Fix all killstreaks (but thermal on ac/cg)

This commit is contained in:
rackover
2021-05-09 01:24:37 +02:00
parent 9f6b5c6214
commit 7f8995cf3e
6 changed files with 60 additions and 6 deletions

View File

@ -148,6 +148,7 @@ namespace Game
Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820);
Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);

View File

@ -342,6 +342,9 @@ namespace Game
typedef void(__cdecl * Key_SetCatcher_t)(int localClientNum, int catcher);
extern Key_SetCatcher_t Key_SetCatcher;
typedef bool(__cdecl* Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
typedef void(__cdecl * LargeLocalInit_t)();
extern LargeLocalInit_t LargeLocalInit;

View File

@ -1097,6 +1097,13 @@ namespace Game
int stunTime;
};
enum LocSelInputState
{
LOC_SEL_INPUT_NONE = 0x0,
LOC_SEL_INPUT_CONFIRM = 0x1,
LOC_SEL_INPUT_CANCEL = 0x2,
};
struct clSnapshot_t
{
playerState_s ps;