diff --git a/src/Components/Modules/AssetInterfaces/ITracerDef.cpp b/src/Components/Modules/AssetInterfaces/ITracerDef.cpp index 7e2e5fa7..92bcf361 100644 --- a/src/Components/Modules/AssetInterfaces/ITracerDef.cpp +++ b/src/Components/Modules/AssetInterfaces/ITracerDef.cpp @@ -2,7 +2,7 @@ namespace Assets { - void ITracerDef::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) + void ITracerDef::load(Game::XAssetHeader* /*header*/, const std::string& /*name*/, Components::ZoneBuilder::Zone* /*builder*/) { return; // don't load from filesystem right now } diff --git a/src/Components/Modules/AssetInterfaces/IWeapon.cpp b/src/Components/Modules/AssetInterfaces/IWeapon.cpp index b5bc581d..92135700 100644 --- a/src/Components/Modules/AssetInterfaces/IWeapon.cpp +++ b/src/Components/Modules/AssetInterfaces/IWeapon.cpp @@ -2,7 +2,7 @@ namespace Assets { - void IWeapon::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) + void IWeapon::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* /*builder*/) { // Try loading raw weapon if (Components::FileSystem::File(Utils::String::VA("weapons/mp/%s", name.data())).exists())