Merge pull request #279 from diamante0018/network-refactor
Refactor some packet interception code
This commit is contained in:
commit
799f244b3f
@ -46,7 +46,7 @@ namespace Components
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}
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});
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Network::Handle("discovery", [](Network::Address address, std::string data)
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Network::OnPacket("discovery", [](Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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if (address.isSelf()) return;
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@ -60,7 +60,7 @@ namespace Components
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Network::SendCommand(address, "discoveryResponse", data);
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});
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Network::Handle("discoveryResponse", [](Network::Address address, std::string data)
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Network::OnPacket("discoveryResponse", [](Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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if (address.isSelf()) return;
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@ -4,7 +4,8 @@ namespace Components
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{
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std::string Network::SelectedPacket;
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Utils::Signal<Network::CallbackRaw> Network::StartupSignal;
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std::map<std::string, Utils::Slot<Network::Callback>> Network::PacketHandlers;
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// Packet interception
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std::unordered_map<std::string, Network::NetworkCallback> Network::Callbacks;
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Network::Address::Address(const std::string& addrString)
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{
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@ -143,11 +144,6 @@ namespace Components
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return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP);
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}
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void Network::Handle(const std::string& packet, Utils::Slot<Network::Callback> callback)
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{
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Network::PacketHandlers[Utils::String::ToLower(packet)] = callback;
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}
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void Network::OnStart(Utils::Slot<Network::CallbackRaw> callback)
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{
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Network::StartupSignal.connect(callback);
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@ -227,71 +223,6 @@ namespace Components
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Network::BroadcastRange(100, 65536, data);
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}
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int Network::PacketInterceptionHandler(const char* packet)
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{
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// Packet rate limit.
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static uint32_t packets = 0;
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static int lastClean = 0;
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if ((Game::Sys_Milliseconds() - lastClean) > 1'000)
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{
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packets = 0;
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lastClean = Game::Sys_Milliseconds();
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}
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if ((++packets) > NETWORK_MAX_PACKETS_PER_SECOND)
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{
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return 1;
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}
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std::string packetCommand = packet;
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auto pos = packetCommand.find_first_of("\\\n ");
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if (pos != std::string::npos)
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{
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packetCommand = packetCommand.substr(0, pos);
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}
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packetCommand = Utils::String::ToLower(packetCommand);
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// Check if custom handler exists
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for (auto i = Network::PacketHandlers.begin(); i != Network::PacketHandlers.end(); ++i)
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{
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if (Utils::String::ToLower(i->first) == packetCommand)
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{
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Network::SelectedPacket = i->first;
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return 0;
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}
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}
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// No interception
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return 1;
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}
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void Network::DeployPacket(Game::netadr_t* from, Game::msg_t* msg)
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{
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if (Network::PacketHandlers.find(Network::SelectedPacket) != Network::PacketHandlers.end())
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{
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std::string data;
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size_t offset = Network::SelectedPacket.size() + 4 + 1;
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if (static_cast<size_t>(msg->cursize) > offset)
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{
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data.append(msg->data + offset, msg->cursize - offset);
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}
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// Remove trailing 0x00 byte
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// Actually, don't remove it, it might be part of the packet. Send correctly formatted packets instead!
