Fix custom models and fix some memory leaks nta had

This commit is contained in:
momo5502 2016-09-19 20:18:36 +02:00
parent 23570ee64d
commit 83d6ab2d6b
6 changed files with 69 additions and 535 deletions

View File

@ -3,7 +3,7 @@
namespace Components namespace Components
{ {
std::map<void*, IUnknown*> ModelSurfs::BufferMap; std::map<void*, IUnknown*> ModelSurfs::BufferMap;
std::map<void*, Game::CModelAllocData*> ModelSurfs::AllocMap; std::map<std::string, Game::CModelAllocData*> ModelSurfs::AllocMap;
IUnknown* ModelSurfs::GetBuffer(void* buffer) IUnknown* ModelSurfs::GetBuffer(void* buffer)
{ {
@ -90,14 +90,14 @@ namespace Components
allocationData->indexBuffer = header.sectionHeader[Game::SECTION_INDEX].buffer; allocationData->indexBuffer = header.sectionHeader[Game::SECTION_INDEX].buffer;
allocationData->vertexBuffer = header.sectionHeader[Game::SECTION_VERTEX].buffer; allocationData->vertexBuffer = header.sectionHeader[Game::SECTION_VERTEX].buffer;
ModelSurfs::AllocMap[allocationData->vertexBuffer] = allocationData;
*reinterpret_cast<void**>(reinterpret_cast<char*>(allocationData->mainArray) + 44) = allocationData;
Assert_Size(Game::XSurface, 64); Assert_Size(Game::XSurface, 64);
Game::XModelSurfs* modelSurfs = reinterpret_cast<Game::XModelSurfs*>(allocationData->mainArray); Game::XModelSurfs* modelSurfs = reinterpret_cast<Game::XModelSurfs*>(allocationData->mainArray);
Game::XSurface* tempSurfaces = allocator.AllocateArray<Game::XSurface>(modelSurfs->numSurfaces); Game::XSurface* tempSurfaces = allocator.AllocateArray<Game::XSurface>(modelSurfs->numSurfaces);
char* surfaceData = reinterpret_cast<char*>(modelSurfs->surfaces); char* surfaceData = reinterpret_cast<char*>(modelSurfs->surfaces);
ModelSurfs::AllocMap[modelSurfs->name] = allocationData;
*reinterpret_cast<void**>(reinterpret_cast<char*>(allocationData->mainArray) + 44) = allocationData;
for (int i = 0; i < modelSurfs->numSurfaces; ++i) for (int i = 0; i < modelSurfs->numSurfaces; ++i)
{ {
memcpy(&tempSurfaces[i], surfaceData + (i * 84), 12); memcpy(&tempSurfaces[i], surfaceData + (i * 84), 12);
@ -114,473 +114,11 @@ namespace Components
return modelSurfs; return modelSurfs;
} }
static std::map<DWORD, void*> bufferMap;
Game::FS_FOpenFileRead_t FS_FOpenFileReadDatabase = (Game::FS_FOpenFileRead_t)0x42ECA0;
void FS_FOpenFileReadCurrentThread(char* filename, int* handle)
{
if (GetCurrentThreadId() == *(DWORD*)0x1CDE7FC)
{
Game::FS_FOpenFileRead(filename, handle, 0);
}
else if (GetCurrentThreadId() == *(DWORD*)0x1CDE814)
{
FS_FOpenFileReadDatabase(filename, handle, 0);
}
else
{
*handle = NULL;
}
}
struct CModelSectionHeader
{
int size;
int offset;
int fixupStart;
int fixupCount;
char* buffer;
};
struct CModelHeader
{
int version;
unsigned int signature;
CModelSectionHeader main;
CModelSectionHeader index;
CModelSectionHeader vertex;
CModelSectionHeader fixup;
};
void ReadCModelSection(int handle, CModelSectionHeader& header)
{
Game::FS_Seek(handle, header.offset, FS_SEEK_SET);
Game::FS_Read(header.buffer, header.size, handle);
}
void FixupCModelSection(CModelHeader& header, CModelSectionHeader& section, DWORD* fixups)
{
for (int i = section.fixupStart; i < section.fixupStart + section.fixupCount; i++)
{
DWORD fixup = fixups[i];
int targetSectionNum = fixup & 3;
CModelSectionHeader* targetSection;
if (targetSectionNum == 0)
{
