Fix all killstreaks (but thermal on ac/cg)
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@ -148,6 +148,7 @@ namespace Game
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Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820);
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Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00);
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Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010);
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LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0);
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@ -342,6 +342,9 @@ namespace Game
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typedef void(__cdecl * Key_SetCatcher_t)(int localClientNum, int catcher);
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extern Key_SetCatcher_t Key_SetCatcher;
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typedef bool(__cdecl* Key_IsKeyCatcherActive_t)(int localClientNum, int catcher);
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extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive;
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typedef void(__cdecl * LargeLocalInit_t)();
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extern LargeLocalInit_t LargeLocalInit;
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@ -1097,6 +1097,13 @@ namespace Game
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int stunTime;
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};
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enum LocSelInputState
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{
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LOC_SEL_INPUT_NONE = 0x0,
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LOC_SEL_INPUT_CONFIRM = 0x1,
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LOC_SEL_INPUT_CANCEL = 0x2,
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};
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struct clSnapshot_t
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{
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playerState_s ps;
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