Default sv_network_fps is default
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3a70a93b41
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8b0c3cd707
@ -248,9 +248,10 @@ namespace Components
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return Name.get<Game::dvar_t*>();
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return Name.get<Game::dvar_t*>();
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}
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}
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const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int /*value*/, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
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const Game::dvar_t* Dvar::Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int /*max*/, std::uint16_t /*flags*/, const char* description)
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{
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{
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return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::DVAR_NONE, description);
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// bump limit up to 1000
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return Game::Dvar_RegisterInt(dvarName, value, min, 1000, Game::DVAR_NONE, description);
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}
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}
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const Game::dvar_t* Dvar::Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float /*max*/, std::uint16_t flags, const char* description)
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const Game::dvar_t* Dvar::Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float /*max*/, std::uint16_t flags, const char* description)
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