[IclipMap_t] Fix asset type
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@ -587,7 +587,7 @@ namespace Assets
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Game::clipMap_t* orgClipMap = nullptr;
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Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_MAP_ENTS, [](Game::XAssetHeader header, void* clipMap)
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Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS, [](Game::XAssetHeader header, void* clipMap)
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{
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if (!*reinterpret_cast<void**>(clipMap))
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{
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