Optimize pointer clearing for zonebuilding
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@ -70,6 +70,10 @@ namespace Utils
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char* Save(const void * _str, size_t size, size_t count = 1);
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char* Save(Game::XFILE_BLOCK_TYPES stream, const void * _str, size_t size, size_t count);
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char* Save(Game::XFILE_BLOCK_TYPES stream, int value, size_t count);
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template <typename T> char* Save(T* object)
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{
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return SaveArray<T>(object, 1);
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}
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template <typename T> char* SaveArray(T* array, size_t count)
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{
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return Save(array, sizeof(T), count);
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@ -101,6 +105,10 @@ namespace Utils
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{
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return reinterpret_cast<T*>(this->At());
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}
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template <typename T> static inline void ClearPointer(T** object)
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{
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*object = reinterpret_cast<T*>(-1);
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}
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void ToBuffer(std::string& outBuffer);
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std::string ToBuffer();
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