targetSection = &header.main;
}
else if (targetSectionNum == 1)
{
targetSection = &header.index;
}
else if (targetSectionNum == 2)
{
targetSection = &header.vertex;
}
*(DWORD*)(section.buffer + (fixup >> 3)) += (DWORD)targetSection->buffer;
}
}
void Load_VertexBuffer(void* data, void** where, int len)
{
DWORD func = 0x5112C0;
__asm
{
push edi
mov eax, len
mov edi, where
push data
call func
add esp, 4
pop edi
}
}
typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(void** store, int length);
R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = (R_AllocStaticIndexBuffer_t)0x51E7A0;
void Load_IndexBuffer(void* data, void** storeHere, int count)
{
static Game::dvar_t* r_loadForRenderer = *(Game::dvar_t**)0x69F0ED4;
if (r_loadForRenderer->current.boolean)
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
memcpy(buffer, data, 2 * count);
if (IsBadReadPtr(storeHere, 4) || IsBadReadPtr(*storeHere, 4))
{
Game::Com_Error(0, "Static index buffer allocation failed.");
}
__asm
{
push ecx
mov ecx, storeHere
mov ecx, [ecx]
mov eax, [ecx]
add eax, 30h
mov eax, [eax]
push ecx
call eax
pop ecx
}
}
}
void CreateCModelBuffers(void* surfs)
{
Game::XModelSurfs* model = (Game::XModelSurfs*)surfs;
for (int i = 0; i < model->numSurfaces; i++)
{
Game::XSurface* surface = &model->surfaces[i];
void* vertexBuffer;
void* indexBuffer;
Load_VertexBuffer(surface->vertexBuffer, &vertexBuffer, surface->numVertices * 32);
Load_IndexBuffer(surface->indexBuffer, &indexBuffer, surface->numPrimitives * 3);
bufferMap[(DWORD)surface->vertexBuffer] = vertexBuffer;
bufferMap[(DWORD)surface->indexBuffer] = indexBuffer;
}
}
struct CModelAllocData
{
void* mainArray;
void* vertexBuffer;
void* indexBuffer;
};
static std::map<DWORD, CModelAllocData*> allocData;
char* LoadCModel(const char* name)
{
char filename[512];
sprintf_s(filename, sizeof(filename), "models/%s", name);
int handle;
FS_FOpenFileReadCurrentThread(filename, &handle);
if (handle <= 0)
{
Game::Com_Error(1, "Error opening %s", filename);
}
CModelHeader header;
if (Game::FS_Read(&header, sizeof(header), handle) != sizeof(header))
{
Game::FS_FCloseFile(handle);
Game::Com_Error(1, "%s: header could not be read", filename);
}
if (header.version != 1)
{
Game::FS_FCloseFile(handle);
Game::Com_Error(1, "%s: header version is not '1'", filename);
}
static DWORD fixups[4096];
if (header.fixup.size >= sizeof(fixups))
{
Game::FS_FCloseFile(handle);
Game::Com_Error(1, "%s: fixup size too big", filename);
}
header.main.buffer = (char*)malloc(header.main.size);
header.index.buffer = (char*)_aligned_malloc(header.index.size, 16);
header.vertex.buffer = (char*)_aligned_malloc(header.vertex.size, 16);
header.fixup.buffer = (char*)fixups;
ReadCModelSection(handle, header.main);
ReadCModelSection(handle, header.index);
ReadCModelSection(handle, header.vertex);
ReadCModelSection(handle, header.fixup);
Game::FS_FCloseFile(handle);
FixupCModelSection(header, header.main, fixups);
FixupCModelSection(header, header.index, fixups);
FixupCModelSection(header, header.vertex, fixups);
CModelAllocData* allocationData = (CModelAllocData*)malloc(sizeof(CModelAllocData));
allocationData->mainArray = header.main.buffer;
allocationData->indexBuffer = header.index.buffer;
allocationData->vertexBuffer = header.vertex.buffer;
*(void**)(header.main.buffer + 44) = allocationData;
// maybe the +36/48 = 0 stuff here?
