Merge branch 'refactor-scripts-stuff' into scr-method-function

This commit is contained in:
Diavolo 2022-04-09 14:04:23 +02:00
commit 85168bb94c
No known key found for this signature in database
GPG Key ID: FA77F074E98D98A5
203 changed files with 1384 additions and 1591 deletions

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@ -28,7 +28,7 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Check out files
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
@ -39,22 +39,21 @@ jobs:
uses: microsoft/setup-msbuild@v1.1
- name: Generate project files
#run: tools/premake5 vs2022 --ci-build --ac-disable
run: tools/premake5 vs2022 --ac-disable
- name: Set up problem matching
uses: ammaraskar/msvc-problem-matcher@master
- name: Build ${{matrix.configuration}} binaries
run: msbuild /m /v:minimal /p:Configuration=${{matrix.configuration}} build/iw4x.sln
run: msbuild /m /v:minimal /p:Configuration=${{matrix.configuration}} /p:Platform=Win32 build/iw4x.sln
- name: Upload ${{matrix.configuration}} binaries
uses: actions/upload-artifact@v2
with:
name: ${{matrix.configuration}} binaries
path: |
build/bin/${{matrix.configuration}}/iw4x.dll
build/bin/${{matrix.configuration}}/iw4x.pdb
build/bin/Win32/${{matrix.configuration}}/iw4x.dll
build/bin/Win32/${{matrix.configuration}}/iw4x.pdb
# - name: Upload ${{matrix.configuration}} data artifacts
# uses: actions/upload-artifact@v2
@ -63,7 +62,6 @@ jobs:
# path: |
# data/*
deploy:
name: Deploy artifacts
needs: build
@ -116,4 +114,4 @@ jobs:
# run: rsync -avz ./data/ ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }}:${{ env.XLABS_MASTER_PATH }}/iw4x/data/
- name: Publish changes
run: ssh ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }} ${{ secrets.XLABS_MASTER_SSH_CHANGE_PUBLISH_COMMAND }}
run: ssh ${{ secrets.XLABS_MASTER_SSH_USER }}@${{ secrets.XLABS_MASTER_SSH_ADDRESS }} ${{ secrets.XLABS_MASTER_SSH_CHANGE_PUBLISH_COMMAND }}

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@ -3,7 +3,6 @@
![stars](https://img.shields.io/github/stars/IW4x/iw4x-client.svg)
![issues](https://img.shields.io/github/issues/IW4x/iw4x-client.svg)
[![build](https://github.com/XLabsProject/iw4x-client/workflows/Build/badge.svg)](https://github.com/XLabsProject/iw4x-client/actions)
[![build status](https://ci.appveyor.com/api/projects/status/rvljq0ooxen0oexm/branch/develop?svg=true)](https://ci.appveyor.com/project/iw4x/iw4x-client/branch/develop)
[![discord](https://img.shields.io/endpoint?url=https://momo5502.com/iw4x/members-badge.php)](https://discord.gg/sKeVmR3)
[![patreon](https://img.shields.io/badge/patreon-support-blue.svg?logo=patreon)](https://www.patreon.com/xlabsproject)

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@ -1,34 +0,0 @@
# AppVeyor CI configuration
version: "#{build} ({branch})"
environment:
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2022
PREMAKE_ACTION: vs2022
configuration:
- Debug
- Release
platform: Win32
install:
- ps: |
Write-Host "Updating version information..." -ForegroundColor Cyan
Update-AppveyorBuild -Version $(& tools/premake5.exe version | select -Last 1)
- git submodule update --init --recursive
- ps: |
Write-Host "Generating project files with premake..." -ForegroundColor Cyan
& "./tools/premake5.exe" $env:PREMAKE_ACTION
Write-Host "Generated" -ForegroundColor Green
build:
project: build/iw4x.sln
parallel: true
verbosity: minimal
artifacts:
- path: build/bin/**/*.dll
- path: build/bin/**/*.pdb

2
deps/libtomcrypt vendored

@ -1 +1 @@
Subproject commit 673f5ce29015a9bba3c96792920a10601b5b0718
Subproject commit 06a81aeb227424182125363f7554fad5146d6d2a

2
deps/libtommath vendored

@ -1 +1 @@
Subproject commit bea9270646303baf683f4ba2ddf0d70721f0e55d
Subproject commit 5108f12350b6daa4aa5dbc846517ad1db2f8388a

19
deps/premake/dxsdk.lua vendored Normal file
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@ -0,0 +1,19 @@
dxsdk = {
source = path.join(dependencies.basePath, "dxsdk"),
}
function dxsdk.import()
libdirs {path.join(dxsdk.source, "Lib/x86")}
dxsdk.includes()
end
function dxsdk.includes()
includedirs {
path.join(dxsdk.source, "Include"),
}
end
function dxsdk.project()
end
table.insert(dependencies, dxsdk)

32
deps/premake/json11.lua vendored Normal file
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@ -0,0 +1,32 @@
json11 = {
source = path.join(dependencies.basePath, "json11"),
}
function json11.import()
links {"json11"}
json11.includes()
end
function json11.includes()
includedirs {json11.source}
end
function json11.project()
project "json11"
language "C++"
files
{
path.join(json11.source, "*.cpp"),
path.join(json11.source, "*.hpp"),
}
warnings "Off"
defines {"_LIB"}
removedefines {"_USRDLL", "_DLL"}
kind "StaticLib"
end
table.insert(dependencies, json11)

59
deps/premake/libtomcrypt.lua vendored Normal file
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@ -0,0 +1,59 @@
libtomcrypt = {
source = path.join(dependencies.basePath, "libtomcrypt"),
}
function libtomcrypt.import()
links {"libtomcrypt"}
libtomcrypt.includes()
end
function libtomcrypt.includes()
includedirs {
path.join(libtomcrypt.source, "src/headers")
}
defines {
"LTC_NO_FAST",
"LTC_NO_PROTOTYPES",
"LTC_NO_RSA_BLINDING",
}
end
function libtomcrypt.project()
project "libtomcrypt"
language "C"
libtomcrypt.includes()
libtommath.import()
files {
path.join(libtomcrypt.source, "src/**.c"),
}
removefiles {
path.join(libtomcrypt.source, "src/**/*tab.c"),
path.join(libtomcrypt.source, "src/encauth/ocb3/**.c"),
}
defines {
"_CRT_SECURE_NO_WARNINGS",
"LTC_SOURCE",
"_LIB",
"USE_LTM"
}
removedefines {
"_DLL",
"_USRDLL"
}
linkoptions {
"-IGNORE:4221"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, libtomcrypt)

50
deps/premake/libtommath.lua vendored Normal file
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@ -0,0 +1,50 @@
libtommath = {
source = path.join(dependencies.basePath, "libtommath"),
}
function libtommath.import()
links {"libtommath"}
libtommath.includes()
end
function libtommath.includes()
includedirs {
libtommath.source
}
defines {
"LTM_DESC",
"__STDC_IEC_559__",
"MP_NO_DEV_URANDOM",
}
end
function libtommath.project()
project "libtommath"
language "C"
libtommath.includes()
files {
path.join(libtommath.source, "*.c"),
}
defines {
"_LIB"
}
removedefines {
"_DLL",
"_USRDLL"
}
linkoptions {
"-IGNORE:4221"
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, libtommath)

43
deps/premake/minizip.lua vendored Normal file
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@ -0,0 +1,43 @@
minizip = {
source = path.join(dependencies.basePath, "zlib/contrib/minizip"),
}
function minizip.import()
links {"minizip"}
zlib.import()
minizip.includes()
end
function minizip.includes()
includedirs {
minizip.source
}
zlib.includes()
end
function minizip.project()
project "minizip"
language "C"
minizip.includes()
files {
path.join(minizip.source, "*.h"),
path.join(minizip.source, "*.c"),
}
removefiles {
path.join(minizip.source, "miniunz.c"),
path.join(minizip.source, "minizip.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, minizip)

32
deps/premake/mongoose.lua vendored Normal file
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@ -0,0 +1,32 @@
mongoose = {
source = path.join(dependencies.basePath, "mongoose"),
}
function mongoose.import()
links {"mongoose"}
mongoose.includes()
end
function mongoose.includes()
includedirs {mongoose.source}
end
function mongoose.project()
project "mongoose"
language "C"
mongoose.includes()
files
{
path.join(mongoose.source, "*.c"),
path.join(mongoose.source, "*.h"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, mongoose)

34
deps/premake/pdcurses.lua vendored Normal file
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@ -0,0 +1,34 @@
pdcurses = {
source = path.join(dependencies.basePath, "pdcurses"),
}
function pdcurses.import()
links {"pdcurses"}
pdcurses.includes()
end
function pdcurses.includes()
includedirs {pdcurses.source}
end
function pdcurses.project()
project "pdcurses"
language "C"
pdcurses.includes()
files
{
path.join(pdcurses.source, "pdcurses/*.c"),
path.join(pdcurses.source, "pdcurses/*.h"),
path.join(pdcurses.source, "wincon/*.c"),
path.join(pdcurses.source, "wincon/*.h"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, pdcurses)

50
deps/premake/protobuf.lua vendored Normal file
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@ -0,0 +1,50 @@
protobuf = {
source = path.join(dependencies.basePath, "protobuf"),
}
function protobuf.import()
links {"protobuf"}
protobuf.includes()
end
function protobuf.includes()
includedirs {
path.join(protobuf.source, "src"),
}
end
function protobuf.project()
project "protobuf"
language "C++"
protobuf.includes()
files {
path.join(protobuf.source, "src/**.cc"),
"./src/**.proto",
}
removefiles {
path.join(protobuf.source, "src/**/*test.cc"),
path.join(protobuf.source, "src/google/protobuf/*test*.cc"),
path.join(protobuf.source, "src/google/protobuf/testing/**.cc"),
path.join(protobuf.source, "src/google/protobuf/compiler/**.cc"),
path.join(protobuf.source, "src/google/protobuf/arena_nc.cc"),
path.join(protobuf.source, "src/google/protobuf/util/internal/error_listener.cc"),
path.join(protobuf.source, "**/*_gcc.cc"),
}
rules {"ProtobufCompiler"}
defines {"_SCL_SECURE_NO_WARNINGS"}
linkoptions {"-IGNORE:4221"}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, protobuf)

35
deps/premake/udis86.lua vendored Normal file
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@ -0,0 +1,35 @@
udis86 = {
source = path.join(dependencies.basePath, "udis86"),
}
function udis86.import()
links {"udis86"}
udis86.includes()
end
function udis86.includes()
includedirs {
udis86.source,
path.join(udis86.source, "libudis86"),
path.join(dependencies.basePath, "extra/udis86"),
path.join(dependencies.basePath, "extra/udis86/libudis86"),
}
end
function udis86.project()
project "udis86"
language "C"
udis86.includes()
files {
path.join(udis86.source, "libudis86/*.c"),
path.join(dependencies.basePath, "extra/udis86/libudis86/*.c"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, udis86)

