Fix a crash with arena reloading on custom maps
This commit is contained in:
parent
21d5b05554
commit
835f74065c
@ -315,7 +315,10 @@ namespace Components
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Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
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Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
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if (!Steam::Proxy::SteamFriends) return;
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if (!Steam::Proxy::SteamFriends) return;
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Game::UI_UpdateArenas();
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if (Game::Sys_IsMainThread())
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{
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Game::UI_UpdateArenas();
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}
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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@ -38,32 +38,32 @@ namespace Components
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void Logger::MessagePrint(const int channel, const std::string& msg)
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void Logger::MessagePrint(const int channel, const std::string& msg)
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{
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{
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static const auto shouldPrint = []() -> bool
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static const auto shouldPrint = []() -> bool
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{
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{
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return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
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return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests();
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}();
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}();
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if (shouldPrint)
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if (shouldPrint)
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{
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{
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(void)std::fputs(msg.data(), stdout);
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(void)std::fputs(msg.data(), stdout);
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(void)std::fflush(stdout);
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(void)std::fflush(stdout);
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return;
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return;
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}
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}
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#ifdef _DEBUG
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#ifdef _DEBUG
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if (!IsConsoleReady())
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if (!IsConsoleReady())
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{
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{
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OutputDebugStringA(msg.data());
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OutputDebugStringA(msg.data());
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}
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}
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#endif
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#endif
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if (!Game::Sys_IsMainThread())
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if (!Game::Sys_IsMainThread())
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{
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{
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EnqueueMessage(msg);
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EnqueueMessage(msg);
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}
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}
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else
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else
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{
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{
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Game::Com_PrintMessage(channel, msg.data(), 0);
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Game::Com_PrintMessage(channel, msg.data(), 0);
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}
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}
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}
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}
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void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
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void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
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@ -120,33 +120,33 @@ namespace Components
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void Logger::PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args)
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void Logger::PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args)
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{
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{
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static const auto shouldPrint = []() -> bool
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static const auto shouldPrint = []() -> bool
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{
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{
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return Flags::HasFlag("fail2ban");
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return Flags::HasFlag("fail2ban");
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}();
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}();
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if (!shouldPrint)
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if (!shouldPrint)
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{
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{
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return;
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return;
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}
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}
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auto msg = std::vformat(fmt, args);
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auto msg = std::vformat(fmt, args);
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static auto log_next_time_stamp = true;
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static auto log_next_time_stamp = true;
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if (log_next_time_stamp)
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if (log_next_time_stamp)
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{
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{
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auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
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auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
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// Convert to local time
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// Convert to local time
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std::tm timeInfo = *std::localtime(&now);
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std::tm timeInfo = *std::localtime(&now);
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std::ostringstream ss;
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std::ostringstream ss;
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ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S ");
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ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S ");
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msg.insert(0, ss.str());
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msg.insert(0, ss.str());
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}
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}
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log_next_time_stamp = (msg.find('\n') != std::string::npos);
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log_next_time_stamp = (msg.find('\n') != std::string::npos);
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Utils::IO::WriteFile(IW4x_fail2ban_location.get<std::string>(), msg, true);
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Utils::IO::WriteFile(IW4x_fail2ban_location.get<std::string>(), msg, true);
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}
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}
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void Logger::Frame()
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void Logger::Frame()
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@ -227,28 +227,28 @@ namespace Components
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pushad
