Merge pull request #219 from diamante0018/branding

Add branding component
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Edo 2022-05-07 11:39:31 -04:00 committed by GitHub
commit 852cb13b8e
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12 changed files with 179 additions and 55 deletions

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@ -161,7 +161,7 @@ newaction {
local versionHeader = assert(io.open(wks.location .. "/src/version.h", "w"))
versionHeader:write("/*\n")
versionHeader:write(" * Automatically generated by premake5.\n")
versionHeader:write(" * Do not touch, you fucking moron!\n")
versionHeader:write(" * Do not touch!\n")
versionHeader:write(" */\n")
versionHeader:write("\n")
versionHeader:write("#define GIT_DESCRIBE " .. gitDescribeOutputQuoted .. "\n")
@ -181,7 +181,7 @@ newaction {
local versionHeader = assert(io.open(wks.location .. "/src/version.hpp", "w"))
versionHeader:write("/*\n")
versionHeader:write(" * Automatically generated by premake5.\n")
versionHeader:write(" * Do not touch, you fucking moron!\n")
versionHeader:write(" * Do not touch!\n")
versionHeader:write(" *\n")
versionHeader:write(" * This file exists for reasons of complying with our coding standards.\n")
versionHeader:write(" *\n")

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@ -105,6 +105,7 @@ namespace Components
Loader::Register(new Elevators());
Loader::Register(new ClientCommand());
Loader::Register(new ScriptExtension());
Loader::Register(new Branding());
Loader::Register(new RawMouse());
Loader::Register(new Bullet());

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@ -136,5 +136,6 @@ namespace Components
#include "Modules/ClientCommand.hpp"
#include "Modules/Gamepad.hpp"
#include "Modules/ScriptExtension.hpp"
#include "Modules/Branding.hpp"
#include "Modules/RawMouse.hpp"
#include "Modules/Bullet.hpp"