39
deps/premake/zlib.lua vendored Normal file
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@ -0,0 +1,39 @@
zlib = {
source = path.join(dependencies.basePath, "zlib"),
}
function zlib.import()
links {"zlib"}
zlib.includes()
end
function zlib.includes()
includedirs {
zlib.source
}
defines {
"ZLIB_CONST",
}
end
function zlib.project()
project "zlib"
language "C"
zlib.includes()
files {
path.join(zlib.source, "*.h"),
path.join(zlib.source, "*.c"),
}
defines {
"_CRT_SECURE_NO_DEPRECATE",
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, zlib)

2
deps/zlib vendored

@ -1 +1 @@
Subproject commit 2014a993addbc8f1b9785d97f55fd189792c2f78
Subproject commit ec3df00224d4b396e2ac6586ab5d25f673caa4c2

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@ -1,35 +0,0 @@
dxsdk = {
settings = nil
}
function dxsdk.setup(settings)
if not settings.source then error("Missing source.") end
dxsdk.settings = settings
if not dxsdk.settings.defines then dxsdk.settings.defines = {} end
end
function dxsdk.import()
if not dxsdk.settings then error("You need to call dxsdk.setup first") end
--filter "platforms:*32"
libdirs { path.join(dxsdk.settings.source, "Lib/x86") }
--filter "platforms:*64"
-- libdirs { path.join(dxsdk.settings.source, "Lib/x64") }
--filter {}
dxsdk.includes()
end
function dxsdk.includes()
if not dxsdk.settings then error("You need to call dxsdk.setup first") end
includedirs { path.join(dxsdk.settings.source, "Include") }
defines(dxsdk.settings.defines)
end
function dxsdk.project()
end

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@ -1,51 +0,0 @@
json11 = {
settings = nil,
}
function json11.setup(settings)
if not settings.source then error("Missing source.") end
json11.settings = settings
end
function json11.import()
if not json11.settings then error("Run json11.setup first") end
links { "json11" }
json11.includes()
end
function json11.includes()
if not json11.settings then error("Run json11.setup first") end
includedirs { json11.settings.source }
end
function json11.project()
if not json11.settings then error("Run json11.setup first") end
project "json11"
language "C++"
includedirs
{
json11.settings.source,
}
files
{
path.join(json11.settings.source, "*.cpp"),
path.join(json11.settings.source, "*.hpp"),
}
removefiles
{
path.join(json11.settings.source, "test*"),
}
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
defines { "_LIB" }
removedefines { "_USRDLL", "_DLL" }
kind "StaticLib"
end

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@ -1,62 +0,0 @@
libtomcrypt = {
settings = nil
}
function libtomcrypt.setup(settings)
if not settings.source then error("Missing source") end
libtomcrypt.settings = settings
if not libtomcrypt.settings.defines then libtomcrypt.settings.defines = {} end
end
function libtomcrypt.import()
if not libtomcrypt.settings then error("Run libtomcrypt.setup first") end
links { "libtomcrypt" }
libtomcrypt.includes()
end
function libtomcrypt.includes()
if not libtomcrypt.settings then error("Run libtomcrypt.setup first") end
defines(libtomcrypt.settings.defines)
includedirs { path.join(libtomcrypt.settings.source, "src/headers") }
end
function libtomcrypt.project()
if not libtomcrypt.settings then error("Run libtomcrypt.setup first") end
project "libtomcrypt"
language "C"
libtomcrypt.includes()
files
{
path.join(libtomcrypt.settings.source, "src/**.c"),
}
removefiles
{
path.join(libtomcrypt.settings.source, "src/**/*tab.c"), -- included by files as necessary already afaik
path.join(libtomcrypt.settings.source, "src/encauth/ocb3/**.c"), -- fails in Visual Studio with invalid syntax
}
defines
{
"_CRT_SECURE_NO_WARNINGS",
"LTC_SOURCE", -- we are compiling from source code
}
-- dependencies
if libtommath and libtommath.settings then
defines { "USE_LTM" }
libtommath.import()
end
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
defines { "_LIB" }
removedefines { "_DLL", "_USRDLL" }
linkoptions { "-IGNORE:4221" }
kind "StaticLib"
end

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@ -1,46 +0,0 @@
libtommath = {
settings = nil
}
function libtommath.setup(settings)
if not settings.source then error("Missing source") end
libtommath.settings = settings
if not libtommath.settings.defines then libtommath.settings.defines = {} end
end
function libtommath.import()
if not libtommath.settings then error("Run libtommath.setup first") end
links { "libtommath" }
libtommath.includes()
end
function libtommath.includes()
if not libtommath.settings then error("Run libtommath.setup first") end
defines(libtommath.settings.defines)
includedirs { libtommath.settings.source }
end
function libtommath.project()
if not libtommath.settings then error("Run libtommath.setup first") end
project "libtommath"
language "C"
libtommath.includes()
files
{
path.join(libtommath.settings.source, "*.c"),
}
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
defines { "_LIB" }
removedefines { "_DLL", "_USRDLL" }
linkoptions { "-IGNORE:4221" }
kind "StaticLib"
end

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@ -1,42 +0,0 @@
mongoose = {
settings = nil,
}
function mongoose.setup(settings)
if not settings.source then error("Missing source.") end
mongoose.settings = settings
end
function mongoose.import()
if not mongoose.settings then error("Run mongoose.setup first") end
links { "mongoose" }
mongoose.includes()
end
function mongoose.includes()
if not mongoose.settings then error("Run mongoose.setup first") end
includedirs { mongoose.settings.source }
end
function mongoose.project()
if not mongoose.settings then error("Run mongoose.setup first") end
project "mongoose"
language "C"
mongoose.includes()
files
{
path.join(mongoose.settings.source, "*.c"),
path.join(mongoose.settings.source, "*.h"),
}
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
-- always build as static lib, as mongoose doesn't export anything
kind "StaticLib"
end

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@ -1,48 +0,0 @@
pdcurses = {
settings = nil,
}
function pdcurses.setup(settings)
if not settings.source then error("Missing source.") end
pdcurses.settings = settings
end
function pdcurses.import()
if not pdcurses.settings then error("Run pdcurses.setup first") end
links { "pdcurses" }
pdcurses.includes()
end
function pdcurses.includes()
if not pdcurses.settings then error("Run pdcurses.setup first") end
includedirs { pdcurses.settings.source }
end
function pdcurses.project()
if not pdcurses.settings then error("Run pdcurses.setup first") end
project "pdcurses"
language "C"
includedirs
{
pdcurses.settings.source,
}
files
{
path.join(pdcurses.settings.source, "pdcurses/*.c"),
path.join(pdcurses.settings.source, "pdcurses/*.h"),
path.join(pdcurses.settings.source, "wincon/*.c"),
path.join(pdcurses.settings.source, "wincon/*.h"),
}
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
-- always build as static lib, as pdcurses doesn't export anything
kind "StaticLib"
end

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@ -1,68 +0,0 @@
protobuf = {
settings = nil,
}
function protobuf.setup(settings)
if not settings.source then error("Missing source.") end
protobuf.settings = settings
end
function protobuf.import()
if not protobuf.settings then error("Run protobuf.setup first") end
links { "protobuf" }
protobuf.includes()
end
function protobuf.includes()
if not protobuf.settings then error("Run protobuf.setup first") end
includedirs
{
path.join(protobuf.settings.source, "src"),
}
end
function protobuf.project()
if not protobuf.settings then error("Run protobuf.setup first") end
project "protobuf"
language "C++"
includedirs
{
path.join(protobuf.settings.source, "src"),
}
files
{
path.join(protobuf.settings.source, "src/**.cc"),
"./src/**.proto",
}
removefiles
{
path.join(protobuf.settings.source, "src/**/*test.cc"),
path.join(protobuf.settings.source, "src/google/protobuf/*test*.cc"),
path.join(protobuf.settings.source, "src/google/protobuf/testing/**.cc"),
path.join(protobuf.settings.source, "src/google/protobuf/compiler/**.cc"),
path.join(protobuf.settings.source, "src/google/protobuf/arena_nc.cc"),
path.join(protobuf.settings.source, "src/google/protobuf/util/internal/error_listener.cc"),
path.join(protobuf.settings.source, "**/*_gcc.cc"),
}
-- Generate source code from protobuf definitions
rules { "ProtobufCompiler" }
-- dependencies
zlib.import()
-- not our code, ignore POSIX usage warnings for now
defines { "_SCL_SECURE_NO_WARNINGS" }
warnings "Off"
linkoptions { "-IGNORE:4221" }
-- always build as static lib, as we include our custom classes and therefore can't perform shared linking
kind "StaticLib"
end

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@ -1,51 +0,0 @@
udis86 = {
settings = nil
}
function udis86.setup(settings)
if not settings.source then error("Missing source.") end
udis86.settings = settings
if not udis86.settings.defines then udis86.settings.defines = {} end
end
function udis86.import()
if not udis86.settings then error("You need to call udis86.setup first") end
links { "udis86" }
udis86.includes()
end
function udis86.includes()
if not udis86.settings then error("You need to call udis86.setup first") end
includedirs
{
udis86.settings.source,
path.join(udis86.settings.source, "libudis86/"),
path.join(udis86.settings.source, "../extra/udis86/"),
path.join(udis86.settings.source, "../extra/udis86/libudis86/")
}
defines(udis86.settings.defines)
end
function udis86.project()
if not udis86.settings then error("You need to call udis86.setup first") end
project "udis86"
language "C"
udis86.includes()
files
{
path.join(udis86.settings.source, "libudis86/*.h"),
path.join(udis86.settings.source, "libudis86/*.c"),
path.join(udis86.settings.source, "../extra/udis86/libudis86/*.c"),
}
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
kind "StaticLib"
end

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@ -1,48 +0,0 @@
zlib = {
settings = nil
}
function zlib.setup(settings)
if not settings.source then error("Missing source.") end
zlib.settings = settings
if not zlib.settings.defines then zlib.settings.defines = {} end
end
function zlib.import()
if not zlib.settings then error("You need to call zlib.setup first") end
links { "zlib" }
zlib.includes()
end
function zlib.includes()
if not zlib.settings then error("You need to call zlib.setup first") end
includedirs { zlib.settings.source }
defines(zlib.settings.defines)
end
function zlib.project()
if not zlib.settings then error("You need to call zlib.setup first") end
project "zlib"
language "C"
zlib.includes()
files
{
path.join(zlib.settings.source, "*.h"),
path.join(zlib.settings.source, "*.c"),
}
defines
{
"_CRT_SECURE_NO_DEPRECATE",
}
-- not our code, ignore POSIX usage warnings for now
warnings "Off"
kind "StaticLib"
end