// move buffers to work with iw4
int numSurfaces = *(short*)(header.main.buffer + 8);
char* tempSurface = new char[84 * numSurfaces];
char* surface = *(char**)(header.main.buffer + 4);
for (int i = 0; i < numSurfaces; i++)
{
char* source = &surface[84 * i];
char* dest = &tempSurface[64 * i];
memcpy(dest, source, 12);
memcpy(dest + 12, source + 16, 20);
memcpy(dest + 32, source + 40, 8);
memcpy(dest + 40, source + 52, 24);
dest[6] = 0xFF; // fake stream handle for the vertex/index buffer get code to use
}
memcpy(surface, tempSurface, 84 * numSurfaces);
delete[] tempSurface;
// create vertex/index buffers
CreateCModelBuffers(header.main.buffer);
// store the buffer bit
allocData[(DWORD)header.vertex.buffer] = allocationData;
return header.main.buffer;
}
Utils::Hook loadXModelAssetHook;
DWORD loadXModelAssetHookLoc = 0x47A6BD;
bool Load_XModelAssetHookFunc(char* xmodel)
{
bool didStuff = false;
short totalv = 0;
for (int i = 0; i < xmodel[241]; i++)
{
Game::XModelSurfs* surfs = *(Game::XModelSurfs**)(xmodel + 72 + (44 * i));
if (!surfs->surfaces)
{
char* newSurfs = LoadCModel(surfs->name);
memcpy(xmodel + 76 + (44 * i), &newSurfs[12], 24);
memcpy(xmodel + 100 + (44 * i), &newSurfs[4], 4);
short v = *(short*)(newSurfs + 8);
*(short*)(xmodel + 68 + (44 * i)) = v;
*(short*)(xmodel + 70 + (44 * i)) = totalv;
totalv += v;
surfs->numSurfaces = ((Game::XModelSurfs*)newSurfs)->numSurfaces;
surfs->surfaces = ((Game::XModelSurfs*)newSurfs)->surfaces;
didStuff = true;
}
}
return didStuff;
}
#pragma optimize("", off)
void __declspec(naked) Load_XModelAssetHookStub()
{
__asm
{
mov eax, [esp + 4]
push eax
call Load_XModelAssetHookFunc
add esp, 4h
cmp al, al
jnz justReturn
retn
justReturn :
jmp loadXModelAssetHook.Original
}
}
#pragma optimize("", on)
Utils::Hook getIndexBufferHook;
DWORD getIndexBufferHookLoc = 0x4B4DE0;
DWORD getIndexBufferHookRet = 0x4B4DE5;
void GetIndexBufferHookFunc(char streamHandle, void* buffer, void** bufferOut, int* offsetOut)
{
*offsetOut = 0;
*bufferOut = bufferMap[(DWORD)buffer];//buffer;
}
#pragma optimize("", off)
void __declspec(naked) GetIndexBufferHookStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
je handleOwn
movzx eax, [esp + 4h]
jmp getIndexBufferHookRet
handleOwn :
jmp GetIndexBufferHookFunc
}
}
#pragma optimize("", on)
Utils::Hook getVertexBufferHook;
DWORD getVertexBufferHookLoc = 0x5BC050;
DWORD getVertexBufferHookRet = 0x5BC055;
void GetVertexBufferHookFunc(char streamHandle, void* buffer, void** bufferOut, int* offsetOut)
{
*offsetOut = 0;
*bufferOut = bufferMap[(DWORD)buffer];//buffer;
}
#pragma optimize("", off)
void __declspec(naked) GetVertexBufferHookStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
je handleOwnVertex
movzx eax, [esp + 4h]
jmp getVertexBufferHookRet
handleOwnVertex :
jmp GetVertexBufferHookFunc
}
}
/*CallHook getIndexBuffer2Hook;
DWORD getIndexBuffer2HookLoc = 0x558F12;
void* GetIndexBuffer2HookFunc(char streamHandle, void* buffer)
{
return buffer;
}
void __declspec(naked) GetIndexBuffer2HookStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
je handleOwn
movzx eax, [esp + 4h]
jmp getIndexBuffer2Hook.pOriginal
handleOwn:
jmp GetIndexBuffer2HookFunc
}
}*/
Utils::Hook getIndexBuffer3Hook;
DWORD getIndexBuffer3HookLoc = 0x558E70;
void* GetIndexBuffer3HookFunc(DWORD buffer)
{
return bufferMap[buffer];
}
void __declspec(naked) GetIndexBuffer3HookStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
