[ZoneBuilder] Correctly write GfxImages
This commit is contained in:
parent
33754f40aa
commit
896c3b7068
@ -40,7 +40,7 @@ namespace Assets
|
|||||||
|
|
||||||
const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast<const Game::GfxImageFileHeader*>(iwiBuffer.data());
|
const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast<const Game::GfxImageFileHeader*>(iwiBuffer.data());
|
||||||
|
|
||||||
image->mapType = 3;
|
image->mapType = Game::MAPTYPE_2D;
|
||||||
image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32;
|
image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32;
|
||||||
image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32;
|
image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32;
|
||||||
|
|
||||||
@ -52,7 +52,7 @@ namespace Assets
|
|||||||
|
|
||||||
std::memcpy(image->loadDef->dimensions, iwiHeader->dimensions, 6);
|
std::memcpy(image->loadDef->dimensions, iwiHeader->dimensions, 6);
|
||||||
image->loadDef->flags = 0;
|
image->loadDef->flags = 0;
|
||||||
image->loadDef->mipLevels = 0;
|
image->loadDef->levelCount = 0;
|
||||||
|
|
||||||
switch (iwiHeader->format)
|
switch (iwiHeader->format)
|
||||||
{
|
{
|
||||||
@ -93,6 +93,7 @@ namespace Assets
|
|||||||
void IGfxImage::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
void IGfxImage::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
||||||
{
|
{
|
||||||
AssertSize(Game::GfxImage, 32);
|
AssertSize(Game::GfxImage, 32);
|
||||||
|
AssertSize(Game::MapType, 1);
|
||||||
|
|
||||||
Utils::Stream* buffer = builder->getBuffer();
|
Utils::Stream* buffer = builder->getBuffer();
|
||||||
Game::GfxImage* asset = header.image;
|
Game::GfxImage* asset = header.image;
|
||||||
@ -109,21 +110,18 @@ namespace Assets
|
|||||||
|
|
||||||
buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
|
buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
|
||||||
|
|
||||||
if (asset->texture)
|
if (asset->loadDef)
|
||||||
{
|
{
|
||||||
buffer->align(Utils::Stream::ALIGN_4);
|
buffer->align(Utils::Stream::ALIGN_4);
|
||||||
|
|
||||||
Game::GfxImageLoadDef* destTexture = buffer->dest<Game::GfxImageLoadDef>();
|
Game::GfxImageLoadDef* destTexture = buffer->dest<Game::GfxImageLoadDef>();
|
||||||
buffer->save(asset->loadDef, 16);
|
buffer->save(asset->loadDef, 16, 1);
|
||||||
|
|
||||||
builder->incrementExternalSize(asset->loadDef->dataSize);
|
builder->incrementExternalSize(asset->loadDef->resourceSize);
|
||||||
|
|
||||||
// Zero the size!