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@ -3,6 +3,9 @@ gitCurrentBranchCommand = "git symbolic-ref -q --short HEAD"
-- Quote the given string input as a C string
function cstrquote(value)
if value == nil then
return "\"\""
end
result = value:gsub("\\", "\\\\")
result = result:gsub("\"", "\\\"")
result = result:gsub("\n", "\\n")
@ -27,18 +30,42 @@ function vertonumarr(value, vernumber)
return vernum
end
-- Option to allow copying the DLL file to a custom folder after build
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the DLL to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "no-new-structure",
description = "Do not use new virtual path structure (separating headers and source files)."
}
newoption {
trigger = "copy-pdb",
description = "Copy debug information for binaries as well to the path given via --copy-to."
@ -183,81 +210,21 @@ newaction {
end
}
depsBasePath = "./deps"
require "premake/json11"
require "premake/libtomcrypt"
require "premake/libtommath"
require "premake/mongoose"
require "premake/pdcurses"
require "premake/protobuf"
require "premake/zlib"
require "premake/udis86"
require "premake/dxsdk"
json11.setup
{
source = path.join(depsBasePath, "json11"),
}
libtomcrypt.setup
{
defines = {
"LTC_NO_FAST",
"LTC_NO_PROTOTYPES",
"LTC_NO_RSA_BLINDING",
},
source = path.join(depsBasePath, "libtomcrypt"),
}
libtommath.setup
{
defines = {
"LTM_DESC",
"__STDC_IEC_559__",
},
source = path.join(depsBasePath, "libtommath"),
}
mongoose.setup
{
source = path.join(depsBasePath, "mongoose"),
}
pdcurses.setup
{
source = path.join(depsBasePath, "pdcurses"),
}
protobuf.setup
{
source = path.join(depsBasePath, "protobuf"),
}
zlib.setup
{
defines = {
"ZLIB_CONST"
},
source = path.join(depsBasePath, "zlib"),
}
udis86.setup
{
source = path.join(depsBasePath, "udis86"),
}
dxsdk.setup
{
source = path.join(depsBasePath, "dxsdk"),
}
dependencies.load()
workspace "iw4x"
startproject "iw4x"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.buildcfg}"
buildlog "%{wks.location}/obj/%{cfg.architecture}/%{cfg.buildcfg}/%{prj.name}/%{prj.name}.log"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations { "Debug", "Release" }
configurations {"Debug", "Release"}
language "C++"
cppdialect "C++17"
architecture "x86"
platforms "x86"
platforms "Win32"
systemversion "latest"
symbols "On"
@ -266,18 +233,18 @@ workspace "iw4x"
warnings "Extra"
characterset "ASCII"
flags { "NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
filter "platforms:x86"
filter "platforms:Win*"
defines {"_WINDOWS", "WIN32"}
filter {}
filter "configurations:Release"
optimize "On"
buildoptions { "/GL" }
linkoptions { "/IGNORE:4702", "/LTCG" }
defines { "NDEBUG" }
flags { "FatalCompileWarnings", "FatalLinkWarnings" }
optimize "Size"
buildoptions {"/GL"}
linkoptions {"/IGNORE:4702", "/LTCG"}
defines {"NDEBUG"}
flags {"FatalCompileWarnings", "FatalLinkWarnings"}
if not _OPTIONS["force-unit-tests"] then
rtti ("Off")
@ -286,7 +253,7 @@ workspace "iw4x"
filter "configurations:Debug"
optimize "Debug"
defines { "DEBUG", "_DEBUG" }
defines {"DEBUG", "_DEBUG"}
filter {}
project "iw4x"
@ -296,7 +263,6 @@ workspace "iw4x"
"./src/**.rc",
"./src/**.hpp",
"./src/**.cpp",
--"./src/**.proto",
}
includedirs {
"%{prj.location}/src",
@ -312,66 +278,32 @@ workspace "iw4x"
-- Debug flags
if _OPTIONS["ac-disable"] then
defines { "DISABLE_ANTICHEAT" }
defines {"DISABLE_ANTICHEAT"}
end
if _OPTIONS["ac-debug-detections"] then
defines { "DEBUG_DETECTIONS" }
defines {"DEBUG_DETECTIONS"}
end
if _OPTIONS["ac-debug-load-library"] then
defines { "DEBUG_LOAD_LIBRARY" }
defines {"DEBUG_LOAD_LIBRARY"}
end
if _OPTIONS["force-unit-tests"] then
defines { "FORCE_UNIT_TESTS" }
defines {"FORCE_UNIT_TESTS"}
end
if _OPTIONS["force-minidump-upload"] then
defines { "FORCE_MINIDUMP_UPLOAD" }
defines {"FORCE_MINIDUMP_UPLOAD"}
end
if _OPTIONS["force-exception-handler"] then
defines { "FORCE_EXCEPTION_HANDLER" }
defines {"FORCE_EXCEPTION_HANDLER"}
end
if _OPTIONS["iw4x-zones"] then
defines { "GENERATE_IW4X_SPECIFIC_ZONES" }
defines {"GENERATE_IW4X_SPECIFIC_ZONES"}
end
-- Pre-compiled header
pchheader "STDInclude.hpp" -- must be exactly same as used in #include directives
pchsource "src/STDInclude.cpp" -- real path
buildoptions { "/Zm200" }
-- Dependency libraries
json11.import()
libtomcrypt.import()
libtommath.import()
mongoose.import()
pdcurses.import()
protobuf.import()
zlib.import()
udis86.import()
dxsdk.import()
-- fix vpaths for protobuf sources
vpaths
{
["*"] = { "./src/**" },
--["Proto/Generated"] = { "**.pb.*" }, -- meh.
}
-- Virtual paths
if not _OPTIONS["no-new-structure"] then
vpaths
{
["Headers/*"] = { "./src/**.hpp" },
["Sources/*"] = { "./src/**.cpp" },
["Resource/*"] = { "./src/**.rc" },
--["Proto/Definitions/*"] = { "./src/Proto/**.proto" },
--["Proto/Generated/*"] = { "**.pb.*" }, -- meh.
}
end
vpaths
{
["Docs/*"] = { "**.txt","**.md" },
}
dependencies.imports()
-- Pre-build
prebuildcommands
@ -400,49 +332,9 @@ workspace "iw4x"
}
end
--[[
-- Generate source code from protobuf definitions
rules { "ProtobufCompiler" }
-- Workaround: Consume protobuf generated source files
matches = os.matchfiles(path.join("src/Proto/**.proto"))
for i, srcPath in ipairs(matches) do
basename = path.getbasename(srcPath)
files
{
string.format("%%{prj.location}/src/proto/%s.pb.h", basename),
string.format("%%{prj.location}/src/proto/%s.pb.cc", basename),
}
end
includedirs
{
"%{prj.location}/src/proto",
}
filter "files:**.pb.*"
flags {
"NoPCH",
}
buildoptions {
"/wd4100", -- "Unused formal parameter"
"/wd4389", -- "Signed/Unsigned mismatch"
"/wd6011", -- "Dereferencing NULL pointer"
"/wd4125", -- "Decimal digit terminates octal escape sequence"
}
defines {
"_SCL_SECURE_NO_WARNINGS",
}
filter {}
]]
group "External dependencies"
json11.project()
libtomcrypt.project()
libtommath.project()
mongoose.project()
pdcurses.project()
protobuf.project()
zlib.project()
udis86.project()
group "External Dependencies"
dependencies.projects()
rule "ProtobufCompiler"
display "Protobuf compiler"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <StdInclude.hpp>
namespace Components
{
@ -494,7 +494,7 @@ namespace Components
{
this->reallocateEntryPool();
Dvar::Register<bool>("r_noVoid", false, Game::DVAR_FLAG_SAVED, "Disable void model (red fx)");
Dvar::Register<bool>("r_noVoid", false, Game::DVAR_ARCHIVE, "Disable void model (red fx)");
AssetHandler::ClearTemporaryAssets();

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_COMMAP_VERSION 0

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h>
@ -61,7 +61,7 @@ namespace Assets
glyph.pixelHeight = static_cast<char>(gh);
glyph.x0 = static_cast<char>(x0);
glyph.y0 = static_cast<char>(y0 + yOffset);
glyph.dx = static_cast<char>(roundf(scale * advance));
glyph.dx = static_cast<char>(std::roundf(scale * advance));
// Advance to next col
x = x + gw + 1;
@ -92,7 +92,7 @@ namespace Assets
}
}
void IFont_s::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone*)
void IFont_s::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
{
Components::FileSystem::File fontDefFile(Utils::String::VA("%s.json", name.data()));
Components::FileSystem::File fontFile(Utils::String::VA("%s.ttf", name.data()));
@ -105,11 +105,13 @@ namespace Assets
if (!errors.empty())
{
Components::Logger::Error("Font define %s is broken: %s.", name.data(), errors.data());
return;
}
if (!fontDef.is_object())
{
Components::Logger::Error("Font define %s is invaild.", name.data(), errors.data());
return;
}
int w = fontDef["textureWidth"].int_value();
@ -118,22 +120,28 @@ namespace Assets
int size = fontDef["size"].int_value();
int yOffset = fontDef["yOffset"].int_value();
uint8_t* pixels = Utils::Memory::AllocateArray<uint8_t>(w * h);
auto* pixels = builder->getAllocator()->allocateArray<uint8_t>(w * h);
// Setup assets
auto* texName = Utils::Memory::DuplicateString(Utils::String::VA("if_%s", name.data() + 6 /* skip "fonts/" */));
auto* fontName = Utils::Memory::DuplicateString(name.data());
auto* glowMaterialName = Utils::Memory::DuplicateString(Utils::String::VA("%s_glow", name.data()));
const auto* texName = builder->getAllocator()->duplicateString(Utils::String::VA("if_%s", name.data() + 6 /* skip "fonts/" */));
const auto* fontName = builder->getAllocator()->duplicateString(name.data());
const auto* glowMaterialName = builder->getAllocator()->duplicateString(Utils::String::VA("%s_glow", name.data()));
auto* image = builder->getAllocator()->allocate<Game::GfxImage>();
std::memcpy(image, Game::DB_FindXAssetHeader(Game::ASSET_TYPE_IMAGE, "gamefonts_pc").image, sizeof(Game::GfxImage));
auto* image = Utils::Memory::Duplicate(Game::DB_FindXAssetHeader(Game::ASSET_TYPE_IMAGE, "gamefonts_pc").image);
image->name = texName;
auto* material = Utils::Memory::Duplicate(Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "fonts/gamefonts_pc").material);
material->textureTable = Utils::Memory::Duplicate(material->textureTable);
auto* material = builder->getAllocator()->allocate<Game::Material>();
std::memcpy(material, Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "fonts/gamefonts_pc").material, sizeof(Game::Material));
material->textureTable = builder->getAllocator()->allocate<Game::MaterialTextureDef>();
material->textureTable->u.image = image;
material->info.name = fontName;
auto* glowMaterial = Utils::Memory::Duplicate(Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "fonts/gamefonts_pc_glow").material);
auto* glowMaterial = builder->getAllocator()->allocate<Game::Material>();
std::memcpy(glowMaterial, Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "fonts/gamefonts_pc_glow").material, sizeof(Game::Material));
glowMaterial->textureTable = material->textureTable;
glowMaterial->info.name = glowMaterialName;
@ -161,14 +169,14 @@ namespace Assets
charset.push_back(i);
}
auto* font = Utils::Memory::Allocate<Game::Font_s>();
auto* font = builder->getAllocator()->allocate<Game::Font_s>();
font->fontName = fontName;
font->pixelHeight = size;
font->material = material;
font->glowMaterial = glowMaterial;
font->glyphCount = charset.size();
font->glyphs = Utils::Memory::AllocateArray<Game::Glyph>(charset.size());
font->glyphs = builder->getAllocator()->allocateArray<Game::Glyph>(charset.size());
// Generate glyph data
int result = PackFonts(reinterpret_cast<const uint8_t*>(fontFile.getBuffer().data()), charset, font->glyphs, static_cast<float>(size), pixels, w, h, yOffset);
@ -239,7 +247,6 @@ namespace Assets
}
Utils::IO::WriteFile(Utils::String::VA("userraw\\images\\%s.iwi", texName), outIwi);
Utils::Memory::Free(pixels);
}
}