je handleOwn
movzx eax, [esp + 4h]
jmp getIndexBuffer3Hook.Original
handleOwn :
mov eax, [edi + 0Ch]
push eax
call GetIndexBuffer3HookFunc
add esp, 4h
retn
}
}
Utils::Hook getIndexBaseHook;
DWORD getIndexBaseHookLoc = 0x558F12;
void __declspec(naked) GetIndexBaseHookStub()
{
__asm
{
mov eax, [esp + 4h]
cmp al, 0FFh
je handleOwn
jmp getIndexBaseHook.Original
handleOwn :
xor eax, eax
retn
}
}
#pragma optimize("", on)
void PatchMW2_CModels()
{
loadXModelAssetHook.Initialize(loadXModelAssetHookLoc, Load_XModelAssetHookStub, HOOK_CALL);
loadXModelAssetHook.Install();
getIndexBufferHook.Initialize(getIndexBufferHookLoc, GetIndexBufferHookStub, HOOK_JUMP);
getIndexBufferHook.Install();
//getIndexBuffer2Hook.initialize(getIndexBuffer2HookLoc, GetIndexBuffer2HookStub);
//getIndexBuffer2Hook.installHook();
getIndexBuffer3Hook.Initialize(getIndexBuffer3HookLoc, GetIndexBuffer3HookStub, HOOK_CALL);
getIndexBuffer3Hook.Install();
getIndexBaseHook.Initialize(getIndexBaseHookLoc, GetIndexBaseHookStub, HOOK_CALL);
getIndexBaseHook.Install();
getVertexBufferHook.Initialize(getVertexBufferHookLoc, GetVertexBufferHookStub, HOOK_JUMP);
getVertexBufferHook.Install();
//*(DWORD*)0x799AC4 = (DWORD)DB_RemoveXModelSurfs;
//getBoneIndexHook1.initialize(getBoneIndexHook1Loc, GetBoneIndexHookStub);
//getBoneIndexHook1.installHook();
//*(void**)0x4E3409 = CL_DObjCreateHookFunc;
//updateDObjSetBitsHook.initialize(updateDObjSetBitsHookLoc, UpdateDObjSetBitsHookStub);
//updateDObjSetBitsHook.installHook();
//getBoneIndexHook2.initialize(getBoneIndexHook2Loc, GetBoneIndexHookStub);
//getBoneIndexHook2.installHook();
}
bool ModelSurfs::LoadSurfaces(Game::XModel* model) bool ModelSurfs::LoadSurfaces(Game::XModel* model)
{ {
if (!model) return false; if (!model) return false;
bool changed = false;
bool changed = false;
short surfCount = 0; short surfCount = 0;
for (char i = 0; i < model->numLods; ++i) for (char i = 0; i < model->numLods; ++i)
@ -598,8 +136,8 @@ namespace Components
memcpy(model->lods[i].pad3, newSurfs->pad, 24); memcpy(model->lods[i].pad3, newSurfs->pad, 24);
short numSurfs = static_cast<short>(newSurfs->numSurfaces); short numSurfs = static_cast<short>(newSurfs->numSurfaces);
model->lods[i].someCount = numSurfs; model->lods[i].numSurfs = numSurfs;
model->lods[i].someTotalCount = surfCount; model->lods[i].maxSurfs = surfCount;
surfCount += numSurfs; surfCount += numSurfs;
changed = true; changed = true;
@ -611,11 +149,15 @@ namespace Components
void ModelSurfs::ReleaseModelSurf(Game::XAssetHeader header) void ModelSurfs::ReleaseModelSurf(Game::XAssetHeader header)
{ {
bool hasCustomSurface = false;
for (int i = 0; i < header.surfaces->numSurfaces && header.surfaces->surfaces; ++i) for (int i = 0; i < header.surfaces->numSurfaces && header.surfaces->surfaces; ++i)
{ {
Game::XSurface* surface = &header.surfaces->surfaces[i]; Game::XSurface* surface = &header.surfaces->surfaces[i];
if (surface->streamHandle == 0xFF) if (surface->streamHandle == 0xFF)
{ {
hasCustomSurface = true;
auto buffer = ModelSurfs::BufferMap.find(surface->indexBuffer); auto buffer = ModelSurfs::BufferMap.find(surface->indexBuffer);
if (buffer != ModelSurfs::BufferMap.end()) if (buffer != ModelSurfs::BufferMap.end())
{ {
@ -629,12 +171,16 @@ namespace Components
buffer->second->Release(); buffer->second->Release();
ModelSurfs::BufferMap.erase(buffer); ModelSurfs::BufferMap.erase(buffer);