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@ -0,0 +1,122 @@
#include <STDInclude.hpp>
namespace Components
{
Dvar::Var Branding::CGDrawVersion;
Dvar::Var Branding::CGDrawVersionX;
Dvar::Var Branding::CGDrawVersionY;
Game::dvar_t** Branding::Version = reinterpret_cast<Game::dvar_t**>(0x1AD7930);
void Branding::CG_DrawVersion()
{
// Default values
constexpr auto fontScale = 0.25f;
constexpr auto maxChars = std::numeric_limits<int>::max();
// Default colours
constexpr Game::vec4_t shadowColor = {0.0f, 0.0f, 0.0f, 0.69f};
constexpr Game::vec4_t color = {0.4f, 0.69f, 1.0f, 0.69f};
auto* const placement = Game::ScrPlace_GetUnsafeFullPlacement();
auto* const font = Game::UI_GetFontHandle(placement, 0, 0.583f);
const auto width = Game::UI_TextWidth((*Version)->current.string, 0, font, fontScale);
const auto height = Game::UI_TextHeight(font, fontScale);
Game::UI_DrawText(placement, (*Version)->current.string, maxChars, font, 1.0f - (CGDrawVersionX.get<float>() + static_cast<float>(width)),
1.0f - (CGDrawVersionY.get<float>() + static_cast<float>(height)), 3, 3, fontScale, shadowColor, 0);
Game::UI_DrawText(placement, (*Version)->current.string, maxChars, font, (0.0f - static_cast<float>(width)) - CGDrawVersionX.get<float>(),
(0.0f - static_cast<float>(height)) - CGDrawVersionY.get<float>(), 3, 3, fontScale, color, 0);
}
void Branding::CG_DrawVersion_Hk(int localClientNum)
{
Utils::Hook::Call<void(int)>(0x4EFF80)(localClientNum);
if (Branding::CGDrawVersion.get<bool>())
{
Branding::CG_DrawVersion();
}
}
const char* Branding::GetBuildNumber()
{
return SHORTVERSION " latest " __DATE__ " " __TIME__;
}
const char* Branding::GetVersionString()
{
#ifdef _DEBUG
const auto* buildType = "IW4x_DEV MP";
#else
const auto* buildType = "IW4x MP";
#endif
// IW4x is technically a beta
const auto* result = Utils::String::VA("%s %s build %s %s",
buildType, "(Beta)", Branding::GetBuildNumber(), reinterpret_cast<const char*>(0x7170A0));
return result;
}
void Branding::Dvar_SetVersionString(const Game::dvar_t* dvar, [[maybe_unused]] const char* value)
{
const auto* result = Branding::GetVersionString();
Utils::Hook::Call<void(const Game::dvar_t*, const char*)>(0x4A9580)(dvar, result);
}
// Branding this might be a good idea in case this LSP logging ever gets turned on for some reason
void Branding::MSG_WriteVersionStringHeader(Game::msg_t* msg, [[maybe_unused]] const char* string)
{
const auto* result = Branding::GetVersionString();
Utils::Hook::Call<void(Game::msg_t*, const char*)>(0x463820)(msg, result);
}
Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName, [[maybe_unused]] float x,
[[maybe_unused]] float y, float min, float max, [[maybe_unused]] int flags, const char* description)
{
return Game::Dvar_RegisterVec2(dvarName, -60.0f,
474.0f, min, max, Game::dvar_flag::DVAR_READONLY, description);
}
void Branding::RegisterBrandingDvars()
{
#ifdef _DEBUG
constexpr auto value = true;
#else
constexpr auto value = false;
#endif
Branding::CGDrawVersion = Dvar::Register<bool>("cg_drawVersion", value,
Game::dvar_flag::DVAR_NONE, "Draw the game version");
Branding::CGDrawVersionX = Dvar::Register<float>("cg_drawVersionX", 10.0f,
0.0f, 512.0f, Game::dvar_flag::DVAR_NONE, "X offset for the version string");
Branding::CGDrawVersionY = Dvar::Register<float>("cg_drawVersionY", 455.0f,
0.0f, 512.0f, Game::dvar_flag::DVAR_NONE, "Y offset for the version string");
}
Branding::Branding()
{
Dvar::OnInit(Branding::RegisterBrandingDvars);
// UI version string
Utils::Hook::Set<const char*>(0x43F73B, "IW4x: " VERSION);
// Short version dvar
Utils::Hook::Set<const char*>(0x60BD91, SHORTVERSION);
Utils::Hook(0x4B12B0, Branding::GetBuildNumber, HOOK_JUMP).install()->quick();
// Version string color
static Game::vec4_t buildLocColor = {1.0f, 1.0f, 1.0f, 0.8f};
Utils::Hook::Set<float*>(0x43F710, buildLocColor);
// Place ui version string to bottom right corner (ui_buildlocation)
Utils::Hook(0x6310A0, Branding::Dvar_RegisterUIBuildLocation, HOOK_CALL).install()->quick(); // Dvar_RegisterVec2
Utils::Hook(0x60BD81, Branding::Dvar_SetVersionString, HOOK_CALL).install()->quick();
Utils::Hook(0x4DA842, Branding::MSG_WriteVersionStringHeader, HOOK_CALL).install()->quick();
// Hook CG_DrawFullScreenDebugOverlays so we may render the version when it's appropriate
Utils::Hook(0x5AC975, Branding::CG_DrawVersion_Hk, HOOK_CALL).install()->quick();
}
}

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@ -0,0 +1,30 @@
#pragma once
namespace Components
{
class Branding : public Component
{
public:
Branding();
static const char* GetBuildNumber();
static const char* GetVersionString();
private:
static Dvar::Var CGDrawVersion;
static Dvar::Var CGDrawVersionX;
static Dvar::Var CGDrawVersionY;
static Game::dvar_t** Version;
static void CG_DrawVersion();
static void CG_DrawVersion_Hk(int localClientNum);
// Use IW4x Branding
static void Dvar_SetVersionString(const Game::dvar_t* dvar, const char* value);
static void MSG_WriteVersionStringHeader(Game::msg_t* msg, const char* string);
static Game::dvar_t* Dvar_RegisterUIBuildLocation(const char* dvarName, float x, float y, float min, float max, int flags, const char* description);
static void RegisterBrandingDvars();
};
}