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_FX_VERSION 1

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@ -1,4 +1,4 @@
#include "StdInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_IMG_VERSION "0"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_LIGHT_VERSION "0"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_GFXMAP_VERSION 1

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_MAT_VERSION "1"
@ -199,7 +199,7 @@ namespace Assets
replacementFound = true;
}
}
}, false, false);
}, false);
if (!replacementFound)
{
@ -236,7 +236,7 @@ namespace Assets
replacementFound = true;
}
}
}, false, false);
}, false);
}
if (!replacementFound && asset->techniqueSet)
@ -250,28 +250,31 @@ namespace Assets
if (iw4TechSet)
{
Game::DB_EnumXAssetEntries(Game::XAssetType::ASSET_TYPE_MATERIAL, [asset, iw4TechSet](Game::XAssetEntry* entry)
{
if (!replacementFound)
{
if (!replacementFound)
Game::XAssetHeader header = entry->asset.header;
if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet)
{
Game::XAssetHeader header = entry->asset.header;
Components::Logger::Print("Material %s with techset %s has been mapped to %s (last chance!), taking the sort key of material %s\n",
asset->info.name, asset->techniqueSet->name,
header.material->techniqueSet->name, header.material->info.name);
if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet)
{
Components::Logger::Print("Material %s with techset %s has been mapped to %s (last chance!), taking the sort key of material %s\n", asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name, header.material->info.name);
asset->info.sortKey = header.material->info.sortKey;
asset->techniqueSet = iw4TechSet->asset.header.techniqueSet;
asset->info.sortKey = header.material->info.sortKey;
asset->techniqueSet = iw4TechSet->asset.header.techniqueSet;
// this is terrible!
asset->stateBitsCount = header.material->stateBitsCount;
asset->stateBitsTable = header.material->stateBitsTable;
std::memcpy(asset->stateBitsEntry, header.material->stateBitsEntry, 48);
asset->constantCount = header.material->constantCount;
asset->constantTable = header.material->constantTable;
// this is terrible!
asset->stateBitsCount = header.material->stateBitsCount;
asset->stateBitsTable = header.material->stateBitsTable;
std::memcpy(asset->stateBitsEntry, header.material->stateBitsEntry, 48);
asset->constantCount = header.material->constantCount;
asset->constantTable = header.material->constantTable;
replacementFound = true;
}
replacementFound = true;
}
}, false, false);
}
}, false);
if (!replacementFound)
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <StdInclude.hpp>
#define IW4X_TECHSET_VERSION "0"

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_ANIM_VERSION 1

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_MODEL_VERSION 5

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "StdInclude.hpp"
#include <STDInclude.hpp>
#define IW4X_CLIPMAP_VERSION 2

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <StdInclude.hpp>
namespace Assets
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Assets
{

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@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -8,7 +8,8 @@ namespace Components
Utils::Cryptography::Token Auth::ComputeToken;
Utils::Cryptography::ECC::Key Auth::GuidKey;
std::vector<std::uint64_t> Auth::BannedUids = {
std::vector<std::uint64_t> Auth::BannedUids =
{
0xf4d2c30b712ac6e3,
0xf7e33c4081337fa3,
0x6f5597f103cc50e9
@ -82,7 +83,7 @@ namespace Components
Command::ServerParams params;
if (params.length() < 3)
if (params.size() < 3)
{
Game::SV_Cmd_EndTokenizedString();
Logger::SoftError("Connecting failed: Command parsing error!");
@ -169,7 +170,7 @@ namespace Components
Command::ServerParams params;
// Ensure there are enough params
if (params.length() < 3)
if (params.size() < 3)
{
Network::Send(address, "error\nInvalid connect string!");
return;
@ -179,8 +180,8 @@ namespace Components
Utils::InfoString infostr(params[2]);
// Read the required data
std::string steamId = infostr.get("xuid");
std::string challenge = infostr.get("challenge");
const auto& steamId = infostr.get("xuid");
const auto& challenge = infostr.get("challenge");
if (steamId.empty() || challenge.empty())
{
@ -189,12 +190,12 @@ namespace Components
}
// Parse the id
unsigned __int64 xuid = strtoull(steamId.data(), nullptr, 16);
const auto xuid = std::strtoull(steamId.data(), nullptr, 16);
SteamID guid;
guid.bits = xuid;
if (Bans::IsBanned({ guid, address.getIP() }))
if (Bans::IsBanned({guid, address.getIP()}))
{
Network::Send(address, "error\nEXE_ERR_BANNED_PERM");
return;
@ -223,8 +224,8 @@ namespace Components
}
// Verify the security level
uint32_t ourLevel = static_cast<uint32_t>(Dvar::Var("sv_securityLevel").get<int>());
uint32_t userLevel = Auth::GetZeroBits(connectData.token(), connectData.publickey());
auto ourLevel = Dvar::Var("sv_securityLevel").get<unsigned int>();
auto userLevel = Auth::GetZeroBits(connectData.token(), connectData.publickey());
if (userLevel < ourLevel)
{
@ -431,7 +432,7 @@ namespace Components
Scheduler::OnFrame(Auth::Frame);
// Register dvar
Dvar::Register<int>("sv_securityLevel", 23, 0, 512, Game::dvar_flag::DVAR_FLAG_SERVERINFO, "Security level for GUID certificates (POW)");
Dvar::Register<int>("sv_securityLevel", 23, 0, 512, Game::dvar_flag::DVAR_SERVERINFO, "Security level for GUID certificates (POW)");
// Install registration hook
Utils::Hook(0x6265F9, Auth::DirectConnectStub, HOOK_JUMP).install()->quick();
@ -454,7 +455,7 @@ namespace Components
{
Command::Add("securityLevel", [](Command::Params* params)
{
if (params->length() < 2)
if (params->size() < 2)
{
uint32_t level = Auth::GetZeroBits(Auth::GuidToken, Auth::GuidKey.getPublicKey());
Logger::Print("Your current security level is %d\n", level);

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -234,17 +234,17 @@ namespace Components
{
Command::Add("banclient", [](Command::Params* params)
{
if (params->length() < 2) return;
if (params->size() < 2) return;
std::string reason = "EXE_ERR_BANNED_PERM";
if (params->length() >= 3) reason = params->join(2);
if (params->size() >= 3) reason = params->join(2);
Bans::BanClientNum(atoi(params->get(1)), reason);
});
Command::Add("unbanclient", [](Command::Params* params)
{
if (params->length() < 2) return;
if (params->size() < 2) return;
std::string type = params->get(1);
@ -274,9 +274,4 @@ namespace Components
Bans::LoadBans(&list);
});
}
Bans::~Bans()
{
}
}

View File

@ -8,7 +8,6 @@ namespace Components
typedef std::pair<SteamID, Game::netIP_t> Entry;
Bans();
~Bans();
static void BanClientNum(int num, const std::string& reason);
static void UnbanClient(SteamID id);

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -36,7 +36,8 @@ namespace Components
{ "leanright", Game::usercmdButtonBits::CMD_BUTTON_LEAN_RIGHT },
{ "ads", Game::usercmdButtonBits::CMD_BUTTON_ADS },
{ "holdbreath", Game::usercmdButtonBits::CMD_BUTTON_BREATH },
{ "use", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD | Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE },
{ "usereload", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD },
{ "activate", Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE },
{ "0", Bots::NUM_0 },
{ "1", Bots::NUM_1 },
{ "2", Bots::NUM_2 },
@ -51,7 +52,7 @@ namespace Components
int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port)
{
static auto botId = 0;
static size_t botId = 0;
const char* botName;
if (Bots::BotNames.empty())
@ -60,7 +61,7 @@ namespace Components
if (bots.exists())
{
auto names = Utils::String::Explode(bots.getBuffer(), '\n');
auto names = Utils::String::Split(bots.getBuffer(), '\n');
for (auto& name : names)
{
@ -119,13 +120,9 @@ namespace Components
{
Script::AddMethod("SetPing", [](Game::scr_entref_t entref) // gsc: self SetPing(<int>)
{
const auto ping = Game::Scr_GetInt(0);
auto ping = Game::Scr_GetInt(0);
if (ping < 0 || ping > 999)
{
Game::Scr_ParamError(0, "^1SetPing: Ping needs to be between 0 and 999!\n");
return;
}
ping = std::clamp(ping, 0, 999);
const auto* ent = Game::GetPlayerEntity(entref);
auto* client = Script::GetClient(ent);
@ -261,27 +258,28 @@ namespace Components
// Keep test client functionality
if (!g_botai[entnum].active)
{
Game::SV_BotUserMove(cl);
return;
}
Game::usercmd_s ucmd = {0};
Game::usercmd_s userCmd = {0};
ucmd.serverTime = *Game::svs_time;
userCmd.serverTime = *Game::svs_time;
ucmd.buttons = g_botai[entnum].buttons;
ucmd.forwardmove = g_botai[entnum].forward;
ucmd.rightmove = g_botai[entnum].right;
ucmd.weapon = g_botai[entnum].weapon;
userCmd.buttons = g_botai[entnum].buttons;
userCmd.forwardmove = g_botai[entnum].forward;
userCmd.rightmove = g_botai[entnum].right;
userCmd.weapon = g_botai[entnum].weapon;
Game::SV_ClientThink(cl, &ucmd);
Game::SV_ClientThink(cl, &userCmd);
}
constexpr auto SV_BotUserMove = 0x626E50;
__declspec(naked) void Bots::SV_UpdateBots_Hk()
__declspec(naked) void Bots::SV_BotUserMove_Hk()
{
__asm
{
call SV_BotUserMove
pushad
push edi
@ -293,6 +291,36 @@ namespace Components
}
}
void Bots::G_SelectWeaponIndex(int clientNum, int iWeaponIndex)
{
if (g_botai[clientNum].active)
{
g_botai[clientNum].weapon = static_cast<uint16_t>(iWeaponIndex);
}
}
__declspec(naked) void Bots::G_SelectWeaponIndex_Hk()
{
__asm
{
pushad
push [esp + 0x20 + 0x8]
push [esp + 0x20 + 0x8]
call Bots::G_SelectWeaponIndex
add esp, 0x8
popad
// Code skipped by hook
mov eax, [esp + 0x8]
push eax
push 0x441B85
retn
}
}
Bots::Bots()
{
// Replace connect string
@ -301,8 +329,10 @@ namespace Components
// Intercept sprintf for the connect string
Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick();
Utils::Hook(0x627021, SV_UpdateBots_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x627241, SV_UpdateBots_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x627021, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x627241, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x441B80, Bots::G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick();
// Zero the bot command array
for (auto i = 0u; i < std::extent_v<decltype(g_botai)>; i++)
@ -315,7 +345,7 @@ namespace Components
{
auto count = 1u;
if (params->length() > 1)
if (params->size() > 1)
{
if (params->get(1) == "all"s)
{

