Get rid of direct checks of bistestclient
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d75a5a71e5
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849b890a96
@ -111,9 +111,7 @@ namespace Components
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void Bots::GScr_isTestClient(Game::scr_entref_t entref)
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void Bots::GScr_isTestClient(Game::scr_entref_t entref)
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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Game::Scr_AddBool(Game::SV_IsTestClient(ent->s.number) != 0);
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Game::Scr_AddBool(client->bIsTestClient == 1);
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}
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}
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void Bots::AddMethods()
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void Bots::AddMethods()
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@ -130,7 +128,7 @@ namespace Components
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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auto* client = Script::GetClient(ent);
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auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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{
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Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
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Game::Scr_Error("^1SetPing: Can only call on a bot!\n");
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return;
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return;
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@ -142,9 +140,8 @@ namespace Components
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Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
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Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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{
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Game::Scr_Error("^1BotStop: Can only call on a bot!\n");
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Game::Scr_Error("^1BotStop: Can only call on a bot!\n");
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return;
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return;
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@ -157,17 +154,16 @@ namespace Components
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Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
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Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: <bot> BotWeapon(<str>);
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{
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{
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const auto* weapon = Game::Scr_GetString(0);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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{
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Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n");
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Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n");
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return;
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return;
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}
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}
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const auto* weapon = Game::Scr_GetString(0);
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if (weapon == nullptr || weapon[0] == '\0')
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if (weapon == nullptr || weapon[0] == '\0')
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{
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{
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g_botai[entref.entnum].weapon = 1;
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g_botai[entref.entnum].weapon = 1;
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@ -181,6 +177,14 @@ namespace Components
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Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: <bot> BotAction(<str action>);
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{
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{
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const auto* ent = Game::GetPlayerEntity(entref);
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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Game::Scr_Error("^1BotAction: Can only call on a bot!\n");
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return;
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}
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const auto* action = Game::Scr_GetString(0);
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const auto* action = Game::Scr_GetString(0);
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if (action == nullptr)
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if (action == nullptr)
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@ -189,15 +193,6 @@ namespace Components
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return;
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return;
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}
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}
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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{
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Game::Scr_Error("^1BotAction: Can only call on a bot!\n");
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return;
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}
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if (action[0] != '+' && action[0] != '-')
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if (action[0] != '+' && action[0] != '-')
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{
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{
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Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n");
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Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n");
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@ -223,20 +218,16 @@ namespace Components
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Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
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Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: <bot> BotMovement(<int>, <int>);
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{
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{
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auto forwardInt = Game::Scr_GetInt(0);
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auto rightInt = Game::Scr_GetInt(1);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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if (!client->bIsTestClient)
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if (Game::SV_IsTestClient(ent->s.number) == 0)
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{
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{
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Game::Scr_Error("^1BotMovement: Can only call on a bot!\n");
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Game::Scr_Error("^1BotMovement: Can only call on a bot!\n");
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return;
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return;
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}
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}
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forwardInt = std::clamp<int>(forwardInt, std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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const auto forwardInt = std::clamp<int>(Game::Scr_GetInt(0), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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rightInt = std::clamp<int>(rightInt, std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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const auto rightInt = std::clamp<int>(Game::Scr_GetInt(1), std::numeric_limits<char>::min(), std::numeric_limits<char>::max());
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].forward = static_cast<int8_t>(forwardInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
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