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pushad
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push [esp + 28h]
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push[esp + 28h]
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call PrintMessagePipe
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call PrintMessagePipe
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add esp, 4h
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add esp, 4h
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popad
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popad
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ret
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ret
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returnPrint:
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returnPrint :
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pushad
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pushad
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push 0 // gLog
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push 0 // gLog
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push [esp + 2Ch] // data
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push[esp + 2Ch] // data
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call NetworkLog
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call NetworkLog
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add esp, 8h
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add esp, 8h
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popad
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popad
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push esi
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push esi
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mov esi, [esp + 0Ch]
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mov esi, [esp + 0Ch]
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push 4AA835h
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push 4AA835h
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ret
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ret
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}
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}
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}
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}
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@ -262,13 +262,16 @@ namespace Components
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{
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{
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const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
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const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
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if (std::strcmp(g_log, file) == 0)
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if (g_log) // This can be null - has happened before
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{
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{
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if (std::strcmp(folder, "userraw") != 0)
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if (std::strcmp(g_log, file) == 0)
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{
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{
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if (IW4x_one_log.get<bool>())
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if (std::strcmp(folder, "userraw") != 0)
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{
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{
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strncpy_s(folder, 256, "userraw", _TRUNCATE);
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if (IW4x_one_log.get<bool>())
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{
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strncpy_s(folder, 256, "userraw", _TRUNCATE);
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}
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}
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}
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}
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}
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}
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}
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@ -280,8 +283,8 @@ namespace Components
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{
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{
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pushad
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pushad
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push [esp + 20h + 8h]
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push[esp + 20h + 8h]
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push [esp + 20h + 10h]
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push[esp + 20h + 10h]
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call RedirectOSPath
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call RedirectOSPath
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add esp, 8h
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add esp, 8h
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@ -310,116 +313,116 @@ namespace Components
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void Logger::AddServerCommands()
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void Logger::AddServerCommands()
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{
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{
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Command::AddSV("log_add", [](const Command::Params* params)
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Command::AddSV("log_add", [](const Command::Params* params)
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{
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if (params->size() < 2) return;
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std::unique_lock lock(LoggingMutex);
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Network::Address addr(params->get(1));
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if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
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{
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{
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LoggingAddresses[0].push_back(addr);
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if (params->size() < 2) return;
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}
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});
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std::unique_lock lock(LoggingMutex);
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Network::Address addr(params->get(1));
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if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end())
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{
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LoggingAddresses[0].push_back(addr);
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}
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});
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Command::AddSV("log_del", [](const Command::Params* params)
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Command::AddSV("log_del", [](const Command::Params* params)
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{
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if (params->size() < 2) return;
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std::unique_lock lock(LoggingMutex);
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const auto num = std::atoi(params->get(1));
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if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
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{
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{
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auto addr = Logger::LoggingAddresses[0].begin() + num;
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if (params->size() < 2) return;
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Print("Address {} removed\n", addr->getString());
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LoggingAddresses[0].erase(addr);
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}
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else
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{
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Network::Address addr(params->get(1));
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if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
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std::unique_lock lock(LoggingMutex);
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const auto num = std::atoi(params->get(1));
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if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[0].size())
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{
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{
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LoggingAddresses[0].erase(i);
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auto addr = Logger::LoggingAddresses[0].begin() + num;
