Reverse flag
This commit is contained in:
parent
ab06edf44d
commit
8123e21767
@ -64,7 +64,7 @@ namespace Components
|
||||
return Game::Scr_SetObjectField(classnum, entnum, offset);
|
||||
}
|
||||
|
||||
// Offset was already converted to array 'index' following binop offset & 0xFFFF1FFF
|
||||
// Offset was already converted to array 'index' following binop offset & ~Game::ENTFIELD_MASK
|
||||
void ScriptExtension::Scr_SetClientFieldStub(Game::gclient_s* client, int offset)
|
||||
{
|
||||
const auto client_offset = static_cast<std::uint16_t>(offset);
|
||||
@ -87,7 +87,7 @@ namespace Components
|
||||
// If we have a ENTFIELD_CLIENT offset we need to check g_entity is actually a fully connected client
|
||||
if (Game::g_entities[entnum].client != nullptr)
|
||||
{
|
||||
const auto client_offset = static_cast<std::uint16_t>(offset & 0xFFFF1FFF);
|
||||
const auto client_offset = static_cast<std::uint16_t>(offset & ~Game::ENTFIELD_MASK);
|
||||
|
||||
const auto got = ScriptExtension::CustomClientFields.find(client_offset);
|
||||
if (got != ScriptExtension::CustomClientFields.end())
|
||||
|
Loading…
Reference in New Issue
Block a user