|
if (destTexture->resourceSize > 0)
|
||||||
destTexture->dataSize = 0;
|
|
||||||
|
|
||||||
if (destTexture->dataSize > 0)
|
|
||||||
{
|
{
|
||||||
buffer->save(asset->loadDef->data, asset->loadDef->dataSize);
|
buffer->save(asset->loadDef->data, asset->loadDef->resourceSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
Utils::Stream::ClearPointer(&dest->loadDef);
|
Utils::Stream::ClearPointer(&dest->loadDef);
|
||||||
|
@ -377,7 +377,7 @@ namespace Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::string _name = fmt::sprintf("raw/mapdump/%s/textures/%s.png", world->baseName, image->name);
|
std::string _name = fmt::sprintf("raw/mapdump/%s/textures/%s.png", world->baseName, image->name);
|
||||||
D3DXSaveTextureToFile(std::wstring(_name.begin(), _name.end()).data(), D3DXIFF_PNG, image->texture, NULL);
|
D3DXSaveTextureToFile(std::wstring(_name.begin(), _name.end()).data(), D3DXIFF_PNG, image->map, NULL);
|
||||||
|
|
||||||
mtl.append(fmt::sprintf("\nnewmtl %s\n", name.data()));
|
mtl.append(fmt::sprintf("\nnewmtl %s\n", name.data()));
|
||||||
mtl.append("Ka 1.0000 1.0000 1.0000\n");
|
mtl.append("Ka 1.0000 1.0000 1.0000\n");
|
||||||
|
@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
namespace Components
|
namespace Components
|
||||||
{
|
{
|
||||||
|
Utils::Memory::Allocator ZoneBuilder::MemAllocator;
|
||||||
|
|
||||||
std::string ZoneBuilder::TraceZone;
|
std::string ZoneBuilder::TraceZone;
|
||||||
std::vector<std::pair<Game::XAssetType, std::string>> ZoneBuilder::TraceAssets;
|
std::vector<std::pair<Game::XAssetType, std::string>> ZoneBuilder::TraceAssets;
|
||||||
|
|
||||||
@ -316,7 +318,7 @@ namespace Components
|
|||||||
this->buffer.enterCriticalSection();
|
this->buffer.enterCriticalSection();
|
||||||
Game::XFile* header = reinterpret_cast<Game::XFile*>(this->buffer.data());
|
Game::XFile* header = reinterpret_cast<Game::XFile*>(this->buffer.data());
|
||||||
header->size = this->buffer.length() - sizeof(Game::XFile); // Write correct data size
|
header->size = this->buffer.length() - sizeof(Game::XFile); // Write correct data size
|
||||||
header->externalSize = 0;//this->externalSize; // This actually stores how much external data has to be loaded. It's used to calculate the loadscreen progress
|
header->externalSize = this->externalSize; // This actually stores how much external data has to be loaded. It's used to calculate the loadscreen progress
|
||||||
|
|
||||||
// Write stream sizes
|
// Write stream sizes
|
||||||
for (int i = 0; i < Game::MAX_XFILE_COUNT; ++i)
|
for (int i = 0; i < Game::MAX_XFILE_COUNT; ++i)
|
||||||
@ -486,6 +488,25 @@ namespace Components
|
|||||||
return AssetTrace;
|
return AssetTrace;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int ZoneBuilder::StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image)
|
||||||
|
{
|
||||||
|
size_t size = 16 + (*loadDef)->resourceSize;
|
||||||
|
void* data = ZoneBuilder::MemAllocator.allocate(size);
|
||||||
|
std::memcpy(data, *loadDef, size);
|
||||||
|
|
||||||
|
image->loadDef = reinterpret_cast<Game::GfxImageLoadDef *>(data);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ZoneBuilder::ReleaseTexture(Game::XAssetHeader header)
|
||||||
|
{
|
||||||
|
if (header.image && header.image->loadDef)
|
||||||
|
{
|
||||||
|
ZoneBuilder::MemAllocator.free(header.image->loadDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ZoneBuilder::ZoneBuilder()
|
ZoneBuilder::ZoneBuilder()
|
||||||
{
|
{
|
||||||
AssertSize(Game::XFileHeader, 21);
|
AssertSize(Game::XFileHeader, 21);
|
||||||
@ -497,7 +518,13 @@ namespace Components
|
|||||||
if (ZoneBuilder::IsEnabled())
|
if (ZoneBuilder::IsEnabled())
|
||||||
{
|
{
|
||||||
// Prevent loading textures (preserves loaddef)