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Print("Address {} removed\n", addr.getString());
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Print("Address {} removed\n", addr->getString());
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LoggingAddresses[0].erase(addr);
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}
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}
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else
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else
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{
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{
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Print("Address {} not found!\n", addr.getString());
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Network::Address addr(params->get(1));
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if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end())
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{
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LoggingAddresses[0].erase(i);
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Print("Address {} removed\n", addr.getString());
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}
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else
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{
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Print("Address {} not found!\n", addr.getString());
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}
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}
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}
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}
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});
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});
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Command::AddSV("log_list", []([[maybe_unused]] const Command::Params* params)
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Command::AddSV("log_list", []([[maybe_unused]] const Command::Params* params)
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{
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Print("# ID: Address\n");
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Print("-------------\n");
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std::unique_lock lock(LoggingMutex);
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for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
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{
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{
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Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
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Print("# ID: Address\n");
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}
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Print("-------------\n");
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});
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std::unique_lock lock(LoggingMutex);
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for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i)
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{
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Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString());
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}
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});
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Command::AddSV("g_log_add", [](const Command::Params* params)
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Command::AddSV("g_log_add", [](const Command::Params* params)
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{
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if (params->size() < 2) return;
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std::unique_lock lock(LoggingMutex);
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const Network::Address addr(params->get(1));
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if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
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{
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{
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LoggingAddresses[1].push_back(addr);
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if (params->size() < 2) return;
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}
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});
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std::unique_lock lock(LoggingMutex);
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const Network::Address addr(params->get(1));
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if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end())
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{
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LoggingAddresses[1].push_back(addr);
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}
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});
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Command::AddSV("g_log_del", [](const Command::Params* params)
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Command::AddSV("g_log_del", [](const Command::Params* params)
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{
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if (params->size() < 2) return;
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std::unique_lock lock(LoggingMutex);
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const auto num = std::atoi(params->get(1));
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if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
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{
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{
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const auto addr = LoggingAddresses[1].begin() + num;
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if (params->size() < 2) return;
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Print("Address {} removed\n", addr->getString());
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LoggingAddresses[1].erase(addr);
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std::unique_lock lock(LoggingMutex);
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}
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else
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const auto num = std::atoi(params->get(1));
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{
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if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast<unsigned int>(num) < LoggingAddresses[1].size())
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const Network::Address addr(params->get(1));
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const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
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if (i != LoggingAddresses[1].end())
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{
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{
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LoggingAddresses[1].erase(i);
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const auto addr = LoggingAddresses[1].begin() + num;
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Print("Address {} removed\n", addr.getString());
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Print("Address {} removed\n", addr->getString());
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LoggingAddresses[1].erase(addr);
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}
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}
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else
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else
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{
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{
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Print("Address {} not found!\n", addr.getString());
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const Network::Address addr(params->get(1));
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const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr);
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if (i != LoggingAddresses[1].end())
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{
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LoggingAddresses[1].erase(i);
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Print("Address {} removed\n", addr.getString());
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}
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else
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{
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Print("Address {} not found!\n", addr.getString());
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}
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}
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}
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}
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});
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});
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Command::AddSV("g_log_list", []([[maybe_unused]] const Command::Params* params)
