[ServerList] Add bot count
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b1a91125fc
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@ -687,6 +687,7 @@ namespace Components
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{
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static int servers = 0;
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static int players = 0;
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static int bots = 0;
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auto list = ServerList::GetList();
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@ -694,18 +695,21 @@ namespace Components
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{
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int newSevers = list->size();
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int newPlayers = 0;
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int newBots = 0;
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for (unsigned int i = 0; i < list->size(); ++i)
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{
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newPlayers += list->at(i).clients;
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newBots += list->at(i).bots;
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}
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if (newSevers != servers || newPlayers != players)
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if (newSevers != servers || newPlayers != players || newBots != bots)
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{
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servers = newSevers;
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players = newPlayers;
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bots = newBots;
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Localization::Set("MPUI_SERVERQUERIED", Utils::String::VA("Servers: %i\nPlayers: %i", servers, players));
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Localization::Set("MPUI_SERVERQUERIED", Utils::String::VA("Servers: %i\nPlayers: %i (%i)", servers, players, bots));
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}
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}
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}
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@ -728,7 +732,7 @@ namespace Components
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Dvar::Register<int>("ui_netSource", 1, 0, 2, Game::DVAR_FLAG_SAVED, reinterpret_cast<const char*>(0x6D9F08));
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//Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
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Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0");
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Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0 (0)");
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Network::Handle("getServersResponse", [](Network::Address address, std::string data)
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{
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