} }
}
}
auto allocData = ModelSurfs::AllocMap.find(surface->vertexBuffer); if (hasCustomSurface)
{
auto allocData = ModelSurfs::AllocMap.find(header.surfaces->name);
if (allocData != ModelSurfs::AllocMap.end()) if (allocData != ModelSurfs::AllocMap.end())
{ {
Utils::Memory::Free(allocData->second->indexBuffer); Utils::Memory::FreeAlign(allocData->second->indexBuffer);
Utils::Memory::Free(allocData->second->vertexBuffer); Utils::Memory::FreeAlign(allocData->second->vertexBuffer);
Utils::Memory::Free(allocData->second->mainArray); Utils::Memory::Free(allocData->second->mainArray);
Utils::Memory::Free(allocData->second); Utils::Memory::Free(allocData->second);
@ -642,7 +188,6 @@ namespace Components
} }
} }
} }
}
void ModelSurfs::BeginRecover() void ModelSurfs::BeginRecover()
{ {
@ -665,7 +210,6 @@ namespace Components
void ModelSurfs::XModelSurfsFixup(Game::XModel* model) void ModelSurfs::XModelSurfsFixup(Game::XModel* model)
{ {
if (!ModelSurfs::LoadSurfaces(model)) if (!ModelSurfs::LoadSurfaces(model))
//if(!Load_XModelAssetHookFunc((char*)model))
{ {
Game::DB_XModelSurfsFixup(model); Game::DB_XModelSurfsFixup(model);
} }
@ -748,8 +292,6 @@ namespace Components
ModelSurfs::ModelSurfs() ModelSurfs::ModelSurfs()
{ {
PatchMW2_CModels();
return;
ModelSurfs::BufferMap.clear(); ModelSurfs::BufferMap.clear();
// Install release handler // Install release handler
@ -762,7 +304,7 @@ namespace Components
// Install hooks // Install hooks
Utils::Hook(0x47A6BD, ModelSurfs::XModelSurfsFixup, HOOK_CALL).Install()->Quick(); Utils::Hook(0x47A6BD, ModelSurfs::XModelSurfsFixup, HOOK_CALL).Install()->Quick();
Utils::Hook(0x558F12, ModelSurfs::GetIndexBaseStub, HOOK_CALL).Install()->Quick(); Utils::Hook(0x558F12, ModelSurfs::GetIndexBaseStub, HOOK_CALL).Install()->Quick();
Utils::Hook(0x5BC050, ModelSurfs::GetIndexBufferStub, HOOK_JUMP).Install()->Quick(); Utils::Hook(0x4B4DE0, ModelSurfs::GetIndexBufferStub, HOOK_JUMP).Install()->Quick();
Utils::Hook(0x558E70, ModelSurfs::GetIndexBufferStub2, HOOK_CALL).Install()->Quick(); Utils::Hook(0x558E70, ModelSurfs::GetIndexBufferStub2, HOOK_CALL).Install()->Quick();
Utils::Hook(0x5BC050, ModelSurfs::GetVertexBufferStub, HOOK_JUMP).Install()->Quick(); Utils::Hook(0x5BC050, ModelSurfs::GetVertexBufferStub, HOOK_JUMP).Install()->Quick();
} }

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@ -12,7 +12,7 @@ namespace Components
//private: //private:
static std::map<void*, IUnknown*> BufferMap; static std::map<void*, IUnknown*> BufferMap;
static std::map<void*, Game::CModelAllocData*> AllocMap; static std::map<std::string, Game::CModelAllocData*> AllocMap;
static void ReleaseModelSurf(Game::XAssetHeader header); static void ReleaseModelSurf(Game::XAssetHeader header);

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@ -8,7 +8,6 @@ namespace Components
extern bool* useEntryNames; extern bool* useEntryNames;
Utils::Hook fxEffectLoadHook; Utils::Hook fxEffectLoadHook;
DWORD fxEffectLoadHookLoc = 0x49591B;
static DWORD fxEffectStringValue[64]; static DWORD fxEffectStringValue[64];
static int fxEffectIndex = 0; static int fxEffectIndex = 0;
@ -52,7 +51,6 @@ namespace Components
} }
Utils::Hook fxEffectModifyHook; Utils::Hook fxEffectModifyHook;
DWORD fxEffectModifyHookLoc = 0x45ADA0;
bool ignoreThisFx = false; bool ignoreThisFx = false;
@ -97,7 +95,6 @@ namespace Components
} }