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Command::AddSV("g_log_list", []([[maybe_unused]] const Command::Params* params)
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{
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Print("# ID: Address\n");
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Print("-------------\n");
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std::unique_lock lock(LoggingMutex);
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for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
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{
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{
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Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
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Print("# ID: Address\n");
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}
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Print("-------------\n");
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});
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std::unique_lock lock(LoggingMutex);
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for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i)
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{
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Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString());
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}
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});
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}
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}
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void PrintAliasError(Game::conChannel_t channel, const char * originalMsg, const char* soundName, const char* lastErrorStr)
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void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr)
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{
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{
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// We add a bit more info and we clear the sound stream when it happens
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// We add a bit more info and we clear the sound stream when it happens
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// to avoid spamming the error
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// to avoid spamming the error
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@ -461,10 +464,10 @@ namespace Components
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Events::OnSVInit(AddServerCommands);
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Events::OnSVInit(AddServerCommands);
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Events::OnDvarInit([]
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Events::OnDvarInit([]
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{
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{
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IW4x_one_log = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
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IW4x_one_log = Dvar::Register<bool>("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder");
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IW4x_fail2ban_location = Dvar::Register<const char*>("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location");
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IW4x_fail2ban_location = Dvar::Register<const char*>("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location");
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});
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});
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}
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}
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Logger::~Logger()
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Logger::~Logger()
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@ -103,9 +103,9 @@ namespace Components
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const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
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const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
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{
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{
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std::string data = RawFiles::ReadRawFile(name, buffer, size);
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std::string data;
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if (Maps::UserMap.isValid())
|
if (Maps::UserMap.isValid())
|
||||||
{
|
{
|
||||||
const auto mapname = Maps::UserMap.getName();
|
const auto mapname = Maps::UserMap.getName();
|
||||||
const auto arena = GetArenaPath(mapname);
|
const auto arena = GetArenaPath(mapname);
|
||||||
@ -116,6 +116,10 @@ namespace Components
|
|||||||
data = Utils::IO::ReadFile(arena);
|
data = Utils::IO::ReadFile(arena);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data = RawFiles::ReadRawFile(name, buffer, size);
|
||||||
|
}
|
||||||
|
|
||||||
strncpy_s(buffer, size, data.data(), _TRUNCATE);
|
strncpy_s(buffer, size, data.data(), _TRUNCATE);
|
||||||
return buffer;
|
return buffer;
|
||||||
@ -141,11 +145,11 @@ namespace Components
|
|||||||
Maps::CurrentDependencies.clear();
|
Maps::CurrentDependencies.clear();
|
||||||
|
|
||||||
auto dependencies = GetDependenciesForMap(zoneInfo->name);
|
auto dependencies = GetDependenciesForMap(zoneInfo->name);
|
||||||
|
|
||||||
std::vector<Game::XZoneInfo> data;
|
std::vector<Game::XZoneInfo> data;
|
||||||
Utils::Merge(&data, zoneInfo, zoneCount);
|
Utils::Merge(&data, zoneInfo, zoneCount);
|
||||||
Utils::Memory::Allocator allocator;
|
Utils::Memory::Allocator allocator;
|
||||||
|
|
||||||
if (dependencies.requiresTeamZones)
|
if (dependencies.requiresTeamZones)
|
||||||
{
|
{
|
||||||
auto teams = dependencies.requiredTeams;
|
auto teams = dependencies.requiredTeams;
|
||||||
@ -177,7 +181,7 @@ namespace Components
|
|||||||
auto patchZone = std::format("patch_{}", zoneInfo->name);
|
auto patchZone = std::format("patch_{}", zoneInfo->name);
|
||||||
if (FastFiles::Exists(patchZone))
|
if (FastFiles::Exists(patchZone))
|
||||||
{
|
{
|
||||||
data.push_back({patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags});
|
data.push_back({ patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags });
|
||||||
}
|
}
|
||||||
|
|
||||||
return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
|
return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
|
||||||
@ -185,18 +189,18 @@ namespace Components
|
|||||||
|
|
||||||
void Maps::OverrideMapEnts(Game::MapEnts* ents)
|
void Maps::OverrideMapEnts(Game::MapEnts* ents)
|
||||||
{
|
{
|
||||||
auto callback = [] (Game::XAssetHeader header, void* ents)
|
auto callback = [](Game::XAssetHeader header, void* ents)
|
||||||
{
|
|
||||||
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
|
|
||||||
Game::clipMap_t* clipMap = header.clipMap;
|
|
||||||
|
|
||||||
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
|
|
||||||
{
|
{
|
||||||
clipMap->mapEnts = mapEnts;
|
Game::MapEnts* mapEnts = reinterpret_cast<Game::MapEnts*>(ents);
|
||||||
//*Game::marMapEntsPtr = mapEnts;
|
Game::clipMap_t* clipMap = header.clipMap;
|
||||||
//Game::G_SpawnEntitiesFromString();
|
|
||||||
}
|
if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name))
|
||||||
};
|
{
|
||||||
|
clipMap->mapEnts = mapEnts;
|
||||||
|
//*Game::marMapEntsPtr = mapEnts;
|
||||||
|
//Game::G_SpawnEntitiesFromString();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock
|
// Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock
|
||||||
Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true);
|
Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true);
|
||||||
@ -276,7 +280,7 @@ namespace Components
|
|||||||
Logger::Print("Waiting for database...\n");
|
Logger::Print("Waiting for database...\n");
|
||||||
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms);
|
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms);
|
||||||
|
|
||||||
if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name ||
|
if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name ||
|
||||||
!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->g_glassData || Maps::SPMap)
|
!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->g_glassData || Maps::SPMap)
|
||||||
{
|
{
|
||||||
return Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP].gameWorldSp->g_glassData;
|
return Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP].gameWorldSp->g_glassData;
|
||||||
@ -294,7 +298,7 @@ namespace Components
|
|||||||
|
|
||||||
call Maps::GetWorldData
|
call Maps::GetWorldData
|
||||||
|
|
||||||
mov [esp + 20h], eax
|
mov[esp + 20h], eax
|
||||||
popad
|
popad
|
||||||
pop eax
|
pop eax
|
||||||
|
|
||||||
@ -314,6 +318,22 @@ namespace Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Maps::ForceRefreshArenas()
|
||||||
|
{
|
||||||
|
if (Game::Sys_IsMainThread())
|
||||||
|
{
|
||||||
|
Game::sharedUiInfo_t* uiInfo = reinterpret_cast<Game::sharedUiInfo_t*>(0x62E4B78);
|
||||||
|
uiInfo->updateArenas = 1;
|
||||||
|
Game::UI_UpdateArenas();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Dangerous!!