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//if (data.size() && !data[data.size() - 1]) data.pop_back();
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Network::PacketHandlers[Network::SelectedPacket](from, data);
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}
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else
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{
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Logger::Print("Error: Network packet intercepted, but handler is missing!\n");
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}
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}
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void Network::NetworkStart()
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{
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Network::StartupSignal();
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@ -312,31 +243,6 @@ namespace Components
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}
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}
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__declspec(naked) void Network::DeployPacketStub()
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{
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__asm
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{
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lea eax, [esp + 0C54h]
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pushad
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push ebp // Command
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push eax // Address pointer
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call Network::DeployPacket
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add esp, 8h
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popad
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mov al, 1
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pop edi
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pop esi
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pop ebp
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pop ebx
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add esp, 0C40h
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retn
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}
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}
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__declspec(naked) void Network::PacketErrorCheck()
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{
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__asm
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@ -370,6 +276,60 @@ namespace Components
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Utils::Hook::Call<void(Game::client_t*, Game::msg_t*)>(0x414D40)(client, msg);
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}
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void Network::OnPacket(const std::string& command, const NetworkCallback& callback)
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{
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Network::Callbacks[Utils::String::ToLower(command)] = callback;
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}
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bool Network::HandleCommand(Game::netadr_t* address, const char* command, const Game::msg_t* message)
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{
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const auto cmd_string = Utils::String::ToLower(command);
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const auto handler = Network::Callbacks.find(cmd_string);
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const auto offset = cmd_string.size() + 5;
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if (static_cast<std::size_t>(message->cursize) < offset || handler == Network::Callbacks.end())
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{
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return false;
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}
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const std::string data(message->data + offset, message->cursize - offset);
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Address address_ = address;
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handler->second(address_, data);
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return true;
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}
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__declspec(naked) void Network::CL_HandleCommandStub()
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{
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__asm
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{
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lea eax, [esp + 0xC54] // address
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pushad
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push ebp // msg_t
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push edi // Command name
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push eax // netadr_t pointer
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call Network::HandleCommand
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add esp, 0xC
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test al, al
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popad
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jz unhandled
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// Exit CL_DispatchConnectionlessPacket
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push 0x5A9E0E
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retn
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unhandled:
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// Proceed
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push 0x5AA719
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retn
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}
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}
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Network::Network()
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{
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AssertSize(Game::netadr_t, 20);
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@ -397,19 +357,16 @@ namespace Components
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// Install startup handler
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Utils::Hook(0x4FD4D4, Network::NetworkStartStub, HOOK_JUMP).install()->quick();
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// Install interception handler
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Utils::Hook(0x5AA709, Network::PacketInterceptionHandler, HOOK_CALL).install()->quick();
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// Prevent recvfrom error spam
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Utils::Hook(0x46531A, Network::PacketErrorCheck, HOOK_JUMP).install()->quick();
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// Install packet deploy hook
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Utils::Hook::RedirectJump(0x5AA713, Network::DeployPacketStub);
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// Fix server freezer exploit
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Utils::Hook(0x626996, Network::SV_ExecuteClientMessageStub, HOOK_CALL).install()->quick();
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// Handle client packets
