[Friends] Transmit rank
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@ -164,6 +164,8 @@ namespace Game
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Live_MPAcceptInvite_t Live_MPAcceptInvite = Live_MPAcceptInvite_t(0x420A6D);
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Live_GetMapIndex_t Live_GetMapIndex = Live_GetMapIndex_t(0x4F6440);
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Live_GetPrestige_t Live_GetPrestige = Live_GetPrestige_t(0x430F90);
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Live_GetXp_t Live_GetXp = Live_GetXp_t(0x404C60);
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LoadModdableRawfile_t LoadModdableRawfile = LoadModdableRawfile_t(0x61ABC0);
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@ -461,6 +463,24 @@ namespace Game
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return false;
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}
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XAssetHeader DB_FindXAssetDefaultHeaderInternal(XAssetType _type)
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{
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// ReSharper disable once CppEntityNeverUsed
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static int func = 0x5BB210;
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XAssetHeader result;
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__asm
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{
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push edi
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mov edi, _type
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call func
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pop edi
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mov result, eax
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}
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return result;
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}
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void FS_AddLocalizedGameDirectory(const char *path, const char *dir)
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{
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__asm
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@ -412,6 +412,12 @@ namespace Game
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typedef int(__cdecl * Live_GetMapIndex_t)(const char* mapname);
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extern Live_GetMapIndex_t Live_GetMapIndex;
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typedef int(__cdecl * Live_GetPrestige_t)(int controllerIndex);
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extern Live_GetPrestige_t Live_GetPrestige;
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typedef int(__cdecl * Live_GetXp_t)(int controllerIndex);
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extern Live_GetXp_t Live_GetXp;
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typedef char* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename);
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extern LoadModdableRawfile_t LoadModdableRawfile;
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@ -697,6 +703,7 @@ namespace Game
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const char *DB_GetXAssetName(XAsset *asset);
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XAssetType DB_GetXAssetNameType(const char* name);
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bool DB_IsZoneLoaded(const char* zone);
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XAssetHeader DB_FindXAssetDefaultHeaderInternal(XAssetType type);
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void FS_AddLocalizedGameDirectory(const char *path, const char *dir);
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