Fastfile stuff.
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@ -63,6 +63,8 @@ namespace Components
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FastFiles::FastFiles()
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{
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Dvar::Register<bool>("ui_zoneDebug", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Display current loaded zone.");
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// Redirect zone paths
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Utils::Hook(0x44DA90, FastFiles::GetZoneLocation, HOOK_JUMP).Install()->Quick();
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@ -94,6 +96,15 @@ namespace Components
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// Add custom zone paths
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FastFiles::AddZonePath("zone\\patch\\");
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FastFiles::AddZonePath("zone\\dlc\\");
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Renderer::OnFrame([] ()
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{
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if (!FastFiles::Current().size() || !Dvar::Var("ui_zoneDebug").Get<bool>()) return;
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Game::Font_s* font = Game::R_RegisterFont("fonts/consoleFont"); // Inlining that seems to skip xpos, no idea why xD
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float color[4] = { 1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f) };
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Game::R_AddCmdDrawText(Utils::VA("Loading FastFile: %s", FastFiles::Current().data()), 0x7FFFFFFF, font, 5.0f, (float)(Renderer::Height() - 5), 1.0f, 1.0f, 0.0f, color, 0);
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});
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}
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FastFiles::~FastFiles()
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@ -27,6 +27,16 @@ namespace Components
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Renderer::FrameCallbacks.push_back(callback);
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}
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int Renderer::Width()
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{
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return Utils::Hook::Get<int>(0x66E1C68);
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}
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int Renderer::Height()
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{
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return Utils::Hook::Get<int>(0x66E1C6C);
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}
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Renderer::Renderer()
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{
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// Frame hook
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@ -9,6 +9,9 @@ namespace Components
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~Renderer();
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const char* GetName() { return "Renderer"; };
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static int Width();
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static int Height();
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static void OnFrame(Callback callback);
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private:
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