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@ -193,24 +193,6 @@ namespace Components
{
Exception::SetMiniDumpType(Flags::HasFlag("bigminidumps"), Flags::HasFlag("reallybigminidumps"));
#ifdef DEBUG
// Display DEBUG branding, so we know we're on a debug build
Scheduler::OnFrame([]()
{
auto* font = Game::R_RegisterFont("fonts/normalFont", 0);
Game::vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f };
// Change the color when attaching a debugger
if (IsDebuggerPresent())
{
color[0] = 0.6588f;
color[1] = 1.0000f;
color[2] = 0.0000f;
}
Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED);
}, true);
#endif
#if !defined(DEBUG) || defined(FORCE_EXCEPTION_HANDLER)
Exception::SetFilterHook.initialize(SetUnhandledExceptionFilter, Exception::SetUnhandledExceptionFilterStub, HOOK_JUMP);
Exception::SetFilterHook.install();

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@ -229,12 +229,6 @@ namespace Components
}
}
Game::dvar_t* QuickPatch::Dvar_RegisterUIBuildLocation(const char* dvarName,
float /*x*/, float /*y*/, float min, float max, int /*flags*/, const char* description)
{
return Game::Dvar_RegisterVec2(dvarName, -60.0f, 474.0f, min, max, Game::DVAR_READONLY, description);
}
QuickPatch::QuickPatch()
{
// quitHard
@ -304,22 +298,6 @@ namespace Components
// fs_basegame
Utils::Hook::Set<const char*>(0x6431D1, BASEGAME);
// UI version string
Utils::Hook::Set<const char*>(0x43F73B, "IW4x: " VERSION);
// console version string
Utils::Hook::Set<const char*>(0x4B12BB, "IW4x " VERSION " (built " __DATE__ " " __TIME__ ")");
// version string
Utils::Hook::Set<const char*>(0x60BD56, "IW4x (" VERSION ")");
// version string color
static Game::vec4_t buildLocColor = { 1.0f, 1.0f, 1.0f, 0.8f };
Utils::Hook::Set<float*>(0x43F710, buildLocColor);
// Shift ui version string to the left (ui_buildlocation)
Utils::Hook(0x6310A0, QuickPatch::Dvar_RegisterUIBuildLocation, HOOK_CALL).install()->quick();
// console title
if (ZoneBuilder::IsEnabled())
{
@ -340,9 +318,6 @@ namespace Components
// sv_hostname
Utils::Hook::Set<const char*>(0x4D378B, "IW4Host");
// shortversion
Utils::Hook::Set<const char*>(0x60BD91, SHORTVERSION);
// console logo
Utils::Hook::Set<const char*>(0x428A66, BASEGAME "/images/logo.bmp");

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@ -27,7 +27,5 @@ namespace Components
static void CL_KeyEvent_OnEscape();
static void CL_KeyEvent_ConsoleEscape_Stub();
static Game::dvar_t* Dvar_RegisterUIBuildLocation(const char* dvarName, float x, float y, float min, float max, int flags, const char* description);
};
}

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@ -100,7 +100,7 @@ namespace Components
}
}
void Window::DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material)
void Window::DrawCursorStub(Game::ScreenPlacement* scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float* color, Game::Material* material)
{
if (Window::NativeCursor.get<bool>())
{

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@ -40,7 +40,7 @@ namespace Components
static BOOL WINAPI MessageHandler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
static int WINAPI ShowCursorHook(BOOL show);
static void DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material);
static void DrawCursorStub(Game::ScreenPlacement* scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float* color, Game::Material* material);
static void StyleHookStub();
static HWND WINAPI CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);

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@ -387,6 +387,7 @@ namespace Game
UI_DrawHandlePic_t UI_DrawHandlePic = UI_DrawHandlePic_t(0x4D0EA0);
ScrPlace_GetActivePlacement_t ScrPlace_GetActivePlacement = ScrPlace_GetActivePlacement_t(0x4F8940);
UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0);
UI_TextHeight_t UI_TextHeight = UI_TextHeight_t(0x4C8630);
UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0);
UI_GetFontHandle_t UI_GetFontHandle = UI_GetFontHandle_t(0x4AEA60);
ScrPlace_ApplyRect_t ScrPlace_ApplyRect = ScrPlace_ApplyRect_t(0x454E20);
@ -548,6 +549,8 @@ namespace Game
FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
ScreenPlacement* scrPlaceFullUnsafe = reinterpret_cast<ScreenPlacement*>(0x1084460);
float (*CorrectSolidDeltas)[26][3] = reinterpret_cast<float(*)[26][3]>(0x739BB8); // Count 26
level_locals_t* level = reinterpret_cast<level_locals_t*>(0x1A831A8);
@ -1125,6 +1128,11 @@ namespace Game
return GraphGetValueFromFraction(graph->knotCount, graph->knots, fraction) * graph->scale;
}
ScreenPlacement* ScrPlace_GetUnsafeFullPlacement()
{
return scrPlaceFullUnsafe;
}
#pragma optimize("", off)
__declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/)
{