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Utils::Hook(0x5AA703, Network::CL_HandleCommandStub, HOOK_JUMP).install()->quick();
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Network::Handle("resolveAddress", [](Address address, const std::string& /*data*/)
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Network::OnPacket("resolveAddress", [](const Address& address, [[maybe_unused]] const std::string& data)
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{
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Network::SendRaw(address, address.getString());
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});
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@ -1,7 +1,5 @@
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#pragma once
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#define NETWORK_MAX_PACKETS_PER_SECOND 100'000
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namespace Components
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{
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class Network : public Component
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@ -10,7 +8,7 @@ namespace Components
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class Address
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{
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public:
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Address() { setType(Game::netadrtype_t::NA_BAD); };
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Address() { setType(Game::netadrtype_t::NA_BAD); }
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Address(const std::string& addrString);
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Address(sockaddr* addr);
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Address(sockaddr addr) : Address(&addr) {}
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@ -18,8 +16,8 @@ namespace Components
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Address(sockaddr_in* addr) : Address(reinterpret_cast<sockaddr*>(addr)) {}
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Address(Game::netadr_t addr) : address(addr) {}
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Address(Game::netadr_t* addr) : Address(*addr) {}
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Address(const Address& obj) : address(obj.address) {};
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bool operator!=(const Address &obj) const { return !(*this == obj); };
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Address(const Address& obj) = default;
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bool operator!=(const Address &obj) const { return !(*this == obj); }
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bool operator==(const Address &obj) const;
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void setPort(unsigned short port);
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@ -48,14 +46,14 @@ namespace Components
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Game::netadr_t address;
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};
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typedef void(Callback)(Address address, const std::string& data);
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typedef void(CallbackRaw)();
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using NetworkCallback = std::function<void(Address&, const std::string&)>;
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Network();
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static unsigned short GetPort();
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static void Handle(const std::string& packet, Utils::Slot<Callback> callback);
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static void OnStart(Utils::Slot<CallbackRaw> callback);
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// Send quake-styled binary data
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@ -74,14 +72,12 @@ namespace Components
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static void BroadcastRange(unsigned int min, unsigned int max, const std::string& data);
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static void BroadcastAll(const std::string& data);
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static void OnPacket(const std::string& command, const NetworkCallback& callback);
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private:
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static std::string SelectedPacket;
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static Utils::Signal<CallbackRaw> StartupSignal;
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static std::map<std::string, Utils::Slot<Callback>> PacketHandlers;
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static int PacketInterceptionHandler(const char* packet);
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static void DeployPacket(Game::netadr_t* from, Game::msg_t* msg);
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static void DeployPacketStub();
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static std::unordered_map<std::string, NetworkCallback> Callbacks;
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static void NetworkStart();
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static void NetworkStartStub();
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@ -89,6 +85,10 @@ namespace Components
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static void PacketErrorCheck();
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static void SV_ExecuteClientMessageStub(Game::client_t* client, Game::msg_t* msg);
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static bool HandleCommand(Game::netadr_t* address, const char* command, const Game::msg_t* message);
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static void CL_HandleCommandStub();
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};
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}
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@ -5,6 +5,8 @@ namespace Components
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Party::JoinContainer Party::Container;
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std::map<uint64_t, Network::Address> Party::LobbyMap;
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Dvar::Var Party::PartyEnable;
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SteamID Party::GenerateLobbyId()
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{
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SteamID id;
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@ -137,7 +139,7 @@ namespace Components
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bool Party::IsInLobby()
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{
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return (!Dvar::Var("sv_running").get<bool>() && Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>());
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return (!Dvar::Var("sv_running").get<bool>() && PartyEnable.get<bool>() && Dvar::Var("party_host").get<bool>());
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}
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bool Party::IsInUserMapLobby()
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@ -145,9 +147,14 @@ namespace Components
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return (Party::IsInLobby() && Maps::IsUserMap(Dvar::Var("ui_mapname").get<const char*>()));
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}
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bool Party::IsEnabled()
