[Filesystem] Cleanup
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49ed76807b
commit
7b1b135e3f
@ -15,21 +15,23 @@ namespace Components
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int handle;
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const auto len = Game::FS_FOpenFileReadForThread(filePath.data(), &handle, thread);
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if (handle)
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if (!handle)
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{
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auto* buf = AllocateFile(len + 1);
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[[maybe_unused]] auto bytesRead = Game::FS_Read(buf, len, handle);
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assert(bytesRead == len);
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buf[len] = '\0';
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Game::FS_FCloseFile(handle);
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this->buffer.append(buf, len);
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FreeFile(buf);
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return;
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}
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auto* buf = AllocateFile(len + 1);
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[[maybe_unused]] auto bytesRead = Game::FS_Read(buf, len, handle);
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assert(bytesRead == len);
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buf[len] = '\0';
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Game::FS_FCloseFile(handle);
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this->buffer.append(buf, len);
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FreeFile(buf);
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}
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void FileSystem::RawFile::read()
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@ -8,7 +8,7 @@ namespace Components
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class AbstractFile
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{
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public:
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virtual ~AbstractFile() {};
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virtual ~AbstractFile() = default;
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virtual bool exists() = 0;
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virtual std::string getName() = 0;
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@ -19,12 +19,12 @@ namespace Components
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{
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public:
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File() = default;
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File(std::string file) : filePath{std::move(file)} { this->read(); };
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File(std::string file, Game::FsThread thread) : filePath{std::move(file)} { this->read(thread); };
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File(std::string file) : filePath{std::move(file)} { this->read(); }
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File(std::string file, Game::FsThread thread) : filePath{std::move(file)} { this->read(thread); }
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bool exists() override { return !this->buffer.empty(); };
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std::string getName() override { return this->filePath; };
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std::string& getBuffer() override { return this->buffer; };
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bool exists() override { return !this->buffer.empty(); }
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std::string getName() override { return this->filePath; }
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std::string& getBuffer() override { return this->buffer; }
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private:
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std::string filePath;
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@ -36,12 +36,12 @@ namespace Components
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class RawFile : public AbstractFile
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{
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public:
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RawFile() {};
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RawFile(const std::string& file) : filePath(file) { this->read(); };
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RawFile() = default;
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RawFile(std::string file) : filePath(std::move(file)) { this->read(); }
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bool exists() override { return !this->buffer.empty(); };
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std::string getName() override { return this->filePath; };
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std::string& getBuffer() override { return this->buffer; };
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bool exists() override { return !this->buffer.empty(); }
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std::string getName() override { return this->filePath; }
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std::string& getBuffer() override { return this->buffer; }
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private:
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std::string filePath;
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@ -53,7 +53,7 @@ namespace Components
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class FileReader
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{
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public:
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FileReader() : handle(0), size(-1), name() {};
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FileReader() : handle(0), size(-1), name() {}
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FileReader(const std::string& file);
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~FileReader();
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@ -73,8 +73,8 @@ namespace Components
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class FileWriter
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{
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public:
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FileWriter(const std::string& file, bool append = false) : handle(0), filePath(file) { this->open(append); };
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~FileWriter() { this->close(); };
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FileWriter(std::string file, bool append = false) : handle(0), filePath(std::move(file)) { this->open(append); }
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~FileWriter() { this->close(); }
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void write(const std::string& data);
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