Utils::Hook fxEffectTailHook; Utils::Hook fxEffectTailHook;
DWORD fxEffectTailHookLoc = 0x495938;
void FxEffectTailHookFunc() void FxEffectTailHookFunc()
{ {
@ -146,7 +143,6 @@ namespace Components
} }
Utils::Hook xModelModifyHook; Utils::Hook xModelModifyHook;
DWORD xModelModifyHookLoc = 0x410D90;
void XModelModifyHookFunc(int a1, char* buffer, size_t len) void XModelModifyHookFunc(int a1, char* buffer, size_t len)
{ {
@ -199,7 +195,6 @@ namespace Components
} }
Utils::Hook xLodTailHook; Utils::Hook xLodTailHook;
DWORD xLodTailHookLoc = 0x4EA6FE;
void XModelLODTailHookFunc(int i) void XModelLODTailHookFunc(int i)
{ {
@ -240,7 +235,6 @@ namespace Components
} }
Utils::Hook fxDefaultHook; Utils::Hook fxDefaultHook;
DWORD fxDefaultHookLoc = 0x4D9C0E;
void FxDefaultHookFunc() void FxDefaultHookFunc()
{ {
@ -258,7 +252,6 @@ namespace Components
} }
Utils::Hook xmodelDefaultHook; Utils::Hook xmodelDefaultHook;
DWORD xmodelDefaultHookLoc = 0x4FCAEE;
void XModelDefaultHookFunc() void XModelDefaultHookFunc()
{ {
@ -276,7 +269,6 @@ namespace Components
} }
Utils::Hook xsurfaceIntLoadHook; Utils::Hook xsurfaceIntLoadHook;
DWORD xsurfaceIntLoadHookLoc = 0x4925C8;
void XSurfaceIntLoadHookFunc(int a1, char* buffer, size_t len) void XSurfaceIntLoadHookFunc(int a1, char* buffer, size_t len)
{ {
@ -315,7 +307,6 @@ namespace Components
} }
Utils::Hook loadWeaponDefHook; Utils::Hook loadWeaponDefHook;
DWORD loadWeaponDefHookLoc = 0x47CCD2;
typedef void(__cdecl * Load_Stream_t)(int load, DWORD ptr, int len); typedef void(__cdecl * Load_Stream_t)(int load, DWORD ptr, int len);
Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30; Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30;
@ -661,7 +652,6 @@ namespace Components
#define Load_XStringPtr Load_XStringPtr_ #define Load_XStringPtr Load_XStringPtr_
Utils::Hook gameWorldSpLoadHook; Utils::Hook gameWorldSpLoadHook;
DWORD gameWorldSpLoadHookLoc = 0x4F4D0D;
void GameWorldSpLoadHookFunc(int a1, char* buffer, size_t len) void GameWorldSpLoadHookFunc(int a1, char* buffer, size_t len)
{ {
@ -685,7 +675,6 @@ namespace Components
} }
Utils::Hook pathDataTailHook; Utils::Hook pathDataTailHook;
DWORD pathDataTailHookLoc = 0x427A1B;
void PathDataTailHookFunc() void PathDataTailHookFunc()
{ {
@ -715,7 +704,6 @@ namespace Components
} }
Utils::Hook allocZoneMemoryHook; Utils::Hook allocZoneMemoryHook;
DWORD allocZoneMemoryHookLoc = 0x415A57;
void AllocXZoneMemoryHookFunc(unsigned int* sizes) void AllocXZoneMemoryHookFunc(unsigned int* sizes)
{ {
@ -736,7 +724,6 @@ namespace Components
} }
Utils::Hook sndAliasLoadHook; Utils::Hook sndAliasLoadHook;
DWORD sndAliasLoadHookLoc = 0x4F0AC8;
void SndAliasLoadHookFunc(int a1, char* buffer, size_t len) void SndAliasLoadHookFunc(int a1, char* buffer, size_t len)
{ {
@ -783,7 +770,6 @@ namespace Components
} }
Utils::Hook mssSoundLoadHook; Utils::Hook mssSoundLoadHook;
DWORD mssSoundLoadHookLoc = 0x403A5D;
void MssSoundLoadHookFunc(int a1, char* buffer, size_t len) void MssSoundLoadHookFunc(int a1, char* buffer, size_t len)
{ {
@ -804,7 +790,6 @@ namespace Components
} }
Utils::Hook vehicleLoadHook; Utils::Hook vehicleLoadHook;
DWORD vehicleLoadHookLoc = 0x483DA0;
void VehicleLoadHookFunc(int a1, char* buffer, int len) void VehicleLoadHookFunc(int a1, char* buffer, int len)
{ {
@ -829,7 +814,6 @@ namespace Components
} }
Utils::Hook loadWeaponAttachHook; Utils::Hook loadWeaponAttachHook;