View File

@ -31,6 +31,9 @@ namespace Components
static void AddMethods();
static void BotAiAction(Game::client_t* cl);
static void SV_UpdateBots_Hk();
static void SV_BotUserMove_Hk();
static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex);
static void G_SelectWeaponIndex_Hk();
};
}

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -192,14 +192,14 @@ namespace Components
{
Dvar::OnInit([]()
{
CardTitles::CustomTitleDvar = Dvar::Register<const char*>("customtitle", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "Custom card title");
CardTitles::CustomTitleDvar = Dvar::Register<const char*>("customtitle", "", Game::dvar_flag::DVAR_USERINFO | Game::dvar_flag::DVAR_ARCHIVE, "Custom card title");
});
ServerCommands::OnCommand(21, [](Command::Params* params)
{
if (params->get(1) == "customTitles"s && !Dedicated::IsEnabled())
{
if (params->length() == 3)
if (params->size() == 3)
{
CardTitles::ParseCustomTitles(params->get(2));
return true;
@ -210,11 +210,6 @@ namespace Components
});
for (int i = 0; i < ARRAYSIZE(CardTitles::CustomTitles); ++i)
{
CardTitles::CustomTitles[i].clear();
}
Utils::Hook(0x62EB26, CardTitles::GetPlayerCardClientInfoStub).install()->quick();
// Table lookup stuff
@ -227,12 +222,4 @@ namespace Components
AntiCheat::CheckStartupTime();
#endif
}
CardTitles::~CardTitles()
{
for (int i = 0; i < ARRAYSIZE(CardTitles::CustomTitles); ++i)
{
CardTitles::CustomTitles[i].clear();
}
}
}

View File

@ -61,7 +61,6 @@ namespace Components
static void ParseCustomTitles(const char * msg);
CardTitles();
~CardTitles();
private:
static CClient * GetClientByIndex(std::uint32_t index);

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -19,7 +19,7 @@ namespace Components
data = "^1Unable to get changelog.";
}
Changelog::Lines = Utils::String::Explode(data, '\n');
Changelog::Lines = Utils::String::Split(data, '\n');
for (auto& line : Changelog::Lines)
{
@ -60,12 +60,4 @@ namespace Components
Scheduler::OnFrameAsync(AntiCheat::QuickCodeScanner1);
#endif
}
Changelog::~Changelog()
{
{
std::lock_guard<std::mutex> _(Changelog::Mutex);
Changelog::Lines.clear();
}
}
}

View File

@ -6,7 +6,6 @@ namespace Components
{
public:
Changelog();
~Changelog();
static void LoadChangelog();

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -263,7 +263,7 @@ namespace Components
}
const auto* cmd = params->get(0);
if (params->length() < 2)
if (params->size() < 2)
{
Logger::Print("Usage: %s <client number> : prevent the player from using the chat\n", cmd);
return;
@ -285,7 +285,7 @@ namespace Components
}
const auto* cmd = params->get(0);
if (params->length() < 2)
if (params->size() < 2)
{
Logger::Print("Usage: %s <client number or guid>\n%s all = unmute everyone\n", cmd, cmd);
return;
@ -299,7 +299,7 @@ namespace Components
return;
}
if (params->get(1) == "all"s)
if (std::strcmp(params->get(1), "all") == 0)
{
Logger::Print("All players were unmuted\n");
Chat::UnmuteInternal(0, true);
@ -316,7 +316,7 @@ namespace Components
{
Dvar::OnInit([]
{
cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_FLAG_SAVED, "The normalized maximum width of a chat message");
cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "The normalized maximum width of a chat message");
Chat::AddChatCommands();
});
@ -328,9 +328,4 @@ namespace Components
// Change logic that does word splitting with new lines for chat messages to support fonticons
Utils::Hook(0x592E10, CG_AddToTeamChat_Stub, HOOK_JUMP).install()->quick();
}
Chat::~Chat()
{
Chat::MuteList.clear();
}
}

View File

@ -7,7 +7,6 @@ namespace Components
static constexpr auto FONT_ICON_CHAT_WIDTH_CALCULATION_MULTIPLIER = 2.0f;
public:
Chat();
~Chat();
private:
static Game::dvar_t** cg_chatHeight;

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -75,7 +75,7 @@ namespace Components
// Create clantag dvar
Dvar::OnInit([]()
{
Dvar::Register<const char*>("clantag", "", Game::dvar_flag::DVAR_FLAG_USERINFO | Game::dvar_flag::DVAR_FLAG_SAVED, "If set, your clantag will be shown on the scoreboard.");
Dvar::Register<const char*>("clantag", "", Game::dvar_flag::DVAR_USERINFO | Game::dvar_flag::DVAR_ARCHIVE, "If set, your clantag will be shown on the scoreboard.");
});
// Servercommand hook
@ -83,7 +83,7 @@ namespace Components
{
if (params->get(1) == "clantags"s && !Dedicated::IsEnabled())
{
if (params->length() == 3)
if (params->size() == 3)
{
ClanTags::ParseClantags(params->get(2));
return true;
@ -93,20 +93,7 @@ namespace Components
return false;
});
for (int i = 0; i < ARRAYSIZE(ClanTags::Tags); ++i)
{
ClanTags::Tags[i].clear();
}
// Draw clantag before playername
Utils::Hook(0x591242, ClanTags::DrawPlayerNameOnScoreboard).install()->quick();
}
ClanTags::~ClanTags()
{
for (int i = 0; i < ARRAYSIZE(ClanTags::Tags); ++i)
{
ClanTags::Tags[i].clear();
}
}
}

View File

@ -10,7 +10,6 @@ namespace Components
static const char* GetUserClantag(std::uint32_t clientnum, const char * playername);
ClanTags();
~ClanTags();
private:
static std::string Tags[18];

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -28,10 +28,11 @@ namespace Components
bool ClientCommand::CallbackHandler(Game::gentity_s* ent, const char* cmd)
{
const auto command = Utils::String::ToLower(cmd);
const auto got = ClientCommand::FunctionMap.find(command);
if (ClientCommand::FunctionMap.find(command) != ClientCommand::FunctionMap.end())
if (got != ClientCommand::FunctionMap.end())
{
ClientCommand::FunctionMap[command](ent);
got->second(ent);
return true;
}
@ -42,7 +43,7 @@ namespace Components
{
const auto command = Utils::String::ToLower(name);
ClientCommand::FunctionMap[command] = callback;
ClientCommand::FunctionMap[command] = std::move(callback);
}
void ClientCommand::ClientCommandStub(const int clientNum)
@ -147,7 +148,7 @@ namespace Components
Command::ServerParams params = {};
Game::vec3_t origin, angles{0.f, 0.f, 0.f};
if (params.length() < 4u || params.length() > 6u)
if (params.size() < 4 || params.size() > 6)
{
Game::SV_GameSendServerCommand(ent->s.number, 0,
Utils::String::VA("%c \"GAME_USAGE\x15: setviewpos x y z [yaw] [pitch]\n\"", 0x65));
@ -159,12 +160,12 @@ namespace Components
origin[i] = std::strtof(params.get(i + 1), nullptr);
}
if (params.length() >= 5u)
if (params.size() >= 5)
{
angles[1] = std::strtof(params.get(4), nullptr); // Yaw
}
if (params.length() == 6u)
if (params.size() == 6)
{
angles[0] = std::strtof(params.get(5), nullptr); // Pitch
}
@ -289,9 +290,4 @@ namespace Components
ClientCommand::AddCheatCommands();
ClientCommand::AddScriptFunctions();
}
ClientCommand::~ClientCommand()
{
ClientCommand::FunctionMap.clear();
}
}

View File

@ -8,7 +8,7 @@ namespace Components
typedef void(Callback)(Game::gentity_s* entity);
ClientCommand();
~ClientCommand();
static void Add(const char* name, Utils::Slot<Callback> callback);
static bool CheatsOk(const Game::gentity_s* ent);

