[Voice] Clear muted list when dc
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@ -242,6 +242,11 @@ namespace Components
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}
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}
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}
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}
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void Voice::CL_ClearMutedList()
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{
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std::memset(s_playerMute, 0, sizeof(s_playerMute));
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}
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bool Voice::CL_IsPlayerMuted_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int muteClientIndex)
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bool Voice::CL_IsPlayerMuted_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int muteClientIndex)
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{
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{
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AssertIn(muteClientIndex, Game::MAX_CLIENTS);
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AssertIn(muteClientIndex, Game::MAX_CLIENTS);
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@ -313,10 +318,7 @@ namespace Components
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void Voice::UI_Mute_player(int clientNum, const int localClientNum)
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void Voice::UI_Mute_player(int clientNum, const int localClientNum)
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{
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{
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if (Game::cgArray->clientNum != Game::sharedUiInfo->playerClientNums[clientNum])
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CL_TogglePlayerMute(localClientNum, Game::sharedUiInfo->playerClientNums[clientNum]);
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{
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CL_TogglePlayerMute(localClientNum, Game::sharedUiInfo->playerClientNums[clientNum]);
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}
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}
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}
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__declspec(naked) void Voice::UI_Mute_Player_Stub()
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__declspec(naked) void Voice::UI_Mute_Player_Stub()
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@ -342,6 +344,8 @@ namespace Components
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std::memset(voicePacketCount, 0, sizeof(voicePacketCount));
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std::memset(voicePacketCount, 0, sizeof(voicePacketCount));
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std::memset(s_playerMute, 0, sizeof(s_playerMute));
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std::memset(s_playerMute, 0, sizeof(s_playerMute));
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Events::OnSteamDisconnect(CL_ClearMutedList);
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// Write voice packets to the server instead of other clients
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// Write voice packets to the server instead of other clients
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Utils::Hook(0x487935, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x487935, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x5AD945, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x5AD945, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
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@ -31,6 +31,7 @@ namespace Components
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static void SV_PreGameUserVoice(Game::client_t* cl, Game::msg_t* msg);
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static void SV_PreGameUserVoice(Game::client_t* cl, Game::msg_t* msg);
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static void SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg);
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static void SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg);
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static void CL_ClearMutedList();
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static bool CL_IsPlayerMuted_Hk(Game::SessionData* session, int localClientNum, int muteClientIndex);
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static bool CL_IsPlayerMuted_Hk(Game::SessionData* session, int localClientNum, int muteClientIndex);
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static void CL_MutePlayer_Hk(Game::SessionData* session, int muteClientIndex);
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static void CL_MutePlayer_Hk(Game::SessionData* session, int muteClientIndex);
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static void Voice_UnmuteMember_Hk(Game::SessionData* session, int clientNum);
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static void Voice_UnmuteMember_Hk(Game::SessionData* session, int clientNum);
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