DWORD loadWeaponAttachHookLoc = 0x463022;
DWORD varWeaponAttachStuff; DWORD varWeaponAttachStuff;
@ -867,7 +851,6 @@ namespace Components
} }
Utils::Hook menuDefLoadHook; Utils::Hook menuDefLoadHook;
DWORD menuDefLoadHookLoc = 0x41A570;
void MenuDefLoadHookFunc(int doLoad, char* buffer, int len) void MenuDefLoadHookFunc(int doLoad, char* buffer, int len)
{ {
@ -910,7 +893,6 @@ namespace Components
} }
Utils::Hook gameWorldSpIntHook; Utils::Hook gameWorldSpIntHook;
DWORD gameWorldSpIntHookLoc = 0x4F4D3B;
void GameWorldSpIntHookFunc(int doLoad) void GameWorldSpIntHookFunc(int doLoad)
{ {
@ -936,7 +918,6 @@ namespace Components
}; };
Utils::Hook loadTechniquePassHook; Utils::Hook loadTechniquePassHook;
DWORD loadTechniquePassHookLoc = 0x428F0A;
void Load_TechniquePassHookFunc(int a1, MaterialArgumentDef* pass, size_t size) void Load_TechniquePassHookFunc(int a1, MaterialArgumentDef* pass, size_t size)
{ {
@ -980,7 +961,6 @@ namespace Components
} }
Utils::Hook loadStructuredDataChildArrayHook; Utils::Hook loadStructuredDataChildArrayHook;
DWORD loadStructuredDataChildArrayHookLoc = 0x4B1EB8;
void Load_StructuredDataChildArrayHookFunc(int a1, char* data, size_t size) void Load_StructuredDataChildArrayHookFunc(int a1, char* data, size_t size)
{ {
@ -1119,30 +1099,30 @@ namespace Components
// TODO: Include them in the dependency zone! // TODO: Include them in the dependency zone!
Utils::Hook::Nop(0x644207, 5); Utils::Hook::Nop(0x644207, 5);
fxEffectTailHook.Initialize(fxEffectTailHookLoc, FxEffectTailHookStub, HOOK_CALL); // Block Mark_pathnode_constant_t
fxEffectModifyHook.Initialize(fxEffectModifyHookLoc, FxEffectModifyHookFunc, HOOK_CALL); Utils::Hook::Set<BYTE>(0x4F74B0, 0xC3);
xLodTailHook.Initialize(xLodTailHookLoc, XModelLODTailHookStub, HOOK_CALL);
xModelModifyHook.Initialize(xModelModifyHookLoc, XModelModifyHookFunc, HOOK_CALL);
xsurfaceIntLoadHook.Initialize(xsurfaceIntLoadHookLoc, XSurfaceIntLoadHookFunc, HOOK_CALL);
gameWorldSpLoadHook.Initialize(gameWorldSpLoadHookLoc, GameWorldSpLoadHookFunc, HOOK_CALL);
loadWeaponDefHook.Initialize(loadWeaponDefHookLoc, Load_WeaponDef_CodC, HOOK_CALL);
vehicleLoadHook.Initialize(vehicleLoadHookLoc, VehicleLoadHookFunc, HOOK_CALL);
xmodelDefaultHook.Initialize(xmodelDefaultHookLoc, XModelDefaultHookStub, HOOK_CALL);
fxDefaultHook.Initialize(fxDefaultHookLoc, FxDefaultHookStub, HOOK_CALL);
allocZoneMemoryHook.Initialize(allocZoneMemoryHookLoc, AllocXZoneMemoryHookStub, HOOK_CALL);
sndAliasLoadHook.Initialize(sndAliasLoadHookLoc, SndAliasLoadHookFunc, HOOK_CALL);
mssSoundLoadHook.Initialize(mssSoundLoadHookLoc, MssSoundLoadHookFunc, HOOK_CALL);
loadWeaponAttachHook.Initialize(loadWeaponAttachHookLoc, Load_WeaponAttach, HOOK_CALL);
menuDefLoadHook.Initialize(menuDefLoadHookLoc, MenuDefLoadHookFunc, HOOK_CALL);
fxEffectLoadHook.Initialize(fxEffectLoadHookLoc, FxEffectLoadHookFunc, HOOK_CALL);
gameWorldSpIntHook.Initialize(gameWorldSpIntHookLoc, GameWorldSpIntHookFunc, HOOK_CALL);
loadTechniquePassHook.Initialize(loadTechniquePassHookLoc, Load_TechniquePassHookFunc, HOOK_CALL);
loadStructuredDataChildArrayHook.Initialize(loadStructuredDataChildArrayHookLoc, Load_StructuredDataChildArrayHookFunc, HOOK_CALL);
pathDataTailHook.Initialize(pathDataTailHookLoc, PathDataTailHookFunc, HOOK_JUMP); fxEffectTailHook.Initialize(0x495938, FxEffectTailHookStub, HOOK_CALL);
fxEffectModifyHook.Initialize(0x45ADA0, FxEffectModifyHookFunc, HOOK_CALL);
