Add localized button names for gamepad keys
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@ -83,7 +83,6 @@ namespace Game
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K_DPAD_RIGHT
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K_DPAD_RIGHT
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};
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};
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constexpr auto VANILLA_KEY_NAME_COUNT = 95;
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keyname_t extendedKeyNames[]
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keyname_t extendedKeyNames[]
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{
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{
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{"BUTTON_A", K_BUTTON_A},
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{"BUTTON_A", K_BUTTON_A},
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@ -104,10 +103,34 @@ namespace Game
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{"DPAD_RIGHT", K_DPAD_RIGHT},
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{"DPAD_RIGHT", K_DPAD_RIGHT},
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};
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};
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keyname_t extendedLocalizedKeyNames[]
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{
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{"^\x01\x40\x40\x08""button_a", K_BUTTON_A},
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{"^\x01\x40\x40\x08""button_b", K_BUTTON_B},
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{"^\x01\x40\x40\x08""button_x", K_BUTTON_X},
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{"^\x01\x40\x40\x08""button_y", K_BUTTON_Y},
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{"^\x01\x40\x40\x0D""button_lshldr", K_BUTTON_LSHLDR},
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{"^\x01\x40\x40\x0D""button_rshldr", K_BUTTON_RSHLDR},
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{"^\x01\x40\x40\x0C""button_start", K_BUTTON_START},
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{"^\x01\x40\x40\x0B""button_back", K_BUTTON_BACK},
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{"^\x01\x40\x40\x0D""button_lstick", K_BUTTON_LSTICK},
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{"^\x01\x40\x40\x0D""button_rstick", K_BUTTON_RSTICK},
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{"^\x01\x40\x40\x0C""button_ltrig", K_BUTTON_LTRIG},
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{"^\x01\x40\x40\x0C""button_rtrig", K_BUTTON_RTRIG},
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{"^\x01\x40\x40\x07""dpad_up", K_DPAD_UP},
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{"^\x01\x40\x40\x09""dpad_down", K_DPAD_DOWN},
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{"^\x01\x40\x40\x09""dpad_left", K_DPAD_LEFT},
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{"^\x01\x40\x40\x0A""dpad_right", K_DPAD_RIGHT},
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};
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constexpr auto VANILLA_KEY_NAME_COUNT = 95;
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constexpr auto VANILLA_LOCALIZED_KEY_NAME_COUNT = 95;
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keyname_t combinedKeyNames[VANILLA_KEY_NAME_COUNT + std::extent_v<decltype(extendedKeyNames)> + 1];
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keyname_t combinedKeyNames[VANILLA_KEY_NAME_COUNT + std::extent_v<decltype(extendedKeyNames)> + 1];
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keyname_t combinedLocalizedKeyNames[VANILLA_KEY_NAME_COUNT + std::extent_v<decltype(extendedLocalizedKeyNames)> + 1];
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PlayerKeyState* playerKeys = reinterpret_cast<PlayerKeyState*>(0xA1B7D0);
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PlayerKeyState* playerKeys = reinterpret_cast<PlayerKeyState*>(0xA1B7D0);
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keyname_t* vanillaKeyNames = reinterpret_cast<keyname_t*>(0x798580);
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keyname_t* vanillaKeyNames = reinterpret_cast<keyname_t*>(0x798580);
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keyname_t* vanillaLocalizedKeyNames = reinterpret_cast<keyname_t*>(0x798880);
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}
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}
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namespace Components
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namespace Components
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@ -1312,9 +1335,14 @@ namespace Components
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memcpy(&Game::combinedKeyNames[Game::VANILLA_KEY_NAME_COUNT], Game::extendedKeyNames, sizeof(Game::keyname_t) * std::extent_v<decltype(Game::extendedKeyNames)>);
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memcpy(&Game::combinedKeyNames[Game::VANILLA_KEY_NAME_COUNT], Game::extendedKeyNames, sizeof(Game::keyname_t) * std::extent_v<decltype(Game::extendedKeyNames)>);
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Game::combinedKeyNames[std::extent_v<decltype(Game::combinedKeyNames)> -1] = { nullptr, 0 };
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Game::combinedKeyNames[std::extent_v<decltype(Game::combinedKeyNames)> -1] = { nullptr, 0 };
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memcpy(Game::combinedLocalizedKeyNames, Game::vanillaLocalizedKeyNames, sizeof(Game::keyname_t) * Game::VANILLA_LOCALIZED_KEY_NAME_COUNT);
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memcpy(&Game::combinedLocalizedKeyNames[Game::VANILLA_LOCALIZED_KEY_NAME_COUNT], Game::extendedLocalizedKeyNames, sizeof(Game::keyname_t) * std::extent_v<decltype(Game::extendedLocalizedKeyNames)>);
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Game::combinedLocalizedKeyNames[std::extent_v<decltype(Game::combinedLocalizedKeyNames)> -1] = { nullptr, 0 };
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Utils::Hook::Set<Game::keyname_t*>(0x4A780A, Game::combinedKeyNames);
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Utils::Hook::Set<Game::keyname_t*>(0x4A780A, Game::combinedKeyNames);
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Utils::Hook::Set<Game::keyname_t*>(0x4A7810, Game::combinedKeyNames);
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Utils::Hook::Set<Game::keyname_t*>(0x4A7810, Game::combinedKeyNames);
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Utils::Hook::Set<Game::keyname_t*>(0x435C9F, Game::combinedKeyNames);
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Utils::Hook::Set<Game::keyname_t*>(0x435C9F, Game::combinedKeyNames);
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Utils::Hook::Set<Game::keyname_t*>(0x435C98, Game::combinedLocalizedKeyNames);
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}
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}
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Gamepad::Gamepad()
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Gamepad::Gamepad()
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