[Structs] Fix gentity_s fields type
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@ -5501,14 +5501,14 @@ namespace Game
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void /*Vehicle*/* vehicle;
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void /*Vehicle*/* vehicle;
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int physObjId;
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int physObjId;
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unsigned __int16 model;
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unsigned __int16 model;
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char physicsObject;
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unsigned char physicsObject;
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char takedamage;
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unsigned char takedamage;
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char active;
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unsigned char active;
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char handler;
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unsigned char handler;
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char team;
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unsigned char team;
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bool freeAfterEvent;
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bool freeAfterEvent;
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__int16 padding_short;
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__int16 padding_short;
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short classname;
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unsigned __int16 classname;
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unsigned __int16 script_classname;
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unsigned __int16 script_classname;
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unsigned __int16 script_linkName;
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unsigned __int16 script_linkName;
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unsigned __int16 target;
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unsigned __int16 target;
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@ -5537,6 +5537,9 @@ namespace Game
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} gentity_t;
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} gentity_t;
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#pragma pack(push, 1)
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#pragma pack(push, 1)
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static_assert(sizeof(gentity_s) == 0x274);
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typedef struct client_s
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typedef struct client_s
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{
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{
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clientstate_t state; // 0
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clientstate_t state; // 0
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