StringTables (aka. )

This commit is contained in:
momo5502 2016-01-12 21:17:55 +01:00
parent 98ad4f5f13
commit 7ca2a13c30
6 changed files with 163 additions and 11 deletions

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@ -39,6 +39,7 @@ namespace Components
Loader::Register(new QuickPatch());
Loader::Register(new ServerInfo());
Loader::Register(new ServerList());
Loader::Register(new StringTable());
Loader::Register(new ZoneBuilder());
Loader::Register(new AssetHandler());
Loader::Register(new Localization());

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@ -52,6 +52,7 @@ namespace Components
#include "Modules\QuickPatch.hpp"
#include "Modules\ServerInfo.hpp"
#include "Modules\ServerList.hpp"
#include "Modules\StringTable.hpp"
#include "Modules\ZoneBuilder.hpp"
#include "Modules\AssetHandler.hpp"
#include "Modules\Localization.hpp"

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@ -0,0 +1,113 @@
#include "STDInclude.hpp"
namespace Components
{
std::map<std::string, Game::StringTable*> StringTable::StringTableMap;
int StringTable::Hash(const char* data)
{
int hash = 0;
while (*data != 0)
{
hash = tolower(*data) + (31 * hash);
data++;
}
return hash;
}
Game::StringTable* StringTable::LoadObject(const char* filename)
{
Game::StringTable* table = nullptr;
FileSystem::File rawTable(filename);
if (rawTable.Exists())
{
Utils::CSV parsedTable(rawTable.GetBuffer(), false);
table = Utils::Memory::AllocateArray<Game::StringTable>(1);
if (table)
{
table->name = Utils::Memory::DuplicateString(filename);
table->columnCount = parsedTable.GetColumns();
table->rowCount = parsedTable.GetRows();
table->values = Utils::Memory::AllocateArray<Game::StringTableCell>(table->columnCount * table->rowCount);
if (!table->values)
{
Utils::Memory::Free(table);
return nullptr;
}
for (int i = 0; i < table->rowCount; i++)
{
for (int j = 0; j < table->columnCount; j++)
{
Game::StringTableCell* cell = &table->values[i * table->columnCount + j];
cell->hash = StringTable::Hash(parsedTable.GetElementAt(i, j).data());
cell->string = Utils::Memory::DuplicateString(parsedTable.GetElementAt(i, j));
//if (!cell->string) cell->string = ""; // We have to assume it allocated successfully
}
}
StringTable::StringTableMap[filename] = table;
}
}
else
{
StringTable::StringTableMap[filename] = nullptr;
}
return table;
}
StringTable::StringTable()
{
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_STRINGTABLE, [] (Game::XAssetType, const char* filename)
{
Game::XAssetHeader header = { 0 };
if (StringTable::StringTableMap.find(filename) != StringTable::StringTableMap.end())
{
header.stringTable = StringTable::StringTableMap[filename];
}
else
{
header.stringTable = StringTable::LoadObject(filename);
}
return header;
});
}
StringTable::~StringTable()
{
for (auto i = StringTable::StringTableMap.begin(); i != StringTable::StringTableMap.end(); i++)
{
Game::StringTable* table = i->second;
if (table)
{
if (table->values)
{
for (int i = 0; i < table->rowCount * table->columnCount; i++)
{
if (table->values[i].string)
{
Utils::Memory::Free(table->values[i].string);
}
}
Utils::Memory::Free(table->values);
}
Utils::Memory::Free(table);
}
}
StringTable::StringTableMap.clear();
}
}

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@ -0,0 +1,16 @@
namespace Components
{
class StringTable : public Component
{
public:
StringTable();
~StringTable();
const char* GetName() { return "StringTable"; };
private:
static std::map<std::string, Game::StringTable*> StringTableMap;
static int Hash(const char* data);
static Game::StringTable* LoadObject(const char* filename);
};
}

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@ -2,9 +2,9 @@
namespace Utils
{
CSV::CSV(std::string file)
CSV::CSV(std::string file, bool isFile)
{
CSV::Parse(file);
CSV::Parse(file, isFile);
}
CSV::~CSV()
@ -37,6 +37,18 @@ namespace Utils
return 0;
}
int CSV::GetColumns()
{
int count = 0;
for (int i = 0; i < CSV::GetRows(); i++)
{
count = max(CSV::GetColumns(i), count);
}
return count;
}
std::string CSV::GetElementAt(size_t row, size_t column)
{
if (CSV::DataMap.size() > row)
@ -52,11 +64,19 @@ namespace Utils
return "";
}
void CSV::Parse(std::string file)
void CSV::Parse(std::string file, bool isFile)
{
if (!Utils::FileExists(file)) return;
std::string buffer;
std::string buffer = Utils::ReadFile(file);
if (isFile)
{
if (!Utils::FileExists(file)) return;
buffer = Utils::ReadFile(file);
}
else
{
buffer = file;
}
if (buffer.size())
{
@ -74,7 +94,7 @@ namespace Utils
bool isString = false;
std::string element;
std::vector<std::string> _row;
char tempStr[2] = { 0, 0 };
char tempStr = 0;
for (unsigned int i = 0; i < row.size(); i++)
{
@ -91,7 +111,7 @@ namespace Utils
}
else if (i < (row.size() - 1) && row[i] == '\\' &&row[i + 1] == '"' && isString) // Handle quotes in strings as \"
{
tempStr[0] = '"';
tempStr = '"';
++i;
}
else if (!isString && (row[i] == '\n' || row[i] == '\x0D' || row[i] == '\x0A' || row[i] == '\t'))
@ -105,10 +125,10 @@ namespace Utils
}
else
{
tempStr[0] = row[i];
tempStr = row[i];
}
element.append(tempStr);
element.append(&tempStr, 1);
}
// Push last element

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@ -3,17 +3,18 @@ namespace Utils
class CSV
{
public:
CSV(std::string file);
CSV(std::string file, bool isFile = true);
~CSV();
int GetRows();
int GetColumns();
int GetColumns(size_t row);
std::string GetElementAt(size_t row, size_t column);
private:
void Parse(std::string file);
void Parse(std::string file, bool isFile = true);
void ParseRow(std::string row);
std::vector<std::vector<std::string>> DataMap;
};