View File

@ -1,60 +1,75 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
std::unordered_map<std::string, Utils::Slot<Command::Callback>> Command::FunctionMap;
std::unordered_map<std::string, Utils::Slot<Command::Callback>> Command::FunctionMapSV;
std::string Command::Params::join(size_t startIndex)
std::string Command::Params::join(const int index)
{
std::string result;
for (size_t i = startIndex; i < this->length(); ++i)
for (auto i = index; i < this->size(); i++)
{
if (i > startIndex) result.append(" ");
result.append(this->operator[](i));
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
const char* Command::Params::operator[](size_t index)
Command::ClientParams::ClientParams()
: nesting_(Game::cmd_args->nesting)
{
return this->get(index);
assert(Game::cmd_args->nesting < Game::CMD_MAX_NESTING);
}
const char* Command::ClientParams::get(size_t index)
int Command::ClientParams::size()
{
if (index >= this->length()) return "";
return Game::cmd_argv[this->commandId][index];
return Game::cmd_args->argc[this->nesting_];
}
size_t Command::ClientParams::length()
const char* Command::ClientParams::get(const int index)
{
return Game::cmd_argc[this->commandId];
if (index >= this->size())
{
return "";
}
return Game::cmd_args->argv[this->nesting_][index];
}
const char* Command::ServerParams::get(size_t index)
Command::ServerParams::ServerParams()
: nesting_(Game::sv_cmd_args->nesting)
{
if (index >= this->length()) return "";
return Game::cmd_argv_sv[this->commandId][index];
assert(Game::sv_cmd_args->nesting < Game::CMD_MAX_NESTING);
}
size_t Command::ServerParams::length()
int Command::ServerParams::size()
{
return Game::cmd_argc_sv[this->commandId];
return Game::sv_cmd_args->argc[this->nesting_];
}
const char* Command::ServerParams::get(const int index)
{
if (index >= this->size())
{
return "";
}
return Game::sv_cmd_args->argv[this->nesting_][index];
}
void Command::Add(const char* name, Utils::Slot<Command::Callback> callback)
{
std::string command = Utils::String::ToLower(name);
const auto command = Utils::String::ToLower(name);
if (Command::FunctionMap.find(command) == Command::FunctionMap.end())
{
Command::AddRaw(name, Command::MainCallback);
}
Command::FunctionMap[command] = callback;
Command::FunctionMap[command] = std::move(callback);
}
void Command::AddSV(const char* name, Utils::Slot<Command::Callback> callback)
@ -70,7 +85,7 @@ namespace Components
return;
}
std::string command = Utils::String::ToLower(name);
const auto command = Utils::String::ToLower(name);
if (Command::FunctionMapSV.find(command) == Command::FunctionMapSV.end())
{
@ -80,7 +95,7 @@ namespace Components
Command::AddRaw(name, Game::Cbuf_AddServerText);
}
Command::FunctionMapSV[command] = callback;
FunctionMapSV[command] = std::move(callback);
}
void Command::AddRaw(const char* name, void(*callback)(), bool key)
@ -134,25 +149,27 @@ namespace Components
void Command::MainCallback()
{
Command::ClientParams params(*Game::cmd_id);
Command::ClientParams params;
std::string command = Utils::String::ToLower(params[0]);
const auto command = Utils::String::ToLower(params[0]);
const auto got = Command::FunctionMap.find(command);
if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
if (got != Command::FunctionMap.end())
{
Command::FunctionMap[command](&params);
got->second(&params);
}
}
void Command::MainCallbackSV()
{
Command::ServerParams params(*Game::cmd_id_sv);
Command::ServerParams params;
std::string command = Utils::String::ToLower(params[0]);
const auto command = Utils::String::ToLower(params[0]);
const auto got = Command::FunctionMapSV.find(command);
if (Command::FunctionMapSV.find(command) != Command::FunctionMapSV.end())
if (got != Command::FunctionMapSV.end())
{
Command::FunctionMapSV[command](&params);
got->second(&params);
}
}
@ -162,16 +179,10 @@ namespace Components
Command::Add("openLink", [](Command::Params* params)
{
if (params->length() > 1)
if (params->size() > 1)
{
Utils::OpenUrl(params->get(1));
}
});
}
Command::~Command()
{
Command::FunctionMap.clear();
Command::FunctionMapSV.clear();
}
}

View File

@ -9,46 +9,44 @@ namespace Components
{
public:
Params() {};
virtual ~Params() {};
virtual const char* get(size_t index) = 0;
virtual size_t length() = 0;
virtual std::string join(size_t startIndex);
virtual const char* operator[](size_t index);
virtual int size() = 0;
virtual const char* get(int index) = 0;
virtual std::string join(int index);
virtual const char* operator[](const int index)
{
return this->get(index);
}
};
class ClientParams : public Params
{
public:
ClientParams(unsigned int id) : commandId(id) {};
ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
ClientParams() : ClientParams(*Game::cmd_id) {};
ClientParams();
const char* get(size_t index) override;
size_t length() override;
int size() override;
const char* get(int index) override;
private:
unsigned int commandId;
int nesting_;
};
class ServerParams : public Params
{
public:
ServerParams(unsigned int id) : commandId(id) {};
ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
ServerParams() : ServerParams(*Game::cmd_id_sv) {};
ServerParams();
const char* get(size_t index) override;
size_t length() override;
int size() override;
const char* get(int index) override;
private:
unsigned int commandId;
int nesting_;
};
typedef void(Callback)(Command::Params* params);
Command();
~Command();
static Game::cmd_function_t* Allocate();

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -504,7 +504,8 @@ namespace Components
Console::ConsoleThread = std::thread(Console::ConsoleRunner);
}
Game::dvar_t* Console::RegisterConColor(const char* name, float r, float g, float b, float a, float min, float max, int flags, const char* description)
Game::dvar_t* Console::RegisterConColor(const char* dvarName, float r, float g, float b, float a, float min,
float max, unsigned __int16 flags, const char* description)
{
static struct
{
@ -521,7 +522,7 @@ namespace Components
for (int i = 0; i < ARRAYSIZE(patchedColors); ++i)
{
if (std::string(name) == patchedColors[i].name)
if (std::strcmp(dvarName, patchedColors[i].name) == 0)
{
r = patchedColors[i].color[0];
g = patchedColors[i].color[1];
@ -531,7 +532,7 @@ namespace Components
}
}
return reinterpret_cast<Game::Dvar_RegisterVec4_t>(0x471500)(name, r, g, b, a, min, max, flags, description);
return reinterpret_cast<Game::Dvar_RegisterVec4_t>(0x471500)(dvarName, r, g, b, a, min, max, flags, description);
}
Console::Console()

View File

@ -66,6 +66,6 @@ namespace Components
static void ToggleConsole();
static char** GetAutoCompleteFileList(const char *path, const char *extension, Game::FsListBehavior_e behavior, int *numfiles, int allocTrackType);
static Game::dvar_t* RegisterConColor(const char* name, float r, float g, float b, float a, float min, float max, int flags, const char* description);
static Game::dvar_t* RegisterConColor(const char* dvarName, float r, float g, float b, float a, float min, float max, unsigned __int16 flags, const char* description);
};
}

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -748,7 +748,7 @@ namespace Components
{
if (Dedicated::IsEnabled()) return;
Dvar::Register<bool>("r_useD3D9Ex", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use extended d3d9 interface!");
Dvar::Register<bool>("r_useD3D9Ex", false, Game::dvar_flag::DVAR_ARCHIVE, "Use extended d3d9 interface!");
// Hook Interface creation
Utils::Hook::Set(0x6D74D0, D3D9Ex::Direct3DCreate9Stub);

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -124,7 +124,7 @@ namespace Components
{
auto rotation = Dvar::Var("sv_mapRotation").get<std::string>();
const auto tokens = Utils::String::Explode(rotation, ' ');
const auto tokens = Utils::String::Split(rotation, ' ');
std::vector<std::pair<std::string, std::string>> mapRotationPair;
for (auto i = 0u; i < (tokens.size() - 1); i += 2)
@ -207,7 +207,7 @@ namespace Components
auto rotation = Dvar::Var("sv_mapRotationCurrent").get<std::string>();
auto tokens = Utils::String::Explode(rotation, ' ');
auto tokens = Utils::String::Split(rotation, ' ');
for (unsigned int i = 0; i < (tokens.size() - 1); i += 2)
{
@ -275,22 +275,22 @@ namespace Components
Game::dvar_t* Dedicated::Dvar_RegisterSVNetworkFps(const char* dvarName, int, int min, int, int, const char* description)
{
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::dvar_flag::DVAR_FLAG_NONE, description);
return Game::Dvar_RegisterInt(dvarName, 1000, min, 1000, Game::dvar_flag::DVAR_NONE, description);
}
Dedicated::Dedicated()
{
// Map rotation
Utils::Hook::Set(0x4152E8, Dedicated::MapRotate);
Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
Dvar::Register<bool>("com_logFilter", true, Game::dvar_flag::DVAR_FLAG_LATCHED, "Removes ~95% of unneeded lines from the log");
Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_CHEAT, "");
Dvar::Register<bool>("com_logFilter", true, Game::dvar_flag::DVAR_LATCH, "Removes ~95% of unneeded lines from the log");
if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
{
// Make sure all callbacks are handled
Scheduler::OnFrame(Steam::SteamAPI_RunCallbacks);
Dvar::Register<bool>("sv_lanOnly", false, Game::dvar_flag::DVAR_FLAG_NONE, "Don't act as node");
Dvar::Register<bool>("sv_lanOnly", false, Game::dvar_flag::DVAR_NONE, "Don't act as node");
Utils::Hook(0x60BE98, Dedicated::InitDedicatedServer, HOOK_CALL).install()->quick();
@ -391,14 +391,14 @@ namespace Components
Dvar::OnInit([]()
{
Dedicated::SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Randomize map rotation when true");
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_FLAG_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_FLAG_NONE, "A custom message of the day for servers");
Dedicated::SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false, Game::dvar_flag::DVAR_ARCHIVE, "Randomize map rotation when true");
Dvar::Register<const char*>("sv_sayName", "^7Console", Game::dvar_flag::DVAR_NONE, "The name to pose as for 'say' commands");
Dvar::Register<const char*>("sv_motd", "", Game::dvar_flag::DVAR_NONE, "A custom message of the day for servers");
// Say command
Command::AddSV("say", [](Command::Params* params)
{
if (params->length() < 2) return;
if (params->size() < 2) return;
std::string message = params->join(1);
std::string name = Dvar::Var("sv_sayName").get<std::string>();
@ -418,7 +418,7 @@ namespace Components
// Tell command
Command::AddSV("tell", [](Command::Params* params)
{
if (params->length() < 3) return;
if (params->size() < 3) return;
int client = atoi(params->get(1));
std::string message = params->join(2);
@ -439,7 +439,7 @@ namespace Components
// Sayraw command
Command::AddSV("sayraw", [](Command::Params* params)
{
if (params->length() < 2) return;
if (params->size() < 2) return;
std::string message = params->join(1);
Game::SV_GameSendServerCommand(-1, 0, Utils::String::VA("%c \"%s\"", 104, message.data()));
@ -449,33 +449,13 @@ namespace Components
// Tellraw command
Command::AddSV("tellraw", [](Command::Params* params)
{
if (params->length() < 3) return;
if (params->size() < 3) return;
int client = atoi(params->get(1));
std::string message = params->join(2);
Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"%s\"", 104, message.data()));
Game::Com_Printf(15, "Raw -> %i: %s\n", client, message.data());
});
// ! command
Command::AddSV("!", [](Command::Params* params)
{
if (params->length() != 2) return;
int client = -1;
if (params->get(1) != "all"s)
{
client = atoi(params->get(1));
if (client >= *reinterpret_cast<int*>(0x31D938C))
{
Game::Com_Printf(0, "Invalid player.\n");
return;
}
}
Game::SV_GameSendServerCommand(client, 0, Utils::String::VA("%c \"\"", 106));
});
});
}
}
@ -519,9 +499,4 @@ namespace Components
}
});
}
Dedicated::~Dedicated()
{
}
}

