🚨 Fix DB_EnumXAssetEntries

This commit is contained in:
FutureRave 2022-01-18 11:10:53 +00:00
parent c31f5b15ce
commit 7a33fe42e8
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GPG Key ID: E883E2BC9657D955
4 changed files with 60 additions and 21 deletions

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@ -257,7 +257,10 @@ namespace Assets
if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet) if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet)
{ {
Components::Logger::Print("Material %s with techset %s has been mapped to %s (last chance!), taking the sort key of material %s\n", asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name, header.material->info.name); Components::Logger::Print("Material %s with techset %s has been mapped to %s (last chance!), taking the sort key of material %s\n",
asset->info.name, asset->techniqueSet->name,
header.material->techniqueSet->name, header.material->info.name);
asset->info.sortKey = header.material->info.sortKey; asset->info.sortKey = header.material->info.sortKey;
asset->techniqueSet = iw4TechSet->asset.header.techniqueSet; asset->techniqueSet = iw4TechSet->asset.header.techniqueSet;

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@ -336,6 +336,9 @@ namespace Game
Sys_SuspendOtherThreads_t Sys_SuspendOtherThreads = Sys_SuspendOtherThreads_t(0x45A190); Sys_SuspendOtherThreads_t Sys_SuspendOtherThreads = Sys_SuspendOtherThreads_t(0x45A190);
Sys_ListFiles_t Sys_ListFiles = Sys_ListFiles_t(0x45A660); Sys_ListFiles_t Sys_ListFiles = Sys_ListFiles_t(0x45A660);
Sys_Milliseconds_t Sys_Milliseconds = Sys_Milliseconds_t(0x42A660); Sys_Milliseconds_t Sys_Milliseconds = Sys_Milliseconds_t(0x42A660);
Sys_LockWrite_t Sys_LockWrite = Sys_LockWrite_t(0x435880);
Sys_TempPriorityAtLeastNormalBegin_t Sys_TempPriorityAtLeastNormalBegin = Sys_TempPriorityAtLeastNormalBegin_t(0x478680);
Sys_TempPriorityEnd_t Sys_TempPriorityEnd = Sys_TempPriorityEnd_t(0x4DCF00);
TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850); TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850);
@ -493,6 +496,16 @@ namespace Game
GraphFloat* aaInputGraph = reinterpret_cast<GraphFloat*>(0x7A2FC0); GraphFloat* aaInputGraph = reinterpret_cast<GraphFloat*>(0x7A2FC0);
FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
void Sys_UnlockWrite(FastCriticalSection* critSect)
{
assert(critSect->writeCount > 0);
InterlockedDecrement(&critSect->writeCount);
Sys_TempPriorityEnd(&critSect->tempPriority);
}
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize) XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
{ {
int elSize = DB_GetXAssetSizeHandlers[type](); int elSize = DB_GetXAssetSizeHandlers[type]();
@ -609,10 +622,8 @@ namespace Game
void DB_EnumXAssetEntries(XAssetType type, std::function<void(XAssetEntry*)> callback, bool overrides, bool lock) void DB_EnumXAssetEntries(XAssetType type, std::function<void(XAssetEntry*)> callback, bool overrides, bool lock)
{ {
volatile long* lockVar = reinterpret_cast<volatile long*>(0x16B8A54); if (lock)
if (lock) InterlockedIncrement(lockVar); Sys_LockWrite(db_hashCritSect);
while (lock && *reinterpret_cast<volatile long*>(0x16B8A58)) std::this_thread::sleep_for(1ms);
const auto pool = Components::Maps::GetAssetEntryPool(); const auto pool = Components::Maps::GetAssetEntryPool();
for(auto hash = 0; hash < 37000; hash++) for(auto hash = 0; hash < 37000; hash++)
@ -641,7 +652,8 @@ namespace Game
} }
} }
if(lock) InterlockedDecrement(lockVar); if(lock)
Sys_UnlockWrite(db_hashCritSect);
} }
// this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid // this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid

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@ -804,6 +804,15 @@ namespace Game
typedef int(__cdecl * Sys_Milliseconds_t)(); typedef int(__cdecl * Sys_Milliseconds_t)();
extern Sys_Milliseconds_t Sys_Milliseconds; extern Sys_Milliseconds_t Sys_Milliseconds;
typedef void(__cdecl * Sys_LockWrite_t)(FastCriticalSection* critSect);
extern Sys_LockWrite_t Sys_LockWrite;
typedef void(__cdecl * Sys_TempPriorityAtLeastNormalBegin_t)(TempPriority*);
extern Sys_TempPriorityAtLeastNormalBegin_t Sys_TempPriorityAtLeastNormalBegin;
typedef void(__cdecl * Sys_TempPriorityEnd_t)(TempPriority*);
extern Sys_TempPriorityEnd_t Sys_TempPriorityEnd;
typedef void(__cdecl * TeleportPlayer_t)(gentity_t* entity, float* pos, float* orientation); typedef void(__cdecl * TeleportPlayer_t)(gentity_t* entity, float* pos, float* orientation);
extern TeleportPlayer_t TeleportPlayer; extern TeleportPlayer_t TeleportPlayer;
@ -1013,6 +1022,8 @@ namespace Game
constexpr auto AIM_ASSIST_GRAPH_COUNT = 4u; constexpr auto AIM_ASSIST_GRAPH_COUNT = 4u;
extern GraphFloat* aaInputGraph; extern GraphFloat* aaInputGraph;
void Sys_UnlockWrite(FastCriticalSection*);
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize); XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_s* item); void Menu_FreeItemMemory(Game::itemDef_s* item);
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1); void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);

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@ -6961,6 +6961,19 @@ namespace Game
PM_EFF_STANCE_COUNT = 4 PM_EFF_STANCE_COUNT = 4
}; };
struct TempPriority
{
void* threadHandle;
int oldPriority;
};
struct FastCriticalSection
{
volatile long readCount;
volatile long writeCount;
TempPriority tempPriority;
};
#pragma endregion #pragma endregion
#ifndef IDA #ifndef IDA