[LoadedSounds] Added RektInator's wav file loader for loaded sounds
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@ -2,6 +2,96 @@
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namespace Assets
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{
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void ILoadedSound::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
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{
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Components::FileSystem::File soundFile(Utils::String::VA("sounds/%s", name.data()));
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if (!soundFile.exists()) {
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header->loadSnd = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).loadSnd;
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}
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Game::LoadedSound* sound = builder->getAllocator()->allocate<Game::LoadedSound>();
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if (!sound)
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{
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Components::Logger::Print("Error allocating memory for sound structure!\n");
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return;
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}
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static Game::LoadedSound* reference = nullptr;
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if (!reference)
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reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
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memcpy(sound, reference, sizeof(Game::LoadedSound));
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sound->sound.data = nullptr;
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Utils::Stream::Reader reader(builder->getAllocator(), soundFile.getBuffer());
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unsigned int chunkIDBuffer = reader.read<unsigned int>();
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if (chunkIDBuffer != 0x46464952) // RIFF
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{
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Components::Logger::Error(0, "Reading sound '%s' failed, header is invalid!", name.data());
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}
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unsigned int chunkSize = reader.read<unsigned int>();
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unsigned int format = reader.read<unsigned int>();
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if (format != 0x45564157) // WAVE
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{
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Components::Logger::Error(0, "Reading sound '%s' failed, header is invalid!", name.data());
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}
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while (!sound->sound.data && !reader.end())
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{
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chunkIDBuffer = reader.read<unsigned int>();
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chunkSize = reader.read<unsigned int>();
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switch (chunkIDBuffer)
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{
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case 0x20746D66: // fmt
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if (chunkSize >= 16)
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{
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sound->sound.info.format = reader.read<short>();
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if (sound->sound.info.format != 1 && sound->sound.info.format != 17)
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{
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Components::Logger::Error(0, "Reading sound '%s' failed, invalid format!", name.data());
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}
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sound->sound.info.channels = reader.read<short>();
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sound->sound.info.samples = reader.read<int>();
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sound->sound.info.rate = reader.read<int>();
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sound->sound.info.block_size = reader.read<short>();
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sound->sound.info.bits = reader.read<short>();
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// skip any extra parameters
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if (chunkSize > 16)
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{
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reader.seek(chunkSize - 16);
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}
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}
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break;
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case 0x61746164: // data
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sound->sound.info.data_len = chunkSize;
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sound->sound.data = reader.readArray<char>(chunkSize);
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break;
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default:
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if (chunkSize > 0)
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{
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reader.seek(chunkSize);
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}
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break;
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}
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}
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if (!sound->sound.info.data_ptr)
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{
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Components::Logger::Error(0, "Reading sound '%s' failed, invalid format!", name.data());
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}
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sound->name = _strdup(name.c_str());
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header->loadSnd = sound;
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}
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void ILoadedSound::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::LoadedSound, 44);
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@ -22,18 +112,18 @@ namespace Assets
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{
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buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
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if (asset->mssSound.data)
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if (asset->sound.data)
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{
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if (builder->hasPointer(asset->mssSound.data))
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if (builder->hasPointer(asset->sound.data))
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{
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dest->mssSound.data = builder->getPointer(asset->mssSound.data);
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dest->sound.data = builder->getPointer(asset->sound.data);
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}
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else
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{
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builder->storePointer(asset->mssSound.data);
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builder->storePointer(asset->sound.data);
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buffer->saveArray(asset->mssSound.data, asset->mssSound.size);
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Utils::Stream::ClearPointer(&dest->mssSound.data);
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buffer->saveArray(asset->sound.data, asset->sound.info.data_len);
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Utils::Stream::ClearPointer(&dest->sound.data);
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}
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}
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@ -7,6 +7,7 @@ namespace Assets
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public:
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOADED_SOUND; };
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virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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};
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}
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@ -193,18 +193,31 @@ namespace Game
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vec2_t knots[16];
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};
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struct MssSound
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struct _AILSOUNDINFO
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{
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char unknown1[8];
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int size;
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char unknown2[22];
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char *data; // size = soundSize
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int format;
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const void *data_ptr;
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unsigned int data_len;
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unsigned int rate;
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int bits;
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int channels;
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unsigned int samples;
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unsigned int block_size;
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const void *initial_ptr;
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};
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/* 526 */
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struct MssSound
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{
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_AILSOUNDINFO info;
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char *data;
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};
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/* 527 */
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struct LoadedSound
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{
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const char *name;
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MssSound mssSound;
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MssSound sound;
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};
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union SoundData
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