[Maps] Added dvar 'r_specularCustomMaps'
+ dvar 'r_specularCustomMaps' (Allows shaders to use phong specular lighting on custom maps)
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@ -682,12 +682,16 @@ namespace Components
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Game::dvar_t* Maps::GetSpecularDvar()
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Game::dvar_t* Maps::GetSpecularDvar()
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{
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{
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Game::dvar_t*& r_specular = *reinterpret_cast<Game::dvar_t**>(0x69F0D94);
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Game::dvar_t*& r_specular = *reinterpret_cast<Game::dvar_t**>(0x69F0D94);
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static Game::dvar_t* r_specularCustomMaps = Game::Dvar_RegisterBool("r_specularCustomMaps", true, Game::DVAR_FLAG_SAVED, "Allows shaders to use phong specular lighting on custom maps");
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if (Maps::IsCustomMap())
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if (Maps::IsCustomMap())
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{
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{
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static Game::dvar_t noSpecular;
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if (!r_specularCustomMaps->current.enabled)
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ZeroMemory(&noSpecular, sizeof noSpecular);
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{
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return &noSpecular;
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static Game::dvar_t noSpecular;
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ZeroMemory(&noSpecular, sizeof noSpecular);
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return &noSpecular;
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}
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}
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}
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return r_specular;
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return r_specular;
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