Remove aim assist premake configuration value again in favor of being able to disable aim assist using the server dvar

This commit is contained in:
Jan
2021-09-01 18:36:03 +02:00
parent 67bfad3ae7
commit 7e9f277ae9
2 changed files with 1 additions and 17 deletions

View File

@ -437,8 +437,6 @@ namespace Components
void Gamepad::AimAssist_ApplyLockOn(const Game::AimInput* input, Game::AimOutput* output)
{
#ifdef AIM_ASSIST_ENABLED
assert(input);
assert(input->localClientNum < Game::MAX_GAMEPADS);
auto& aaGlob = Game::aaGlobArray[input->localClientNum];
@ -481,8 +479,6 @@ namespace Components
output->pitch -= pitchTurnRate * input->deltaTime;
output->yaw += yawTurnRate * input->deltaTime;
}
#endif
}
void Gamepad::AimAssist_CalcAdjustedAxis(const Game::AimInput* input, float* pitchAxis, float* yawAxis)
@ -564,9 +560,7 @@ namespace Components
*pitchScale = 1.0f;
*yawScale = 1.0f;
#ifdef AIM_ASSIST_ENABLED
if (!AimAssist_IsSlowdownActive(&aaGlob.ps))
return;
@ -582,8 +576,6 @@ namespace Components
if (AimAssist_IsPlayerUsingOffhand(&aaGlob.ps))
*pitchScale = 1.0f;
#endif
}
float Gamepad::AimAssist_Lerp(const float from, const float to, const float fraction)