xLodTailHook.Initialize(0x4EA6FE, XModelLODTailHookStub, HOOK_CALL);
xModelModifyHook.Initialize(0x410D90, XModelModifyHookFunc, HOOK_CALL);
xsurfaceIntLoadHook.Initialize(0x4925C8, XSurfaceIntLoadHookFunc, HOOK_CALL);
gameWorldSpLoadHook.Initialize(0x4F4D0D, GameWorldSpLoadHookFunc, HOOK_CALL);
loadWeaponDefHook.Initialize(0x47CCD2, Load_WeaponDef_CodC, HOOK_CALL);
vehicleLoadHook.Initialize(0x483DA0, VehicleLoadHookFunc, HOOK_CALL);
xmodelDefaultHook.Initialize(0x4FCAEE, XModelDefaultHookStub, HOOK_CALL);
fxDefaultHook.Initialize(0x4D9C0E, FxDefaultHookStub, HOOK_CALL);
allocZoneMemoryHook.Initialize(0x415A57, AllocXZoneMemoryHookStub, HOOK_CALL);
sndAliasLoadHook.Initialize(0x4F0AC8, SndAliasLoadHookFunc, HOOK_CALL);
mssSoundLoadHook.Initialize(0x403A5D, MssSoundLoadHookFunc, HOOK_CALL);
loadWeaponAttachHook.Initialize(0x463022, Load_WeaponAttach, HOOK_CALL);
menuDefLoadHook.Initialize(0x41A570, MenuDefLoadHookFunc, HOOK_CALL);
fxEffectLoadHook.Initialize(0x49591B, FxEffectLoadHookFunc, HOOK_CALL);
gameWorldSpIntHook.Initialize(0x4F4D3B, GameWorldSpIntHookFunc, HOOK_CALL);
loadTechniquePassHook.Initialize(0x428F0A, Load_TechniquePassHookFunc, HOOK_CALL);
loadStructuredDataChildArrayHook.Initialize(0x4B1EB8, Load_StructuredDataChildArrayHookFunc, HOOK_CALL);
// path_node_constant_t marking function; has some terrible string references pathDataTailHook.Initialize(0x427A1B, PathDataTailHookFunc, HOOK_JUMP);
*(BYTE*)0x4F74B0 = 0xC3;
} }
Zones::~Zones() Zones::~Zones()

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@ -1398,12 +1398,9 @@ namespace Game
struct XModelLodInfo struct XModelLodInfo
{ {
// I'm not sure if this is correct char pad[4];
short someCount;
short someTotalCount;
short numSurfs; // +4 short numSurfs; // +4
short pad2;// +6 short maxSurfs;// +6
XModelSurfs* surfaces; // +8 XModelSurfs* surfaces; // +8
char pad3[24]; char pad3[24];
XSurface* surfs; XSurface* surfs;
@ -1532,8 +1529,6 @@ namespace Game
PhysCollmap* physCollmap; PhysCollmap* physCollmap;
}; // total size 304 }; // total size 304
//static_assert(offsetof(XModel, lods) <= 70, "");
struct CModelAllocData struct CModelAllocData
{ {
void* mainArray; void* mainArray;

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@ -27,6 +27,7 @@ namespace Utils
{ {
if (data) if (data)
{ {
OutputDebugStringA(Utils::String::VA("Free: %X\n", (DWORD)data));
free(data); free(data);
} }
} }
@ -36,6 +37,19 @@ namespace Utils
Memory::Free(const_cast<void*>(data)); Memory::Free(const_cast<void*>(data));
} }
void Memory::FreeAlign(void* data)
{
if (data)
{
_aligned_free(data);
}
}
void Memory::FreeAlign(const void* data)
{
Memory::FreeAlign(const_cast<void*>(data));
}
// Complementary function for memset, which checks if memory is filled with a char // Complementary function for memset, which checks if memory is filled with a char
bool Memory::IsSet(void* mem, char chr, size_t length) bool Memory::IsSet(void* mem, char chr, size_t length)
{ {

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@ -108,6 +108,9 @@ namespace Utils
static void Free(void* data); static void Free(void* data);
static void Free(const void* data); static void Free(const void* data);
static void FreeAlign(void* data);
static void FreeAlign(const void* data);
static bool IsSet(void* mem, char chr, size_t length); static bool IsSet(void* mem, char chr, size_t length);
}; };
} }