diff --git a/src/Game/Functions.cpp b/src/Game/Functions.cpp index 09d06bf0..11e20e97 100644 --- a/src/Game/Functions.cpp +++ b/src/Game/Functions.cpp @@ -681,7 +681,7 @@ namespace Game mov eax, [esp + 2Ch] mov edi, [esp + 28h] - push[esp + 24h] + push [esp + 24h] mov ebx, 5112C0h call ebx @@ -755,40 +755,63 @@ namespace Game *specular2 = saveSpecular2; } - void R_AddDebugLine(float* color, float* v1, float* v2) + __declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/) { - void* debugglobals = reinterpret_cast (Utils::Hook::Get(0x66DAD78) + 268772); - void* func = reinterpret_cast (0x51CEB0); __asm { - mov eax, v2 + pushad + + mov eax, [esp + 2Ch] // v2 push eax - mov eax, v1 + + mov eax, [esp + 2Ch] // v1 push eax - mov esi, debugglobals - mov edi, color - call func - add esp, 8 + + // debugglobals + mov edi, ds:66DAD78h + add edi, 268772 + + mov edi, [esp + 2Ch] // color + + mov eax, 51CEB0h + call eax + + add esp, 8h + + popad + retn } } - void R_AddDebugString(float *color, float *pos, float scale, char *string) + __declspec(naked) void R_AddDebugString(float* /*color*/, float* /*pos*/, float /*scale*/, const char* /*string*/) { - void* debugglobals = reinterpret_cast (Utils::Hook::Get(0x66DAD78) + 268772); - void* func = reinterpret_cast (0x51D0A0); __asm { - mov eax, string + pushad + + mov eax, [esp + 30h] // string push eax - mov eax, scale + + mov eax, [esp + 30h] // scale push eax - mov eax, color + + mov eax, [esp + 2Ch] // color push eax - mov eax, pos + + mov eax, [esp + 34h] // pos push eax - mov edi, debugglobals - call func - add esp, 16 + + // debugglobals + mov edi, ds:66DAD78h + add edi, 268772 + + mov eax, 51D0A0h + call eax + + add esp, 10h + + popad + retn } } } diff --git a/src/Game/Functions.hpp b/src/Game/Functions.hpp index a2b03a76..80513d7f 100644 --- a/src/Game/Functions.hpp +++ b/src/Game/Functions.hpp @@ -773,5 +773,5 @@ namespace Game void SortWorldSurfaces(GfxWorld* world); void R_AddDebugLine(float* color, float* v1, float* v2); - void R_AddDebugString(float *color, float *pos, float scale, char *str); + void R_AddDebugString(float *color, float *pos, float scale, const char *str); }