View File

@ -6,7 +6,6 @@ namespace Components
{
public:
Dedicated();
~Dedicated();
static SteamID PlayerGuids[18][2];

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -14,8 +14,8 @@ namespace Components
Discovery::Discovery()
{
Dvar::Register<int>("net_discoveryPortRangeMin", 25000, 0, 65535, Game::dvar_flag::DVAR_FLAG_SAVED, "Minimum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMax", 35000, 1, 65536, Game::dvar_flag::DVAR_FLAG_SAVED, "Maximum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMin", 25000, 0, 65535, Game::dvar_flag::DVAR_ARCHIVE, "Minimum scan range port for local server discovery");
Dvar::Register<int>("net_discoveryPortRangeMax", 35000, 1, 65536, Game::dvar_flag::DVAR_ARCHIVE, "Maximum scan range port for local server discovery");
// An additional thread prevents lags
// Not sure if that's the best way though
@ -95,11 +95,6 @@ namespace Components
#endif
}
Discovery::~Discovery()
{
}
void Discovery::preDestroy()
{
Discovery::IsPerforming = false;

View File

@ -6,7 +6,6 @@ namespace Components
{
public:
Discovery();
~Discovery();
void preDestroy() override;

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -902,9 +902,9 @@ namespace Components
{
Dvar::OnInit([]()
{
Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
Dvar::Register<const char*>("ui_dl_progress", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
Dvar::Register<const char*>("ui_dl_transRate", "", Game::dvar_flag::DVAR_FLAG_NONE, "");
Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_progress", "", Game::dvar_flag::DVAR_NONE, "");
Dvar::Register<const char*>("ui_dl_transRate", "", Game::dvar_flag::DVAR_NONE, "");
});
UIScript::Add("mod_download_cancel", [](UIScript::Token)
@ -915,13 +915,13 @@ namespace Components
Dvar::OnInit([]()
{
Dvar::Register<bool>("sv_wwwDownload", false, Game::dvar_flag::DVAR_FLAG_DEDISAVED, "Set to true to enable downloading maps/mods from an external server.");
Dvar::Register<const char*>("sv_wwwBaseUrl", "", Game::dvar_flag::DVAR_FLAG_DEDISAVED, "Set to the base url for the external map download.");
Dvar::Register<bool>("sv_wwwDownload", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to enable downloading maps/mods from an external server.");
Dvar::Register<const char*>("sv_wwwBaseUrl", "", Game::dvar_flag::DVAR_ARCHIVE, "Set to the base url for the external map download.");
// Force users to enable this because we don't want to accidentally turn everyone's pc into a http server into all their files again
// not saying we are but ya know... accidents happen
// by having it saved we force the user to enable it in config_mp because it only checks the dvar on startup to see if we should init download or not
Dvar::Register<bool>("mod_force_download_server", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Set to true to force the client to run the download server for mods (for mods in private matches).");
// Force users to enable this because we don't want to accidentally turn everyone's pc into a http server into all their files again
// not saying we are but ya know... accidents happen
// by having it saved we force the user to enable it in config_mp because it only checks the dvar on startup to see if we should init download or not
Dvar::Register<bool>("mod_force_download_server", false, Game::dvar_flag::DVAR_ARCHIVE, "Set to true to force the client to run the download server for mods (for mods in private matches).");
});
Scheduler::OnFrame([]()
@ -966,7 +966,8 @@ namespace Components
Script::AddFunction("HttpGet", []()
{
if (!Dedicated::IsEnabled() && !Flags::HasFlag("scriptablehttp")) return;
if (!Flags::HasFlag("scriptablehttp"))
return;
const auto* url = Game::Scr_GetString(0);
@ -986,7 +987,8 @@ namespace Components
Script::AddFunction("HttpCancel", []()
{
if (!Dedicated::IsEnabled() && !Flags::HasFlag("scriptablehttp")) return;
if (!Flags::HasFlag("scriptablehttp"))
return;
const auto object = Game::Scr_GetObject(0);
for (const auto& download : Download::ScriptDownloads)

View File

@ -1,5 +1,5 @@
#pragma once
#include "Game/Functions.hpp"
#include <Game/Functions.hpp>
namespace Components
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -9,11 +9,11 @@ namespace Components
{
this->dvar = Game::Dvar_FindVar(dvarName.data());
if (!this->dvar)
// If the dvar can't be found it will be registered as an empty string dvar
if (this->dvar == nullptr)
{
// Quick-register the dvar
Game::Dvar_SetStringByName(dvarName.data(), "");
this->dvar = Game::Dvar_FindVar(dvarName.data());
this->dvar = const_cast<Game::dvar_t*>(Game::Dvar_SetFromStringByNameFromSource(dvarName.data(), "",
Game::DvarSetSource::DVAR_SOURCE_INTERNAL));
}
}
@ -39,7 +39,10 @@ namespace Components
template <> int Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
if (this->dvar == nullptr)
return 0;
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
{
return this->dvar->current.integer;
}
@ -49,34 +52,52 @@ namespace Components
template <> unsigned int Dvar::Var::get()
{
return static_cast<unsigned int>(this->get<int>());
if (this->dvar == nullptr)
return 0u;
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
{
return this->dvar->current.unsignedInt;
}
return 0u;
}
template <> float Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
if (this->dvar == nullptr)
return 0.f;
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT)
{
return this->dvar->current.value;
}
return 0;
return 0.f;
}
template <> float* Dvar::Var::get()
{
static float val[4] = { 0 };
static Game::vec4_t vector{ 0.f, 0.f, 0.f, 0.f };
if (this->dvar && (this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_2 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_3 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_4))
if (this->dvar == nullptr)
return vector;
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_2 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_3
|| this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_4)
{
return this->dvar->current.vector;
}
return val;
return vector;
}
template <> bool Dvar::Var::get()
{
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
if (this->dvar == nullptr)
return false;
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL)
{
return this->dvar->current.enabled;
}
@ -89,11 +110,6 @@ namespace Components
return this->get<const char*>();
}
void Dvar::Var::set(char* string)
{
this->set(const_cast<const char*>(string));
}
void Dvar::Var::set(const char* string)
{
assert(this->dvar->type == Game::DVAR_TYPE_STRING);
@ -165,24 +181,24 @@ namespace Components
}
}
template<> static Dvar::Var Dvar::Register(const char* name, bool value, Dvar::Flag flag, const char* description)
template<> Dvar::Var Dvar::Register(const char* dvarName, bool value, Dvar::Flag flag, const char* description)
{
return Game::Dvar_RegisterBool(name, value, flag.val, description);
return Game::Dvar_RegisterBool(dvarName, value, flag.val, description);
}
template<> static Dvar::Var Dvar::Register(const char* name, const char* value, Dvar::Flag flag, const char* description)
template<> Dvar::Var Dvar::Register(const char* dvarName, const char* value, Dvar::Flag flag, const char* description)
{
return Game::Dvar_RegisterString(name, value, flag.val, description);
return Game::Dvar_RegisterString(dvarName, value, flag.val, description);
}
template<> static Dvar::Var Dvar::Register(const char* name, int value, int min, int max, Dvar::Flag flag, const char* description)
template<> Dvar::Var Dvar::Register(const char* dvarName, int value, int min, int max, Dvar::Flag flag, const char* description)
{
return Game::Dvar_RegisterInt(name, value, min, max, flag.val, description);
return Game::Dvar_RegisterInt(dvarName, value, min, max, flag.val, description);
}
template<> static Dvar::Var Dvar::Register(const char* name, float value, float min, float max, Dvar::Flag flag, const char* description)
template<> Dvar::Var Dvar::Register(const char* dvarName, float value, float min, float max, Dvar::Flag flag, const char* description)
{
return Game::Dvar_RegisterFloat(name, value, min, max, flag.val, description);
return Game::Dvar_RegisterFloat(dvarName, value, min, max, flag.val, description);
}
void Dvar::OnInit(Utils::Slot<Scheduler::Callback> callback)
@ -239,10 +255,10 @@ namespace Components
}
}
return Dvar::Register<const char*>(name, username.data(), Dvar::Flag(flag | Game::dvar_flag::DVAR_FLAG_SAVED).val, description).get<Game::dvar_t*>();
return Dvar::Register<const char*>(name, username.data(), Dvar::Flag(flag | Game::dvar_flag::DVAR_ARCHIVE).val, description).get<Game::dvar_t*>();
}
Game::dvar_t* Dvar::SetFromStringByNameSafeExternal(const char* dvar, const char* value)
void Dvar::SetFromStringByNameSafeExternal(const char* dvarName, const char* string)
{
static const char* exceptions[] =
{
@ -258,18 +274,19 @@ namespace Components
for (int i = 0; i < ARRAYSIZE(exceptions); ++i)
{
if (Utils::String::ToLower(dvar) == Utils::String::ToLower(exceptions[i]))
if (Utils::String::ToLower(dvarName) == Utils::String::ToLower(exceptions[i]))
{
return Game::Dvar_SetFromStringByName(dvar, value);
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_INTERNAL);
return;
}
}
return Dvar::SetFromStringByNameExternal(dvar, value);
Dvar::SetFromStringByNameExternal(dvarName, string);
}
Game::dvar_t* Dvar::SetFromStringByNameExternal(const char* dvar, const char* value)
void Dvar::SetFromStringByNameExternal(const char* dvarName, const char* string)
{
return Game::Dvar_SetFromStringByNameFromSource(dvar, value, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
Game::Dvar_SetFromStringByNameFromSource(dvarName, string, Game::DvarSetSource::DVAR_SOURCE_EXTERNAL);
}
void Dvar::SaveArchiveDvar(const Game::dvar_t* var)
@ -288,7 +305,7 @@ namespace Components
{
// Save the dvar original value if it has the archive flag
const auto* dvar = Game::Dvar_FindVar(dvarName);
if (dvar != nullptr && dvar->flags & Game::dvar_flag::DVAR_FLAG_SAVED)
if (dvar != nullptr && dvar->flags & Game::dvar_flag::DVAR_ARCHIVE)
{
Dvar::SaveArchiveDvar(dvar);
}
@ -299,49 +316,49 @@ namespace Components
Dvar::Dvar()
{
// set flags of cg_drawFPS to archive
Utils::Hook::Or<BYTE>(0x4F8F69, Game::dvar_flag::DVAR_FLAG_SAVED);
Utils::Hook::Or<BYTE>(0x4F8F69, Game::dvar_flag::DVAR_ARCHIVE);
// un-cheat camera_thirdPersonCrosshairOffset and add archive flags
Utils::Hook::Xor<BYTE>(0x447B41, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED);
Utils::Hook::Xor<BYTE>(0x447B41, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
// un-cheat cg_fov and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8E35, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED);
Utils::Hook::Xor<BYTE>(0x4F8E35, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
// un-cheat cg_fovscale and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8E68, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED);
Utils::Hook::Xor<BYTE>(0x4F8E68, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
// un-cheat cg_debugInfoCornerOffset and add archive flags
Utils::Hook::Xor<BYTE>(0x4F8FC2, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED);
Utils::Hook::Xor<BYTE>(0x4F8FC2, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE);
// remove archive flags for cg_hudchatposition
Utils::Hook::Xor<BYTE>(0x4F9992, Game::dvar_flag::DVAR_FLAG_SAVED);
Utils::Hook::Xor<BYTE>(0x4F9992, Game::dvar_flag::DVAR_ARCHIVE);
// remove write protection from fs_game
Utils::Hook::Xor<DWORD>(0x6431EA, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED);
Utils::Hook::Xor<DWORD>(0x6431EA, Game::dvar_flag::DVAR_WRITEPROTECTED);
// set cg_fov max to 90.0
// ...120 because of V2
static float cgFov90 = 120.0f;
Utils::Hook::Set<float*>(0x4F8E28, &cgFov90);
// set cg_fov max to 160.0
// because that's the max on SP
static float cg_Fov = 160.0f;
Utils::Hook::Set<float*>(0x4F8E28, &cg_Fov);
// set max volume to 1
static float volume = 1.0f;
Utils::Hook::Set<float*>(0x408078, &volume);
// Uncheat ui_showList
Utils::Hook::Xor<BYTE>(0x6310DC, Game::dvar_flag::DVAR_FLAG_CHEAT);
Utils::Hook::Xor<BYTE>(0x6310DC, Game::dvar_flag::DVAR_CHEAT);
// Uncheat ui_debugMode
Utils::Hook::Xor<BYTE>(0x6312DE, Game::dvar_flag::DVAR_FLAG_CHEAT);
Utils::Hook::Xor<BYTE>(0x6312DE, Game::dvar_flag::DVAR_CHEAT);
// Hook dvar 'name' registration
Utils::Hook(0x40531C, Dvar::RegisterName, HOOK_CALL).install()->quick();
// un-cheat safeArea_* and add archive flags
Utils::Hook::Xor<INT>(0x42E3F5, Game::dvar_flag::DVAR_FLAG_READONLY | Game::dvar_flag::DVAR_FLAG_SAVED); //safeArea_adjusted_horizontal
Utils::Hook::Xor<INT>(0x42E423, Game::dvar_flag::DVAR_FLAG_READONLY | Game::dvar_flag::DVAR_FLAG_SAVED); //safeArea_adjusted_vertical
Utils::Hook::Xor<BYTE>(0x42E398, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED); //safeArea_horizontal
Utils::Hook::Xor<BYTE>(0x42E3C4, Game::dvar_flag::DVAR_FLAG_CHEAT | Game::dvar_flag::DVAR_FLAG_SAVED); //safeArea_vertical
Utils::Hook::Xor<INT>(0x42E3F5, Game::dvar_flag::DVAR_READONLY | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_adjusted_horizontal
Utils::Hook::Xor<INT>(0x42E423, Game::dvar_flag::DVAR_READONLY | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_adjusted_vertical
Utils::Hook::Xor<BYTE>(0x42E398, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_horizontal
Utils::Hook::Xor<BYTE>(0x42E3C4, Game::dvar_flag::DVAR_CHEAT | Game::dvar_flag::DVAR_ARCHIVE); //safeArea_vertical
// Don't allow setting cheat protected dvars via menus
Utils::Hook(0x63C897, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
@ -349,7 +366,7 @@ namespace Components
Utils::Hook(0x63CDB5, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
Utils::Hook(0x635E47, Dvar::SetFromStringByNameExternal, HOOK_CALL).install()->quick();
// SetDvar
// Script_SetDvar
Utils::Hook(0x63444C, Dvar::SetFromStringByNameSafeExternal, HOOK_CALL).install()->quick();
// Slider
@ -368,7 +385,6 @@ namespace Components
Utils::Hook(0x59386A, Dvar::DvarSetFromStringByNameStub, HOOK_CALL).install()->quick();
// If the game closed abruptly, the dvars would not have been restored
Dvar::OnInit([]
{
Dvar::ResetDvarsValue();