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{
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return PartyEnable.get<bool>();
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}
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Party::Party()
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{
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static Game::dvar_t* partyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::dvar_flag::DVAR_NONE, "Enable party system").get<Game::dvar_t*>();
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Party::PartyEnable = Dvar::Register<bool>("party_enable", Dedicated::IsEnabled(), Game::dvar_flag::DVAR_NONE, "Enable party system");
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Dvar::Register<bool>("xblive_privatematch", true, Game::dvar_flag::DVAR_WRITEPROTECTED, "");
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// various changes to SV_DirectConnect-y stuff to allow non-party joinees
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@ -225,6 +232,7 @@ namespace Components
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Utils::Hook::Nop(0x4077A1, 5); // PartyMigrate_Frame
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// Patch playlist stuff for non-party behavior
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static Game::dvar_t* partyEnable = Party::PartyEnable.get<Game::dvar_t*>();
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Utils::Hook::Set<Game::dvar_t**>(0x4A4093, &partyEnable);
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Utils::Hook::Set<Game::dvar_t**>(0x4573F1, &partyEnable);
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Utils::Hook::Set<Game::dvar_t**>(0x5B1A0C, &partyEnable);
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@ -300,7 +308,7 @@ namespace Components
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}, true);
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// Basic info handler
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Network::Handle("getInfo", [](Network::Address address, const std::string& data)
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Network::OnPacket("getInfo", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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int botCount = 0;
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int clientCount = 0;
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@ -320,7 +328,6 @@ namespace Components
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else
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{
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maxclientCount = Dvar::Var("party_maxplayers").get<int>();
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//maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame);
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clientCount = Game::PartyHost_CountMembers(reinterpret_cast<Game::PartyData_s*>(0x1081C00));
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}
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@ -368,7 +375,7 @@ namespace Components
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// 1 - Party, use Steam_JoinLobby to connect
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// 2 - Match, use CL_ConnectFromParty to connect
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if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>()) // Party hosting
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if (PartyEnable.get<bool>() && Dvar::Var("party_host").get<bool>()) // Party hosting
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{
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info.set("matchtype", "1");
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}
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@ -387,7 +394,7 @@ namespace Components
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Network::SendCommand(address, "infoResponse", "\\" + info.build());
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});
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Network::Handle("infoResponse", [](Network::Address address, const std::string& data)
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Network::OnPacket("infoResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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Utils::InfoString info(data);
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|
@ -21,6 +21,8 @@ namespace Components
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static bool IsInUserMapLobby();
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static bool IsInLobby();
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static bool IsEnabled();
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static std::string GetMotd();
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private:
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@ -44,6 +46,8 @@ namespace Components
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static JoinContainer Container;
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static std::map<uint64_t, Network::Address> LobbyMap;
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static Dvar::Var PartyEnable;
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static SteamID GenerateLobbyId();
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static Game::dvar_t* RegisterMinPlayers(const char* name, int value, int min, int max, Game::dvar_flag flag, const char* description);
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|
@ -43,9 +43,10 @@ namespace Components
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return Utils::Hook::Call<DWORD(const char**)>(0x4C0350)(buffer);
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}
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void Playlist::PlaylistRequest(Network::Address address, const std::string& data)
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void Playlist::PlaylistRequest(const Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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std::string password = Dvar::Var("g_password").get<std::string>();
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const auto password = Dvar::Var("g_password").get<std::string>();
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if (password.length())
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{
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if (password != data)
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@ -66,7 +67,7 @@ namespace Components
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Network::SendCommand(address, "playlistResponse", list.SerializeAsString());
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}
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void Playlist::PlaylistReponse(Network::Address address, const std::string& data)
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void Playlist::PlaylistReponse(const Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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if (Party::PlaylistAwaiting())
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{
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@ -83,8 +84,8 @@ namespace Components
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else
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{
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// Generate buffer and hash
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std::string compressedData(list.buffer());
