Fix a crash with arena reloading on custom maps
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21d5b05554
commit
835f74065c
@ -315,7 +315,10 @@ namespace Components
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Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
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Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn());
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if (!Steam::Proxy::SteamFriends) return;
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if (!Steam::Proxy::SteamFriends) return;
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if (Game::Sys_IsMainThread())
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{
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Game::UI_UpdateArenas();
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Game::UI_UpdateArenas();
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}
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
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@ -262,6 +262,8 @@ namespace Components
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{
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{
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const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
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const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : "";
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if (g_log) // This can be null - has happened before
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{
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if (std::strcmp(g_log, file) == 0)
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if (std::strcmp(g_log, file) == 0)
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{
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{
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if (std::strcmp(folder, "userraw") != 0)
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if (std::strcmp(folder, "userraw") != 0)
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@ -273,6 +275,7 @@ namespace Components
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}
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}
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}
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}
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}
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}
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}
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__declspec(naked) void Logger::BuildOSPath_Stub()
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__declspec(naked) void Logger::BuildOSPath_Stub()
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{
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{
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@ -103,7 +103,7 @@ namespace Components
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const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
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const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size)
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{
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{
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std::string data = RawFiles::ReadRawFile(name, buffer, size);
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std::string data;
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if (Maps::UserMap.isValid())
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if (Maps::UserMap.isValid())
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{
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{
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@ -116,6 +116,10 @@ namespace Components
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data = Utils::IO::ReadFile(arena);
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data = Utils::IO::ReadFile(arena);
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}
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}
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}
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}
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else
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{
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data = RawFiles::ReadRawFile(name, buffer, size);
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}
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strncpy_s(buffer, size, data.data(), _TRUNCATE);
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strncpy_s(buffer, size, data.data(), _TRUNCATE);
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return buffer;
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return buffer;
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@ -314,6 +318,22 @@ namespace Components
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}
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}
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}
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}
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void Maps::ForceRefreshArenas()
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{
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if (Game::Sys_IsMainThread())
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{
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Game::sharedUiInfo_t* uiInfo = reinterpret_cast<Game::sharedUiInfo_t*>(0x62E4B78);
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uiInfo->updateArenas = 1;
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Game::UI_UpdateArenas();
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}
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else
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{
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// Dangerous!!
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assert(false, "Arenas refreshed from wrong thread??");
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Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!");
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}
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}
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// TODO : Remove hook entirely?
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// TODO : Remove hook entirely?
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void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
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void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname)
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{
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{
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@ -845,12 +865,6 @@ namespace Components
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// Load usermap arena file
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// Load usermap arena file
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Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick();
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// Always refresh arena when loading or unloading a zone
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Utils::Hook::Nop(0x485017, 2);
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Utils::Hook::Nop(0x4BDFB7, 2); // Unknown
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Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo
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Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients
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// Allow hiding specific smodels
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// Allow hiding specific smodels
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Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick();
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@ -13,7 +13,7 @@ namespace Components
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{
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{
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ZeroMemory(&this->searchPath, sizeof this->searchPath);
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ZeroMemory(&this->searchPath, sizeof this->searchPath);
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this->hash = Maps::GetUsermapHash(this->mapname);
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this->hash = Maps::GetUsermapHash(this->mapname);
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Game::UI_UpdateArenas();
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Maps::ForceRefreshArenas();
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}
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}
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~UserMapContainer()
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~UserMapContainer()
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@ -29,7 +29,10 @@ namespace Components
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{
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{
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bool wasValid = this->isValid();
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bool wasValid = this->isValid();
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this->mapname.clear();
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this->mapname.clear();
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if (wasValid) Game::UI_UpdateArenas();
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if (wasValid)
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{
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Maps::ForceRefreshArenas();
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}
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}
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}
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void loadIwd();
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void loadIwd();
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@ -95,6 +98,8 @@ namespace Components
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static Dvar::Var RListSModels;
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static Dvar::Var RListSModels;
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static void ForceRefreshArenas();
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static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
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static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
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static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
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static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict);
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static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
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