diff --git a/src/Components/Modules/AssetHandler.cpp b/src/Components/Modules/AssetHandler.cpp index 24bc2568..6780f3ee 100644 --- a/src/Components/Modules/AssetHandler.cpp +++ b/src/Components/Modules/AssetHandler.cpp @@ -519,7 +519,7 @@ namespace Components if (ZoneBuilder::IsEnabled()) { Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10); - Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODELSURFS, 8192); + Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, 8192); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_TECHNIQUE_SET, 0x2000); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_FONT, 32); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_RAWFILE, 2048); diff --git a/src/Components/Modules/AssetInterfaces/IFxWorld.cpp b/src/Components/Modules/AssetInterfaces/IFxWorld.cpp index a3fc1a8c..1b5675ab 100644 --- a/src/Components/Modules/AssetInterfaces/IFxWorld.cpp +++ b/src/Components/Modules/AssetInterfaces/IFxWorld.cpp @@ -186,7 +186,7 @@ namespace Assets } void IFxWorld::load(Game::XAssetHeader* /*header*/, std::string name, Components::ZoneBuilder::Zone* /*builder*/) { - Game::FxWorld* map = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FX_MAP, name.data()).fxWorld; + Game::FxWorld* map = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FXWORLD, name.data()).fxWorld; if (map) return; Components::Logger::Error("Missing fx_map %s... you can't make them yet you idiot.", name.data()); diff --git a/src/Components/Modules/AssetInterfaces/IFxWorld.hpp b/src/Components/Modules/AssetInterfaces/IFxWorld.hpp index 799c9938..5608fa04 100644 --- a/src/Components/Modules/AssetInterfaces/IFxWorld.hpp +++ b/src/Components/Modules/AssetInterfaces/IFxWorld.hpp @@ -5,7 +5,7 @@ namespace Assets class IFxWorld : public Components::AssetHandler::IAsset { public: - virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_FX_MAP; }; + virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_FXWORLD; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; diff --git a/src/Components/Modules/AssetInterfaces/IPhysCollmap.hpp b/src/Components/Modules/AssetInterfaces/IPhysCollmap.hpp index 489e999f..1dcac3ea 100644 --- a/src/Components/Modules/AssetInterfaces/IPhysCollmap.hpp +++ b/src/Components/Modules/AssetInterfaces/IPhysCollmap.hpp @@ -5,7 +5,7 @@ namespace Assets class IPhysCollmap : public Components::AssetHandler::IAsset { public: - virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_PHYS_COLLMAP; }; + virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; diff --git a/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp b/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp index 5741bfc4..b1ecf921 100644 --- a/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp +++ b/src/Components/Modules/AssetInterfaces/IStructuredDataDefSet.hpp @@ -5,7 +5,7 @@ namespace Assets class IStructuredDataDefSet : public Components::AssetHandler::IAsset { public: - virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF; }; + virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRUCTURED_DATA_DEF; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; diff --git a/src/Components/Modules/AssetInterfaces/IXModel.cpp b/src/Components/Modules/AssetInterfaces/IXModel.cpp index 6aeda344..6fc7a03a 100644 --- a/src/Components/Modules/AssetInterfaces/IXModel.cpp +++ b/src/Components/Modules/AssetInterfaces/IXModel.cpp @@ -166,7 +166,7 @@ namespace Assets { asset->lodInfo[i].modelSurfs = reader.readObject(); this->loadXModelSurfs(asset->lodInfo[i].modelSurfs, &reader); - Components::AssetHandler::StoreTemporaryAsset(Game::XAssetType::ASSET_TYPE_XMODELSURFS, { asset->lodInfo[i].modelSurfs }); + Components::AssetHandler::StoreTemporaryAsset(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, { asset->lodInfo[i].modelSurfs }); asset->lodInfo[i].surfs = asset->lodInfo[i].modelSurfs->surfaces; @@ -292,7 +292,7 @@ namespace Assets } } - Components::AssetHandler::StoreTemporaryAsset(Game::XAssetType::ASSET_TYPE_PHYS_COLLMAP, { asset->physCollmap }); + Components::AssetHandler::StoreTemporaryAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, { asset->physCollmap }); //asset->physCollmap = nullptr; } } @@ -333,7 +333,7 @@ namespace Assets { if (asset->lodInfo[i].modelSurfs) { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_XMODELSURFS, asset->lodInfo[i].modelSurfs); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, asset->lodInfo[i].modelSurfs); } } @@ -344,7 +344,7 @@ namespace Assets if (asset->physCollmap) { - builder->loadAsset(Game::XAssetType::ASSET_TYPE_PHYS_COLLMAP, asset->physCollmap); + builder->loadAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, asset->physCollmap); } } @@ -441,7 +441,7 @@ namespace Assets { if (asset->lodInfo[i].modelSurfs) { - dest->lodInfo[i].modelSurfs = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_XMODELSURFS, asset->lodInfo[i].modelSurfs).surfaces; + dest->lodInfo[i].modelSurfs = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, asset->lodInfo[i].modelSurfs).surfaces; } } } @@ -490,7 +490,7 @@ namespace Assets if (asset->physCollmap) { - dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYS_COLLMAP, asset->physCollmap).physCollmap; + dest->physCollmap = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_PHYSCOLLMAP, asset->physCollmap).physCollmap; } buffer->popBlock(); diff --git a/src/Components/Modules/AssetInterfaces/IXModelSurfs.hpp b/src/Components/Modules/AssetInterfaces/IXModelSurfs.hpp index a9e67b48..90517091 100644 --- a/src/Components/Modules/AssetInterfaces/IXModelSurfs.hpp +++ b/src/Components/Modules/AssetInterfaces/IXModelSurfs.hpp @@ -5,7 +5,7 @@ namespace Assets class IXModelSurfs : public Components::AssetHandler::IAsset { public: - virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_XMODELSURFS; }; + virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_XMODEL_SURFS; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; diff --git a/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp b/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp index a1d61fc3..0fec9848 100644 --- a/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp +++ b/src/Components/Modules/AssetInterfaces/IclipMap_t.cpp @@ -585,7 +585,7 @@ namespace Assets } Game::clipMap_t* orgClipMap = nullptr; - Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS, [](Game::XAssetHeader header, void* clipMap) + Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, [](Game::XAssetHeader header, void* clipMap) { if (!*reinterpret_cast(clipMap)) { diff --git a/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp b/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp index 363b5f48..b7fa94fc 100644 --- a/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp +++ b/src/Components/Modules/AssetInterfaces/IclipMap_t.hpp @@ -5,7 +5,7 @@ namespace Assets class IclipMap_t : public Components::AssetHandler::IAsset { public: - virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS; }; + virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_CLIPMAP_MP; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; diff --git a/src/Components/Modules/Dvar.cpp b/src/Components/Modules/Dvar.cpp index d5b408f8..e786ee1a 100644 --- a/src/Components/Modules/Dvar.cpp +++ b/src/Components/Modules/Dvar.cpp @@ -24,7 +24,7 @@ namespace Components { if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string) { - return this->dvar->current.string; + return const_cast(this->dvar->current.string); } return ""; @@ -61,7 +61,7 @@ namespace Components if (this->dvar && (this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_2 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_3 || this->dvar->type == Game::dvar_type::DVAR_TYPE_FLOAT_4)) { - return this->dvar->current.vec4; + return this->dvar->current.vector; } return val; @@ -70,7 +70,7 @@ namespace Components { if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_BOOL) { - return this->dvar->current.boolean; + return this->dvar->current.enabled; } return false; diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index 757c7a37..79d27e87 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -197,8 +197,8 @@ namespace Components }; // Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock - Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS, callback, ents, true); - Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP, callback, ents, true); + Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true); + Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_SP, callback, ents, true); } void Maps::LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict) @@ -206,7 +206,7 @@ namespace Components if (std::find(Maps::CurrentDependencies.begin(), Maps::CurrentDependencies.end(), FastFiles::Current()) != Maps::CurrentDependencies.end() && (FastFiles::Current() != "mp_shipment_long" || Maps::CurrentMainZone != "mp_shipment")) // Shipment is a special case { - if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS || type == Game::XAssetType::ASSET_TYPE_CLIPMAP || type == Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP || type == Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP || type == Game::XAssetType::ASSET_TYPE_GFXWORLD || type == Game::XAssetType::ASSET_TYPE_MAP_ENTS || type == Game::XAssetType::ASSET_TYPE_COMWORLD || type == Game::XAssetType::ASSET_TYPE_FX_MAP) + if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP_MP || type == Game::XAssetType::ASSET_TYPE_CLIPMAP_SP || type == Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP || type == Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP || type == Game::XAssetType::ASSET_TYPE_GFXWORLD || type == Game::XAssetType::ASSET_TYPE_MAP_ENTS || type == Game::XAssetType::ASSET_TYPE_COMWORLD || type == Game::XAssetType::ASSET_TYPE_FXWORLD) { *restrict = true; return; diff --git a/src/Components/Modules/ModelSurfs.cpp b/src/Components/Modules/ModelSurfs.cpp index f9c6f454..71fe6875 100644 --- a/src/Components/Modules/ModelSurfs.cpp +++ b/src/Components/Modules/ModelSurfs.cpp @@ -235,7 +235,7 @@ namespace Components void ModelSurfs::EndRecover() { - Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_XMODELSURFS, [](Game::XAssetHeader header, void* /*userdata*/) + Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_XMODEL_SURFS, [](Game::XAssetHeader header, void* /*userdata*/) { ModelSurfs::CreateBuffers(header.surfaces); }, nullptr, false); @@ -329,7 +329,7 @@ namespace Components ModelSurfs::BufferMap.clear(); // Install release handler - Game::DB_ReleaseXAssetHandlers[Game::XAssetType::ASSET_TYPE_XMODELSURFS] = ModelSurfs::ReleaseModelSurf; + Game::DB_ReleaseXAssetHandlers[Game::XAssetType::ASSET_TYPE_XMODEL_SURFS] = ModelSurfs::ReleaseModelSurf; // Install device recovery handlers Renderer::OnDeviceRecoveryBegin(ModelSurfs::BeginRecover); diff --git a/src/Components/Modules/News.cpp b/src/Components/Modules/News.cpp index 298136db..73f1933a 100644 --- a/src/Components/Modules/News.cpp +++ b/src/Components/Modules/News.cpp @@ -132,7 +132,7 @@ namespace Components else return; Dvar::Var("cl_updateversion").get()->current.integer = revisionNumber; - Dvar::Var("cl_updateavailable").get()->current.boolean = (revisionNumber > REVISION); + Dvar::Var("cl_updateavailable").get()->current.enabled = (revisionNumber > REVISION); // if there is an update then show the toast, but only once static bool showToast = true; @@ -231,7 +231,7 @@ namespace Components Command::Add("getautoupdate", [](Command::Params*) { - if (!Dvar::Var("cl_updateavailable").get()->current.boolean) return; + if (!Dvar::Var("cl_updateavailable").get()->current.enabled) return; News::LaunchUpdater("-update -c"); }); diff --git a/src/Components/Modules/ServerList.cpp b/src/Components/Modules/ServerList.cpp index 0a965715..f9cad1d0 100644 --- a/src/Components/Modules/ServerList.cpp +++ b/src/Components/Modules/ServerList.cpp @@ -674,7 +674,7 @@ namespace Components int source = netSource.get(); - if (++source > netSource.get()->max.i) + if (++source > netSource.get()->domain.integer.max) { source = 0; } diff --git a/src/Components/Modules/StructuredData.cpp b/src/Components/Modules/StructuredData.cpp index 3e9d4cfe..eb64020c 100644 --- a/src/Components/Modules/StructuredData.cpp +++ b/src/Components/Modules/StructuredData.cpp @@ -174,7 +174,7 @@ namespace Components AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string filename, bool* /*restrict*/) { // Only intercept playerdatadef loading - if (type != Game::XAssetType::ASSET_TYPE_STRUCTUREDDATADEF || filename != "mp/playerdata.def") return; + if (type != Game::XAssetType::ASSET_TYPE_STRUCTURED_DATA_DEF || filename != "mp/playerdata.def") return; // Store asset Game::StructuredDataDefSet* data = asset.structuredData; diff --git a/src/Components/Modules/ZoneBuilder.cpp b/src/Components/Modules/ZoneBuilder.cpp index 86c909ae..e7021ff7 100644 --- a/src/Components/Modules/ZoneBuilder.cpp +++ b/src/Components/Modules/ZoneBuilder.cpp @@ -1060,9 +1060,9 @@ namespace Components Utils::Hook::Set(0x64A057, 0x38400000); // change fs_game domain func - Utils::Hook::Set(0x643203, [](Game::dvar_t* dvar, Game::dvar_value_t value) + Utils::Hook::Set(0x643203, [](Game::dvar_t* dvar, Game::DvarValue value) { - int result = Utils::Hook::Call(0x642FC0)(dvar, value); + int result = Utils::Hook::Call(0x642FC0)(dvar, value); if(result) { diff --git a/src/Game/Functions.cpp b/src/Game/Functions.cpp index 46d275e6..fc30056e 100644 --- a/src/Game/Functions.cpp +++ b/src/Game/Functions.cpp @@ -458,9 +458,9 @@ namespace Game if (!_stricmp(DB_GetXAssetTypeName(type), name)) { // Col map workaround! - if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP) + if (type == Game::XAssetType::ASSET_TYPE_CLIPMAP_SP) { - return Game::XAssetType::ASSET_TYPE_CLIPMAP_PVS; + return Game::XAssetType::ASSET_TYPE_CLIPMAP_MP; } return type; diff --git a/src/Game/Structs.hpp b/src/Game/Structs.hpp index cb0e141b..55f318b1 100644 --- a/src/Game/Structs.hpp +++ b/src/Game/Structs.hpp @@ -21,9 +21,7 @@ namespace Game typedef unsigned int scr_entref_t; typedef void(__cdecl * scr_function_t)(scr_entref_t); - typedef enum - { - enum XAssetType + enum XAssetType { ASSET_TYPE_PHYSPRESET = 0x0, ASSET_TYPE_PHYSCOLLMAP = 0x1, @@ -72,7 +70,7 @@ namespace Game ASSET_TYPE_STRING = 0x2B, ASSET_TYPE_ASSETLIST = 0x2C, ASSET_TYPE_INVALID = -1, - } XAssetType; + }; typedef enum { @@ -158,7 +156,7 @@ namespace Game FloatLimit vector; }; - typedef struct dvar_t + struct dvar_t { const char *name; const char *description;