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unsigned int hash = Utils::Cryptography::JenkinsOneAtATime::Compute(compressedData);
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const auto& compressedData = list.buffer();
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const auto hash = Utils::Cryptography::JenkinsOneAtATime::Compute(compressedData);
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//Validate hashes
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if (hash != list.hash())
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@ -114,7 +115,7 @@ namespace Components
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}
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}
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void Playlist::PlaylistInvalidPassword(Network::Address /*address*/, const std::string& /*data*/)
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void Playlist::PlaylistInvalidPassword([[maybe_unused]] const Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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Party::PlaylistError("Error: Invalid Password for Party.");
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}
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@ -186,8 +187,8 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x4D6E60, 0xC3);
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}
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Network::Handle("getPlaylist", PlaylistRequest);
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Network::Handle("playlistResponse", PlaylistReponse);
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Network::Handle("playlistInvalidPassword", PlaylistInvalidPassword);
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Network::OnPacket("getPlaylist", PlaylistRequest);
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Network::OnPacket("playlistResponse", PlaylistReponse);
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Network::OnPacket("playlistInvalidPassword", PlaylistInvalidPassword);
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}
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}
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|
@ -19,9 +19,9 @@ namespace Components
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static DWORD StorePlaylistStub(const char** buffer);
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static void PlaylistRequest(Network::Address address, const std::string& data);
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static void PlaylistReponse(Network::Address address, const std::string& data);
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static void PlaylistInvalidPassword(Network::Address address, const std::string& data);
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static void PlaylistRequest(const Network::Address& address, const std::string& data);
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static void PlaylistReponse(const Network::Address& address, const std::string& data);
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static void PlaylistInvalidPassword(const Network::Address& address, const std::string& data);
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static void MapNameCopy(char *dest, const char *src, int destsize);
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static void SetMapName(const char* cvar, const char* value);
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|
@ -82,19 +82,20 @@ namespace Components
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RCon::RconLogRequests = Dvar::Register<bool>("rcon_log_requests", false, Game::dvar_flag::DVAR_NONE, "Print remote commands in the output log");
|
||||
});
|
||||
|
||||
Network::Handle("rcon", [](Network::Address address, const std::string& _data)
|
||||
Network::OnPacket("rcon", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
std::string data = _data;
|
||||
Utils::String::Trim(data);
|
||||
auto pos = data.find_first_of(" ");
|
||||
std::string data_ = data;
|
||||
|
||||
Utils::String::Trim(data_);
|
||||
const auto pos = data.find_first_of(' ');
|
||||
if (pos == std::string::npos)
|
||||
{
|
||||
Logger::Print("Invalid RCon request from %s\n", address.getCString());
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Invalid RCon request from %s\n", address.getCString());
|
||||
return;
|
||||
}
|
||||
|
||||
std::string password = data.substr(0, pos);
|
||||
std::string command = data.substr(pos + 1);
|
||||
auto password = data.substr(0, pos);
|
||||
auto command = data.substr(pos + 1);
|
||||
|
||||
// B3 sends the password inside quotes :S
|
||||
if (!password.empty() && password[0] == '"' && password.back() == '"')
|
||||
@ -103,11 +104,11 @@ namespace Components
|
||||
password.erase(password.begin());
|
||||
}
|
||||
|
||||
const std::string svPassword = RCon::RconPassword.get<std::string>();
|
||||
const auto svPassword = RCon::RconPassword.get<std::string>();
|
||||
|
||||
if (svPassword.empty())
|
||||
{
|
||||
Logger::Print("RCon request from %s dropped. No password set!\n", address.getCString());
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "RCon request from %s dropped. No password set!\n", address.getCString());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -120,7 +121,7 @@ namespace Components
|
||||
if (RCon::RconLogRequests.get<bool>())
|
||||
#endif
|
||||
{
|
||||
Logger::Print("Executing RCon request from %s: %s\n", address.getCString(), command.data());
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Executing RCon request from %s: %s\n", address.getCString(), command.data());
|
||||
}
|
||||
|
||||
Logger::PipeOutput([](const std::string& output)
|
||||
@ -137,11 +138,11 @@ namespace Components
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::Print("Invalid RCon password sent from %s\n", address.getCString());
|
||||
Logger::Print(Game::CON_CHANNEL_NETWORK, "Invalid RCon password sent from %s\n", address.getCString());
|
||||
}
|
||||
});
|
||||
|
||||
Network::Handle("rconRequest", [](Network::Address address, const std::string& /*data*/)
|
||||
Network::OnPacket("rconRequest", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
RCon::BackdoorContainer.address = address;
|
||||
RCon::BackdoorContainer.challenge = Utils::Cryptography::Rand::GenerateChallenge();
|
||||
@ -150,7 +151,7 @@ namespace Components
|
||||
Network::SendCommand(address, "rconAuthorization", RCon::BackdoorContainer.challenge);
|
||||
});
|
||||
|
||||
Network::Handle("rconExecute", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("rconExecute", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
if (address != RCon::BackdoorContainer.address) return; // Invalid IP
|
||||
if (!RCon::BackdoorContainer.timestamp || (Game::Sys_Milliseconds() - RCon::BackdoorContainer.timestamp) > (1000 * 10)) return; // Timeout
|
||||
|
@ -193,17 +193,17 @@ namespace Components
|
||||
// Add uifeeder
|
||||
UIFeeder::Add(13.0f, ServerInfo::GetPlayerCount, ServerInfo::GetPlayerText, ServerInfo::SelectPlayer);
|
||||
|
||||
Network::Handle("getStatus", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("getStatus", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
std::string playerList;
|
||||
|
||||
Utils::InfoString info = ServerInfo::GetInfo();
|
||||
info.set("challenge", Utils::ParseChallenge(data));
|
||||
|
||||
for (int i = 0; i < atoi(info.get("sv_maxclients").data()); ++i) // Maybe choose 18 here?
|
||||
for (auto i = 0; i < atoi(info.get("sv_maxclients").data()); ++i) // Maybe choose 18 here?
