[Monitor] Correctly load stored nodes
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bc544748cc
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89ef10b789
@ -257,7 +257,7 @@ namespace Components
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void Auth::StoreKey()
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void Auth::StoreKey()
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{
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{
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if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled() && Auth::GuidKey.isValid())
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if (!Dedicated::IsEnabled() && !ZoneBuilder::IsEnabled() && !Monitor::IsEnabled() && Auth::GuidKey.isValid())
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{
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{
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Proto::Auth::Certificate cert;
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Proto::Auth::Certificate cert;
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cert.set_token(Auth::GuidToken.toString());
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cert.set_token(Auth::GuidToken.toString());
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@ -534,7 +534,7 @@ namespace Components
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{
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{
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Friends::LoggedOn = false;
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Friends::LoggedOn = false;
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if (Dedicated::IsEnabled() ||ZoneBuilder::IsEnabled()) return;
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Monitor::IsEnabled()) return;
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Dvar::Register<bool>("cl_anonymous", false, Game::DVAR_FLAG_SAVED, "");
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Dvar::Register<bool>("cl_anonymous", false, Game::DVAR_FLAG_SAVED, "");
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Dvar::Register<int>("cl_notifyFriendState", 1, -1, 1, Game::DVAR_FLAG_SAVED, "");
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Dvar::Register<int>("cl_notifyFriendState", 1, -1, 1, Game::DVAR_FLAG_SAVED, "");
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@ -691,7 +691,7 @@ namespace Components
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Friends::~Friends()
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Friends::~Friends()
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{
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || Monitor::IsEnabled()) return;
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Friends::StoreFriendsList();
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Friends::StoreFriendsList();
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@ -30,7 +30,7 @@ namespace Components
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Utils::Time::Interval interval;
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Utils::Time::Interval interval;
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while(!interval.elapsed(15s))
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while(!interval.elapsed(15s))
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{
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{
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Utils::Hook::Call<void()>(0x49F0B0)(); // Com_EventLoop
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Utils::Hook::Call<void()>(0x49F0B0)(); // Com_ClientPacketEvent
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Node::FrameHandler();
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Node::FrameHandler();
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ServerList::Frame();
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ServerList::Frame();
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@ -25,8 +25,17 @@ namespace Components
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void Node::LoadNodePreset()
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void Node::LoadNodePreset()
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{
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{
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Proto::Node::List list;
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Proto::Node::List list;
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FileSystem::File defaultNodes("nodes_default.dat");
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if (!defaultNodes.exists() || !list.ParseFromString(Utils::Compression::ZLib::Decompress(defaultNodes.getBuffer()))) return;
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if (Monitor::IsEnabled())
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{
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std::string nodes = Utils::IO::ReadFile("players/nodes_default.dat");
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if (nodes.empty() || !list.ParseFromString(Utils::Compression::ZLib::Decompress(nodes))) return;
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}
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else
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{
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FileSystem::File defaultNodes("nodes_default.dat");
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if (!defaultNodes.exists() || !list.ParseFromString(Utils::Compression::ZLib::Decompress(defaultNodes.getBuffer()))) return;
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}
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for (int i = 0; i < list.address_size(); ++i)
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for (int i = 0; i < list.address_size(); ++i)
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{
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{
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@ -384,11 +393,14 @@ namespace Components
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Node::SignatureKey = Utils::Cryptography::ECC::GenerateKey(512);
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Node::SignatureKey = Utils::Cryptography::ECC::GenerateKey(512);
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// Load stored nodes
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// Load stored nodes
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Dvar::OnInit([] ()
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auto loadNodes = []()
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{
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{
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Node::LoadNodePreset();
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Node::LoadNodePreset();
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Node::LoadNodes();
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Node::LoadNodes();
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});
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};
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if (Monitor::IsEnabled()) Network::OnStart(loadNodes);
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else Dvar::OnInit(loadNodes);
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// Send deadline when shutting down
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// Send deadline when shutting down
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if (Dedicated::IsEnabled())
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if (Dedicated::IsEnabled())
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