|
// Prevent loading textures (preserves loaddef)
|
||||||
Utils::Hook::Set<BYTE>(0x51F4E0, 0xC3);
|
//Utils::Hook::Set<BYTE>(Game::Load_Texture, 0xC3);
|
||||||
|
|
||||||
|
// Store the loaddef
|
||||||
|
Utils::Hook(Game::Load_Texture, StoreTexture, HOOK_JUMP).install()->quick();
|
||||||
|
|
||||||
|
// Release the loaddef
|
||||||
|
Game::DB_ReleaseXAssetHandlers[Game::XAssetType::ASSET_TYPE_IMAGE] = ZoneBuilder::ReleaseTexture;
|
||||||
|
|
||||||
//r_loadForrenderer = 0
|
//r_loadForrenderer = 0
|
||||||
Utils::Hook::Set<BYTE>(0x519DDF, 0);
|
Utils::Hook::Set<BYTE>(0x519DDF, 0);
|
||||||
@ -620,4 +647,9 @@ namespace Components
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ZoneBuilder::~ZoneBuilder()
|
||||||
|
{
|
||||||
|
assert(ZoneBuilder::MemAllocator.empty());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -75,6 +75,7 @@ namespace Components
|
|||||||
};
|
};
|
||||||
|
|
||||||
ZoneBuilder();
|
ZoneBuilder();
|
||||||
|
~ZoneBuilder();
|
||||||
|
|
||||||
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
||||||
const char* getName() { return "ZoneBuilder"; };
|
const char* getName() { return "ZoneBuilder"; };
|
||||||
@ -87,5 +88,10 @@ namespace Components
|
|||||||
|
|
||||||
static void BeginAssetTrace(std::string zone);
|
static void BeginAssetTrace(std::string zone);
|
||||||
static std::vector<std::pair<Game::XAssetType, std::string>> EndAssetTrace();
|
static std::vector<std::pair<Game::XAssetType, std::string>> EndAssetTrace();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static Utils::Memory::Allocator MemAllocator;
|
||||||
|
static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
|
||||||
|
static void ReleaseTexture(Game::XAssetHeader header);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -1167,7 +1167,7 @@ namespace Components
|
|||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
Game::GfxImageLoadDef* texture;
|
Game::GfxImageLoadDef* texture;
|
||||||
char mapType;
|
Game::MapType mapType;
|
||||||
char semantic;
|
char semantic;
|
||||||
char category;
|
char category;
|
||||||
char flags;
|
char flags;
|
||||||
|
@ -285,27 +285,41 @@ namespace Game
|
|||||||
int fileSizeForPicmip[4];
|
int fileSizeForPicmip[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GfxImageLoadDef // actually a IDirect3DTexture* but this is easier
|
struct __declspec(align(4)) GfxImageLoadDef
|
||||||
{
|
{
|
||||||
char mipLevels;
|
char levelCount;
|
||||||
char flags;
|
char flags;
|
||||||
short dimensions[3];
|
__int16 dimensions[3];
|
||||||
int format; // usually the compression Magic
|
int format;
|
||||||
int dataSize; // set to zero to load from IWD
|
int resourceSize;
|
||||||
char data[1];
|
char data[1];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum MapType : char
|
||||||
|
{
|
||||||
|
MAPTYPE_NONE = 0x0,
|
||||||
|
MAPTYPE_INVALID1 = 0x1,
|
||||||
|
MAPTYPE_INVALID2 = 0x2,
|
||||||
|
MAPTYPE_2D = 0x3,
|
||||||
|
MAPTYPE_3D = 0x4,
|
||||||
|
MAPTYPE_CUBE = 0x5,
|
||||||
|
MAPTYPE_COUNT = 0x6,
|
||||||
|
};
|
||||||
|
|
||||||
struct GfxImage
|
struct GfxImage
|
||||||
{
|
{
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
GfxImageLoadDef* loadDef;
|
GfxImageLoadDef* loadDef;
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
IDirect3DTexture9* texture;
|
IDirect3DBaseTexture9 *basemap;
|
||||||
|
IDirect3DTexture9 *map;
|
||||||
|
IDirect3DVolumeTexture9 *volmap;
|
||||||
|
IDirect3DCubeTexture9 *cubemap;
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
char mapType; // 5 is cube, 4 is 3d, 3 is 2d
|
MapType mapType;
|
||||||
char semantic;
|
char semantic;
|
||||||
char category;
|
char category;
|
||||||
char flags;
|
char flags;
|
||||||
|
Loading…
Reference in New Issue
Block a user