View File

@ -9,7 +9,7 @@ namespace Components
{
public:
Flag(Game::dvar_flag flag) : val(flag) {};
Flag(int flag) : Flag(static_cast<Game::dvar_flag>(flag)) {};
Flag(unsigned __int16 flag) : Flag(static_cast<Game::dvar_flag>(flag)) {};
Game::dvar_flag val;
};
@ -18,14 +18,13 @@ namespace Components
{
public:
Var() : dvar(nullptr) {};
Var(const Var &obj) { this->dvar = obj.dvar; };
Var(const Var& obj) { this->dvar = obj.dvar; };
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {};
Var(const std::string& dvarName);
template<typename T> T get();
void set(char* string);
void set(const char* string);
void set(const std::string& string);
@ -47,8 +46,8 @@ namespace Components
static void OnInit(Utils::Slot<Scheduler::Callback> callback);
// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
template<typename T> static Var Register(const char* dvarName, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* dvarName, T value, T min, T max, Flag flag, const char* description);
static void ResetDvarsValue();
@ -58,8 +57,8 @@ namespace Components
static Game::dvar_t* RegisterName(const char* name, const char* defaultVal, Game::dvar_flag flag, const char* description);
static Game::dvar_t* SetFromStringByNameExternal(const char* dvar, const char* value);
static Game::dvar_t* SetFromStringByNameSafeExternal(const char* dvar, const char* value);
static void SetFromStringByNameExternal(const char* dvar, const char* value);
static void SetFromStringByNameSafeExternal(const char* dvar, const char* value);
static void SaveArchiveDvar(const Game::dvar_t* var);
static void DvarSetFromStringByNameStub(const char* dvarName, const char* value);

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -108,7 +108,7 @@ namespace Components
};
Elevators::BG_Elevators = Game::Dvar_RegisterEnum("bg_elevators", values,
Elevators::ENABLED, Game::DVAR_FLAG_REPLICATED, "Elevators glitch settings");
Elevators::ENABLED, Game::DVAR_CODINFO, "Elevators glitch settings");
});
//Replace PM_CorrectAllSolid
@ -120,8 +120,4 @@ namespace Components
Utils::Hook(0x570E0B, Elevators::PM_Trace_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x570D70, Elevators::PM_Trace_Hk, HOOK_CALL).install()->quick();
}
Elevators::~Elevators()
{
}
}

View File

@ -6,7 +6,6 @@ namespace Components
{
public:
Elevators();
~Elevators();
private:
enum ElevatorSettings { DISABLED, ENABLED, EASY };

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -234,7 +234,7 @@ namespace Components
Game::UI_UpdateArenas();
std::string command;
for (auto i = 0; i < (params->length() >= 2 ? atoi(params->get(1)) : *Game::arenaCount); ++i)
for (auto i = 0; i < (params->size() >= 2 ? atoi(params->get(1)) : *Game::arenaCount); ++i)
{
const auto* mapname = ArenaLength::NewArenas[i % *Game::arenaCount].mapName;

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -495,7 +495,7 @@ namespace Components
FastFiles::FastFiles()
{
Dvar::Register<bool>("ui_zoneDebug", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Display current loaded zone.");
Dvar::Register<bool>("ui_zoneDebug", false, Game::dvar_flag::DVAR_ARCHIVE, "Display current loaded zone.");
// Fix XSurface assets
Utils::Hook(0x0048E8A5, FastFiles::Load_XSurfaceArray, HOOK_CALL).install()->quick();
@ -594,7 +594,7 @@ namespace Components
Command::Add("loadzone", [](Command::Params* params)
{
if (params->length() < 2) return;
if (params->size() < 2) return;
Game::XZoneInfo info;
info.name = params->get(1);
@ -622,9 +622,4 @@ namespace Components
}, HOOK_CALL).install()/*->quick()*/;
#endif
}
FastFiles::~FastFiles()
{
FastFiles::ZonePaths.clear();
}
}

View File

@ -6,7 +6,6 @@ namespace Components
{
public:
FastFiles();
~FastFiles();
static void AddZonePath(const std::string& path);
static std::string Current();

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{
@ -8,7 +8,7 @@ namespace Components
{
Flags::ParseFlags();
for (auto entry : Flags::EnabledFlags)
for (const auto& entry : Flags::EnabledFlags)
{
if (Utils::String::ToLower(entry) == Utils::String::ToLower(flag))
{
@ -21,21 +21,26 @@ namespace Components
void Flags::ParseFlags()
{
static bool flagsParsed = false;
if (flagsParsed) return;
flagsParsed = true;
static auto flagsParsed = false;
if (flagsParsed)
{
return;
}
// Only parse flags once
flagsParsed = true;
int numArgs;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &numArgs);
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &numArgs);
if (argv)
{
for (int i = 0; i < numArgs; ++i)
for (auto i = 0; i < numArgs; ++i)
{
std::wstring wFlag(argv[i]);
if (wFlag[0] == L'-')
{
Flags::EnabledFlags.push_back(std::string(++wFlag.begin(), wFlag.end()));
wFlag.erase(wFlag.begin());
Flags::EnabledFlags.emplace_back(Utils::String::Convert(wFlag));
}
}
@ -45,17 +50,7 @@ namespace Components
// Workaround for wine
if (Utils::IsWineEnvironment() && Dedicated::IsEnabled() && !Flags::HasFlag("console") && !Flags::HasFlag("stdout"))
{
Flags::EnabledFlags.push_back("stdout");
Flags::EnabledFlags.emplace_back("stdout");
}
}
Flags::Flags()
{
Flags::ParseFlags();
}
Flags::~Flags()
{
Flags::EnabledFlags.clear();
}
}

View File

@ -5,8 +5,7 @@ namespace Components
class Flags : public Component
{
public:
Flags();
~Flags();
Flags() = default;
static bool HasFlag(const std::string& flag);

View File

@ -1,4 +1,4 @@
#include "STDInclude.hpp"
#include <STDInclude.hpp>
namespace Components
{

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