Fix noborder stuff
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parent
9b2d709211
commit
8a4c64c2db
2
deps/mongoose
vendored
2
deps/mongoose
vendored
@ -1 +1 @@
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Subproject commit ced823cd95b70b313fa56baad544ccec5d6ccd5b
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Subproject commit 4d65cb1c0ff6c8e50127afd6d9e2a88fe5f30972
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@ -61,18 +61,26 @@ namespace Components
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return ((point.x - rect.left) > 0 && (point.y - rect.top) > 0 && (rect.right - point.x) > 0 && (rect.bottom - point.y) > 0);
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}
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void __declspec(naked) Window::StyleHookStub()
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int Window::IsNoBorder()
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{
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if (Window::NoBorder.Get<bool>())
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{
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__asm mov ebp, WS_VISIBLE | WS_POPUP
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}
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else
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{
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__asm mov ebp, WS_VISIBLE | WS_SYSMENU | WS_CAPTION
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return Window::NoBorder.Get<bool>();
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}
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__asm retn
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void __declspec(naked) Window::StyleHookStub()
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{
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__asm
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{
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call Window::IsNoBorder
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test al, al
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jz setBorder
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mov ebp, WS_VISIBLE | WS_POPUP
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retn
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setBorder:
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mov ebp, WS_VISIBLE | WS_SYSMENU | WS_CAPTION
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retn
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}
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}
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void Window::DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material)
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@ -22,6 +22,8 @@ namespace Components
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static HWND MainWindow;
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static int IsNoBorder();
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static int WINAPI ShowCursorHook(BOOL show);
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static void DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material);
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@ -317,12 +317,16 @@ namespace Components
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}
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// Add branding asset
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// TODO: Check if a RawFile with the same name has already been added, to prevent conflicts.
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void ZoneBuilder::Zone::AddBranding()
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{
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char* data = "FastFile built using IW4x ZoneTool!";
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ZoneBuilder::Zone::Branding = { ZoneBuilder::Zone::ZoneName.data(), (int)strlen(data), 0, data };
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if (ZoneBuilder::Zone::FindAsset(Game::XAssetType::ASSET_TYPE_RAWFILE, ZoneBuilder::Zone::Branding.name) != -1)
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{
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Logger::Error("Unable to add branding. Asset '%s' already exists!", ZoneBuilder::Zone::Branding.name);
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}
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Game::XAssetHeader header = { &Branding };
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Game::XAsset brandingAsset = { Game::XAssetType::ASSET_TYPE_RAWFILE, header };
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ZoneBuilder::Zone::LoadedAssets.push_back(brandingAsset);
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@ -387,16 +391,14 @@ namespace Components
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// Find a local scriptString
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int ZoneBuilder::Zone::FindScriptString(std::string str)
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{
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int loc = 0;
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for (auto it : ZoneBuilder::Zone::ScriptStrings)
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for (unsigned int i = 0; i < ZoneBuilder::Zone::ScriptStrings.size(); ++i)
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{
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++loc;
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if (ZoneBuilder::Zone::ScriptStrings[i] == str)
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{
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return (i + 1);
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}
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}
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if (!it.compare(str))
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{
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return loc;
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}
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}
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return -1;
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}
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@ -461,38 +463,12 @@ namespace Components
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ZoneBuilder::ZoneBuilder()
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{
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static_assert(sizeof(Game::XFileHeader) == 21, "Invalid XFileHeader structure!");
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static_assert(sizeof(Game::XFile) == 40, "Invalid XFile structure!");
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Assert_Size(Game::XFileHeader, 21);
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Assert_Size(Game::XFile, 40);
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static_assert(Game::MAX_XFILE_COUNT == 8, "XFile block enum is invalid!");
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ZoneBuilder::EndAssetTrace();
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AssetHandler::OnLoad([] (Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict)
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{
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// static void* blocTable = 0;
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//
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// if (FastFiles::Current() == "iw4x_ui_mp" && type == Game::XAssetType::ASSET_TYPE_MATERIAL)
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// {
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// if (name == "preview_mp_bloc"s)
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// {
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// blocTable = asset.material->stateBitTable;
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// }
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// else if (blocTable)
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// {
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// void* thisTable = asset.material->stateBitTable;
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//
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// if (thisTable != blocTable)
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// {
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// OutputDebugStringA("DIFF!");
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// }
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// else
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// {
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// OutputDebugStringA("YAY!");
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// }
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// }
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// }
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});
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if (ZoneBuilder::IsEnabled())
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{
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// Prevent loading textures (preserves loaddef)
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