Make game boot for now

This commit is contained in:
FutureRave 2022-05-08 02:20:50 +01:00 committed by Diavolo
parent 74ed1c342a
commit 8538de0f96
6 changed files with 12 additions and 11 deletions

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@ -310,9 +310,9 @@ namespace Components
Utils::Hook::Call<void(const char*, const char*)>(0x4F52E0)(dvarName, value);
}
void Dvar::Com_InitDvars_Hk()
void Dvar::CL_InitOnceForAllClients_Hk()
{
Utils::Hook::Call<void()>(0x60AD10)();
Utils::Hook::Call<void()>(0x404CA0)();
Dvar::RegistrationSignal();
}
@ -363,7 +363,7 @@ namespace Components
Utils::Hook::Xor<BYTE>(0x42E398, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_horizontal
Utils::Hook::Xor<BYTE>(0x42E3C4, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_vertical
Utils::Hook(0x60BB3A, Dvar::Com_InitDvars_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x60BE5B, Dvar::CL_InitOnceForAllClients_Hk, HOOK_CALL).install()->quick();
// Don't allow setting cheat protected dvars via menus
Utils::Hook(0x63C897, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();

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@ -65,7 +65,6 @@ namespace Components
static void SaveArchiveDvar(const Game::dvar_t* var);
static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);
// Unable to do any earlier because SL system will not be active for string dvars
static void Com_InitDvars_Hk();
static void CL_InitOnceForAllClients_Hk();
};
}

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@ -714,7 +714,7 @@ namespace Components
}
});
Scheduler::Once([]()
Scheduler::OnGameInitialized([]
{
if (Steam::Proxy::SteamFriends)
{

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@ -342,7 +342,7 @@ namespace Components
Scheduler::Loop([]
{
Node::StoreNodes(false);
});
}, Scheduler::Pipeline::MAIN);
Scheduler::Loop(Node::RunFrame, Scheduler::Pipeline::MAIN);
@ -360,11 +360,11 @@ namespace Components
};
if (Monitor::IsEnabled()) Network::OnStart(loadNodes);
else Dvar::OnInit(loadNodes);
else Scheduler::OnGameInitialized(loadNodes, Scheduler::Pipeline::MAIN);
Network::OnStart([]()
Network::OnStart([]
{
std::thread([]()
std::thread([]
{
Node::LoadNodeRemotePreset();
}).detach();

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@ -150,10 +150,12 @@ namespace Components
Scheduler::OnGameInitialized(Toast::Handler, Scheduler::Pipeline::RENDERER);
#ifdef _DEBUG
Command::Add("testtoast", [](Command::Params*)
{
Toast::Show("cardicon_prestige10", "Test", "This is a test toast", 3000);
});
#endif
}
Toast::~Toast()