|
||||||
|
assert(false, "Arenas refreshed from wrong thread??");
|
||||||
|
Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO : Remove hook entirely?
|
// TODO : Remove hook entirely?
|
||||||
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
|
void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
|
||||||
{
|
{
|
||||||
@ -459,7 +479,7 @@ namespace Components
|
|||||||
char hashBuf[100] = { 0 };
|
char hashBuf[100] = { 0 };
|
||||||
unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
|
unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf));
|
||||||
|
|
||||||
if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
|
if (!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname))
|
||||||
{
|
{
|
||||||
// Reconnecting forces the client to download the new map
|
// Reconnecting forces the client to download the new map
|
||||||
Command::Execute("disconnect", false);
|
Command::Execute("disconnect", false);
|
||||||
@ -480,12 +500,12 @@ namespace Components
|
|||||||
push eax
|
push eax
|
||||||
pushad
|
pushad
|
||||||
|
|
||||||
push [esp + 28h]
|
push[esp + 28h]
|
||||||
push ebp
|
push ebp
|
||||||
call Maps::TriggerReconnectForMap
|
call Maps::TriggerReconnectForMap
|
||||||
add esp, 8h
|
add esp, 8h
|
||||||
|
|
||||||
mov [esp + 20h], eax
|
mov[esp + 20h], eax
|
||||||
|
|
||||||
popad
|
popad
|
||||||
pop eax
|
pop eax
|
||||||
@ -495,7 +515,7 @@ namespace Components
|
|||||||
|
|
||||||
push 487C50h // Rotate map
|
push 487C50h // Rotate map
|
||||||
|
|
||||||
skipRotation:
|
skipRotation :
|
||||||
retn
|
retn
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -506,7 +526,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
pushad
|
pushad
|
||||||
|
|
||||||
push [esp + 24h]
|
push[esp + 24h]
|
||||||
call Maps::PrepareUsermap
|
call Maps::PrepareUsermap
|
||||||
pop eax
|
pop eax
|
||||||
|
|
||||||
@ -523,7 +543,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
pushad
|
pushad
|
||||||
|
|
||||||
push [esp + 24h]
|
push[esp + 24h]
|
||||||
call Maps::PrepareUsermap
|
call Maps::PrepareUsermap
|
||||||
pop eax
|
pop eax
|
||||||
|
|
||||||
@ -668,7 +688,7 @@ namespace Components
|
|||||||
Logger::Error(Game::ERR_DISCONNECT,
|
Logger::Error(Game::ERR_DISCONNECT,
|
||||||
"Missing map file {}.\nYou may have a damaged installation or are attempting to load a non-existent map.", mapname);
|
"Missing map file {}.\nYou may have a damaged installation or are attempting to load a non-existent map.", mapname);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -706,7 +726,7 @@ namespace Components
|
|||||||
|
|
||||||
void Maps::G_SpawnTurretHook(Game::gentity_s* ent, int unk, int unk2)
|
void Maps::G_SpawnTurretHook(Game::gentity_s* ent, int unk, int unk2)
|
||||||
{
|
{
|
||||||
if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s ||
|
if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s ||
|
||||||
Maps::CurrentMainZone == "mp_mogadishu_sh"s || Maps::CurrentMainZone == "mp_nightshift_sh"s)
|
Maps::CurrentMainZone == "mp_mogadishu_sh"s || Maps::CurrentMainZone == "mp_nightshift_sh"s)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -736,7 +756,7 @@ namespace Components
|
|||||||
Logger::Error(Game::errorParm_t::ERR_DROP, "Invalid trigger index ({}) in entities exceeds the maximum trigger count ({}) defined in the clipmap. Check your map ents, or your clipmap!", triggerIndex, ents->trigger.count);
|
Logger::Error(Game::errorParm_t::ERR_DROP, "Invalid trigger index ({}) in entities exceeds the maximum trigger count ({}) defined in the clipmap. Check your map ents, or your clipmap!", triggerIndex, ents->trigger.count);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return Utils::Hook::Call<unsigned short(int, Game::Bounds*)>(0x4416C0)(triggerIndex, bounds);
|
