Add localized button names for gamepad keys

This commit is contained in:
Jan 2021-08-22 20:52:13 +02:00
parent 57e305277b
commit 885f5c4688

View File

@ -83,7 +83,6 @@ namespace Game
K_DPAD_RIGHT
};
constexpr auto VANILLA_KEY_NAME_COUNT = 95;
keyname_t extendedKeyNames[]
{
{"BUTTON_A", K_BUTTON_A},
@ -104,10 +103,34 @@ namespace Game
{"DPAD_RIGHT", K_DPAD_RIGHT},
};
keyname_t extendedLocalizedKeyNames[]
{
{"^\x01\x40\x40\x08""button_a", K_BUTTON_A},
{"^\x01\x40\x40\x08""button_b", K_BUTTON_B},
{"^\x01\x40\x40\x08""button_x", K_BUTTON_X},
{"^\x01\x40\x40\x08""button_y", K_BUTTON_Y},
{"^\x01\x40\x40\x0D""button_lshldr", K_BUTTON_LSHLDR},
{"^\x01\x40\x40\x0D""button_rshldr", K_BUTTON_RSHLDR},
{"^\x01\x40\x40\x0C""button_start", K_BUTTON_START},
{"^\x01\x40\x40\x0B""button_back", K_BUTTON_BACK},
{"^\x01\x40\x40\x0D""button_lstick", K_BUTTON_LSTICK},
{"^\x01\x40\x40\x0D""button_rstick", K_BUTTON_RSTICK},
{"^\x01\x40\x40\x0C""button_ltrig", K_BUTTON_LTRIG},
{"^\x01\x40\x40\x0C""button_rtrig", K_BUTTON_RTRIG},
{"^\x01\x40\x40\x07""dpad_up", K_DPAD_UP},
{"^\x01\x40\x40\x09""dpad_down", K_DPAD_DOWN},
{"^\x01\x40\x40\x09""dpad_left", K_DPAD_LEFT},
{"^\x01\x40\x40\x0A""dpad_right", K_DPAD_RIGHT},
};
constexpr auto VANILLA_KEY_NAME_COUNT = 95;
constexpr auto VANILLA_LOCALIZED_KEY_NAME_COUNT = 95;
keyname_t combinedKeyNames[VANILLA_KEY_NAME_COUNT + std::extent_v<decltype(extendedKeyNames)> + 1];
keyname_t combinedLocalizedKeyNames[VANILLA_KEY_NAME_COUNT + std::extent_v<decltype(extendedLocalizedKeyNames)> + 1];
PlayerKeyState* playerKeys = reinterpret_cast<PlayerKeyState*>(0xA1B7D0);
keyname_t* vanillaKeyNames = reinterpret_cast<keyname_t*>(0x798580);
keyname_t* vanillaLocalizedKeyNames = reinterpret_cast<keyname_t*>(0x798880);
}
namespace Components
@ -1310,11 +1333,16 @@ namespace Components
{
memcpy(Game::combinedKeyNames, Game::vanillaKeyNames, sizeof(Game::keyname_t) * Game::VANILLA_KEY_NAME_COUNT);
memcpy(&Game::combinedKeyNames[Game::VANILLA_KEY_NAME_COUNT], Game::extendedKeyNames, sizeof(Game::keyname_t) * std::extent_v<decltype(Game::extendedKeyNames)>);
Game::combinedKeyNames[std::extent_v<decltype(Game::combinedKeyNames)> - 1] = {nullptr, 0};
Game::combinedKeyNames[std::extent_v<decltype(Game::combinedKeyNames)> -1] = { nullptr, 0 };
memcpy(Game::combinedLocalizedKeyNames, Game::vanillaLocalizedKeyNames, sizeof(Game::keyname_t) * Game::VANILLA_LOCALIZED_KEY_NAME_COUNT);
memcpy(&Game::combinedLocalizedKeyNames[Game::VANILLA_LOCALIZED_KEY_NAME_COUNT], Game::extendedLocalizedKeyNames, sizeof(Game::keyname_t) * std::extent_v<decltype(Game::extendedLocalizedKeyNames)>);
Game::combinedLocalizedKeyNames[std::extent_v<decltype(Game::combinedLocalizedKeyNames)> -1] = { nullptr, 0 };
Utils::Hook::Set<Game::keyname_t*>(0x4A780A, Game::combinedKeyNames);
Utils::Hook::Set<Game::keyname_t*>(0x4A7810, Game::combinedKeyNames);
Utils::Hook::Set<Game::keyname_t*>(0x435C9F, Game::combinedKeyNames);
Utils::Hook::Set<Game::keyname_t*>(0x435C98, Game::combinedLocalizedKeyNames);
}
Gamepad::Gamepad()