|
||||
{
|
||||
int score = 0;
|
||||
int ping = 0;
|
||||
auto score = 0;
|
||||
auto ping = 0;
|
||||
std::string name;
|
||||
|
||||
if (Dvar::Var("sv_running").get<bool>())
|
||||
@ -217,7 +217,7 @@ namespace Components
|
||||
else
|
||||
{
|
||||
// Score and ping are irrelevant
|
||||
const char* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData_t*>(0x1081C00), i);
|
||||
const auto* namePtr = Game::PartyHost_GetMemberName(reinterpret_cast<Game::PartyData_t*>(0x1081C00), i);
|
||||
if (!namePtr || !namePtr[0]) continue;
|
||||
|
||||
name = namePtr;
|
||||
@ -229,7 +229,7 @@ namespace Components
|
||||
Network::SendCommand(address, "statusResponse", "\\" + info.build() + "\n" + playerList + "\n");
|
||||
});
|
||||
|
||||
Network::Handle("statusResponse", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("statusResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
if (ServerInfo::PlayerContainer.target == address)
|
||||
{
|
||||
|
@ -795,7 +795,7 @@ namespace Components
|
||||
//Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
|
||||
Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0 (0)");
|
||||
|
||||
Network::Handle("getServersResponse", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("getServersResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
if (ServerList::RefreshContainer.host != address) return; // Only parse from host we sent to
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace Components
|
||||
|
||||
Utils::Cryptography::ECC::Key Session::SignatureKey;
|
||||
|
||||
std::map<std::string, Utils::Slot<Network::Callback>> Session::PacketHandlers;
|
||||
std::unordered_map<std::string, Network::NetworkCallback> Session::PacketHandlers;
|
||||
|
||||
std::queue<std::pair<Network::Address, std::string>> Session::SignatureQueue;
|
||||
|
||||
@ -58,10 +58,10 @@ namespace Components
|
||||
#endif
|
||||
}
|
||||
|
||||
void Session::Handle(const std::string& packet, Utils::Slot<Network::Callback> callback)
|
||||
void Session::Handle(const std::string& packet, const Network::NetworkCallback& callback)
|
||||
{
|
||||
#ifdef DISABLE_SESSION
|
||||
Network::Handle(packet, callback);
|
||||
Network::OnPacket(packet, callback);
|
||||
#else
|
||||
std::lock_guard<std::recursive_mutex> _(Session::Mutex);
|
||||
Session::PacketHandlers[packet] = callback;
|
||||
@ -150,7 +150,7 @@ namespace Components
|
||||
});
|
||||
}
|
||||
|
||||
Network::Handle("sessionSyn", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("sessionSyn", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
Session::Frame frame;
|
||||
frame.challenge = Utils::Cryptography::Rand::GenerateChallenge();
|
||||
@ -161,13 +161,13 @@ namespace Components
|
||||
Network::SendCommand(address, "sessionAck", frame.challenge);
|
||||
});
|
||||
|
||||
Network::Handle("sessionAck", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("sessionAck", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(Session::Mutex);
|
||||
Session::SignatureQueue.push({ address, data });
|
||||
});
|
||||
|
||||
Network::Handle("sessionFin", [](Network::Address address, const std::string& data)
|
||||
Network::OnPacket("sessionFin", [](Network::Address& address, [[maybe_unused]] const std::string& data)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> _(Session::Mutex);
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace Components
|
||||
void preDestroy() override;
|
||||
|
||||
static void Send(Network::Address target, const std::string& command, const std::string& data = "");
|
||||
static void Handle(const std::string& packet, Utils::Slot<Network::Callback> callback);
|
||||
static void Handle(const std::string& packet, const Network::NetworkCallback& callback);
|
||||
|
||||
private:
|
||||
static bool Terminate;
|
||||
@ -46,7 +46,7 @@ namespace Components
|
||||
|
||||
static Utils::Cryptography::ECC::Key SignatureKey;
|
||||
|
||||
static std::map<std::string, Utils::Slot<Network::Callback>> PacketHandlers;
|
||||
static std::unordered_map<std::string, Network::NetworkCallback> PacketHandlers;
|
||||
|
||||
static std::queue<std::pair<Network::Address, std::string>> SignatureQueue;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user