return Utils::Hook::Call<unsigned short(int, Game::Bounds*)>(0x4416C0)(triggerIndex, bounds);
|
||||||
}
|
}
|
||||||
@ -744,29 +764,29 @@ namespace Components
|
|||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Maps::Maps()
|
Maps::Maps()
|
||||||
{
|
{
|
||||||
Scheduler::Once([]
|
Scheduler::Once([]
|
||||||
{
|
|
||||||
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
|
|
||||||
Maps::RListSModels = Dvar::Register<bool>("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels");
|
|
||||||
|
|
||||||
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
|
|
||||||
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
|
|
||||||
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
|
|
||||||
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
|
|
||||||
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}});
|
|
||||||
|
|
||||||
Maps::UpdateDlcStatus();
|
|
||||||
|
|
||||||
UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
|
||||||
{
|
{
|
||||||
const auto dlc = token.get<int>();
|
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, "");
|
||||||
|
Maps::RListSModels = Dvar::Register<bool>("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels");
|
||||||
|
|
||||||
Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR");
|
Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} });
|
||||||
});
|
Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} });
|
||||||
}, Scheduler::Pipeline::MAIN);
|
Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} });
|
||||||
|
Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} });
|
||||||
|
Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"} });
|
||||||
|
|
||||||
|
Maps::UpdateDlcStatus();
|
||||||
|
|
||||||
|
UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||||
|
{
|
||||||
|
const auto dlc = token.get<int>();
|
||||||
|
|
||||||
|
Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR");
|
||||||
|
});
|
||||||
|
}, Scheduler::Pipeline::MAIN);
|
||||||
|
|
||||||
// disable turrets on CoD:OL 448+ maps for now
|
// disable turrets on CoD:OL 448+ maps for now
|
||||||
Utils::Hook(0x5EE577, Maps::G_SpawnTurretHook, HOOK_CALL).install()->quick();
|
Utils::Hook(0x5EE577, Maps::G_SpawnTurretHook, HOOK_CALL).install()->quick();
|
||||||
@ -782,7 +802,7 @@ namespace Components
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
|
|
||||||
//#define SORT_SMODELS
|
//#define SORT_SMODELS
|
||||||
#if !defined(DEBUG) || !defined(SORT_SMODELS)
|
#if !defined(DEBUG) || !defined(SORT_SMODELS)
|
||||||
// Don't sort static models
|
// Don't sort static models
|
||||||
@ -825,13 +845,13 @@ namespace Components
|
|||||||
Utils::Hook(0x5B34DD, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick();
|
Utils::Hook(0x5B34DD, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
Command::Add("delayReconnect", []()
|
Command::Add("delayReconnect", []()
|
||||||
{
|
|
||||||
Scheduler::Once([]
|
|
||||||
{
|
{
|
||||||
Command::Execute("closemenu popup_reconnectingtoparty", false);
|
Scheduler::Once([]
|
||||||
Command::Execute("reconnect", false);
|
{
|
||||||
}, Scheduler::Pipeline::CLIENT, 10s);
|
Command::Execute("closemenu popup_reconnectingtoparty", false);
|
||||||
});
|
Command::Execute("reconnect", false);
|
||||||
|
}, Scheduler::Pipeline::CLIENT, 10s);
|
||||||
|
});
|
||||||
|
|
||||||
if (Dedicated::IsEnabled())
|
if (Dedicated::IsEnabled())
|
||||||
{
|
{
|
||||||
@ -845,12 +865,6 @@ namespace Components
|
|||||||
// Load usermap arena file
|
// Load usermap arena file
|
||||||
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
|
Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
// Always refresh arena when loading or unloading a zone
|
|
||||||
Utils::Hook::Nop(0x485017, 2);
|
|
||||||
Utils::Hook::Nop(0x4BDFB7, 2); // Unknown
|
|
||||||
Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo
|
|
||||||
Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients
|
|
||||||
|
|
||||||
// Allow hiding specific smodels
|
// Allow hiding specific smodels
|
||||||
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
|
Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
@ -861,33 +875,33 @@ namespace Components
|
|||||||
|
|
||||||
// Client only
|
// Client only
|
||||||
Scheduler::Loop([]
|
Scheduler::Loop([]
|
||||||
{
|
|
||||||
auto*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
|
|
||||||
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get<bool>()) return;
|
|
||||||
|
|
||||||
std::map<std::string, int> models;
|
|
||||||
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
|
|
||||||
{
|
{
|
||||||
if (gameWorld->dpvs.smodelVisData[0][i])
|
auto*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
|
||||||
|
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get<bool>()) return;
|
||||||
|
|
||||||
|
std::map<std::string, int> models;
|
||||||
|
for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i)
|
||||||
{
|
{
|
||||||
std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name;
|
if (gameWorld->dpvs.smodelVisData[0][i])
|
||||||
|
{
|
||||||
|
std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name;
|
||||||
|
|
||||||
if (!models.contains(name)) models[name] = 1;
|
if (!models.contains(name)) models[name] = 1;
|
||||||
else models[name]++;
|
else models[name]++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
|
Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0);
|
||||||
auto height = Game::R_TextHeight(font);
|
auto height = Game::R_TextHeight(font);
|
||||||
auto scale = 0.75f;
|
auto scale = 0.75f;
|
||||||
float color[4] = {0.0f, 1.0f, 0.0f, 1.0f};
|
float color[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||||
|
|
||||||
unsigned int i = 0;
|
unsigned int i = 0;
|
||||||
for (auto& model : models)
|
for (auto& model : models)
|
||||||
{
|
{
|
||||||
Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits<int>::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
|
Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits<int>::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
|
||||||
}
|
}
|
||||||
}, Scheduler::Pipeline::RENDERER);
|
}, Scheduler::Pipeline::RENDERER);
|
||||||
}
|
}
|
||||||
|
|
||||||
Maps::~Maps()
|
Maps::~Maps()
|
||||||
|
@ -13,7 +13,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
ZeroMemory(&this->searchPath, sizeof this->searchPath);
|
ZeroMemory(&this->searchPath, sizeof this->searchPath);
|
||||||
this->hash = Maps::GetUsermapHash(this->mapname);
|
this->hash = Maps::GetUsermapHash(this->mapname);
|
||||||
Game::UI_UpdateArenas();
|
Maps::ForceRefreshArenas();
|
||||||
}
|
}
|
||||||
|
|
||||||
~UserMapContainer()
|
~UserMapContainer()
|
||||||
@ -29,7 +29,10 @@ namespace Components
|
|||||||
{
|
{
|
||||||
bool wasValid = this->isValid();
|
bool wasValid = this->isValid();
|
||||||
this->mapname.clear();
|
this->mapname.clear();
|
||||||
if (wasValid) Game::UI_UpdateArenas();
|
if (wasValid)
|
||||||
|
{
|
||||||
|
Maps::ForceRefreshArenas();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void loadIwd();
|
void loadIwd();
|
||||||
@ -95,6 +98,8 @@ namespace Components
|
|||||||
|
|
||||||
static Dvar::Var RListSModels;
|
static Dvar::Var RListSModels;
|
||||||
|
|
||||||
|
static void ForceRefreshArenas();
|
||||||
|
|
||||||
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
|
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
|
||||||
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
|
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
|
||||||
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
|
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
|
||||||
|
Loading…
Reference in New Issue
Block a user