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@ -891,7 +891,7 @@ namespace Game
typedef bool(__cdecl * Sys_IsDatabaseThread_t)();
extern Sys_IsDatabaseThread_t Sys_IsDatabaseThread;
typedef char** (__cdecl * Sys_ListFiles_t)(const char *directory, const char *extension, const char *filter, int *numfiles, int wantsubs);
typedef char**(__cdecl * Sys_ListFiles_t)(const char* directory, const char* extension, const char* filter, int* numfiles, int wantsubs);
extern Sys_ListFiles_t Sys_ListFiles;
typedef int(__cdecl * Sys_Milliseconds_t)();
@ -936,28 +936,31 @@ namespace Game
typedef void(__cdecl * UI_SortArenas_t)();
extern UI_SortArenas_t UI_SortArenas;
typedef void(__cdecl * UI_DrawHandlePic_t)(/*ScreenPlacement*/void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material);
typedef void(__cdecl * UI_DrawHandlePic_t)(ScreenPlacement* scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float* color, Material* material);
extern UI_DrawHandlePic_t UI_DrawHandlePic;
typedef ScreenPlacement*(__cdecl * ScrPlace_GetActivePlacement_t)(int localClientNum);
extern ScrPlace_GetActivePlacement_t ScrPlace_GetActivePlacement;
typedef int(__cdecl * UI_TextWidth_t)(const char *text, int maxChars, Font_s *font, float scale);
typedef int(__cdecl * UI_TextWidth_t)(const char* text, int maxChars, Font_s* font, float scale);
extern UI_TextWidth_t UI_TextWidth;
typedef int(__cdecl * UI_TextHeight_t)(Font_s* font, float scale);
extern UI_TextHeight_t UI_TextHeight;
typedef void(__cdecl * UI_DrawText_t)(const ScreenPlacement* scrPlace, const char* text, int maxChars, Font_s* font, float x, float y, int horzAlign, int vertAlign, float scale, const float* color, int style);
extern UI_DrawText_t UI_DrawText;
typedef Font_s* (__cdecl* UI_GetFontHandle_t)(ScreenPlacement* scrPlace, int fontEnum, float scale);
extern UI_GetFontHandle_t UI_GetFontHandle;
typedef void(__cdecl* ScrPlace_ApplyRect_t)(ScreenPlacement* a1, float* x, float* y, float* w, float* h, int horzAlign, int vertAlign);
typedef void(__cdecl* ScrPlace_ApplyRect_t)(const ScreenPlacement* scrPlace, float* x, float* y, float* w, float* h, int horzAlign, int vertAlign);
extern ScrPlace_ApplyRect_t ScrPlace_ApplyRect;
typedef const char * (__cdecl * Win_GetLanguage_t)();
typedef const char*(__cdecl * Win_GetLanguage_t)();
extern Win_GetLanguage_t Win_GetLanguage;
typedef void (__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t *);
typedef void(__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t*);
extern Vec3UnpackUnitVec_t Vec3UnpackUnitVec;
typedef float(__cdecl * vectoyaw_t)(vec2_t* vec);
@ -1152,6 +1155,8 @@ namespace Game
extern FastCriticalSection* db_hashCritSect;
extern ScreenPlacement* scrPlaceFullUnsafe;
extern level_locals_t* level;
extern float (*penetrationDepthTable)[PENETRATE_TYPE_COUNT][SURF_TYPE_COUNT];
@ -1168,6 +1173,8 @@ namespace Game
XModel* G_GetModel(int index);
ScreenPlacement* ScrPlace_GetUnsafeFullPlacement();
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_s* item);
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);