Add gamepad slowdown and lockon aimassists
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@ -30,6 +30,7 @@ namespace Game
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BG_GetNumWeapons_t BG_GetNumWeapons = BG_GetNumWeapons_t(0x4F5CC0);
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BG_GetWeaponName_t BG_GetWeaponName = BG_GetWeaponName_t(0x4E6EC0);
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BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj = BG_LoadWeaponDef_LoadObj_t(0x57B5F0);
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BG_GetWeaponDef_t BG_GetWeaponDef = BG_GetWeaponDef_t(0x440EB0);
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Cbuf_AddServerText_t Cbuf_AddServerText = Cbuf_AddServerText_t(0x4BB9B0);
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Cbuf_AddText_t Cbuf_AddText = Cbuf_AddText_t(0x404B20);
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@ -40,6 +40,9 @@ namespace Game
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typedef void*(__cdecl * BG_LoadWeaponDef_LoadObj_t)(const char* filename);
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extern BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj;
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typedef WeaponDef* (__cdecl* BG_GetWeaponDef_t)(int weaponIndex);
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extern BG_GetWeaponDef_t BG_GetWeaponDef;
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typedef void(__cdecl * Cbuf_AddServerText_t)();
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extern Cbuf_AddServerText_t Cbuf_AddServerText;
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@ -1288,6 +1288,16 @@ namespace Game
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unsigned int playerCardNameplate;
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};
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enum usercmdButtonBits
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{
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CMD_BUTTON_ATTACK = 0x1,
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CMD_BUTTON_SPRINT = 0x2,
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CMD_BUTTON_MELEE = 0x4,
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CMD_BUTTON_ACTIVATE = 0x8,
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CMD_BUTTON_RELOAD = 0x10,
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CMD_BUTTON_USE_RELOAD = 0x20,
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};
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#pragma pack(push, 4)
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struct usercmd_s
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{
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