[LoadedSounds] Added RektInator's wav file loader for loaded sounds

This commit is contained in:
TheApadayo 2017-02-12 15:19:04 -05:00
parent 56f0897ac1
commit 78826adeab
3 changed files with 116 additions and 12 deletions

View File

@ -2,6 +2,96 @@
namespace Assets namespace Assets
{ {
void ILoadedSound::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
{
Components::FileSystem::File soundFile(Utils::String::VA("sounds/%s", name.data()));
if (!soundFile.exists()) {
header->loadSnd = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).loadSnd;
}
Game::LoadedSound* sound = builder->getAllocator()->allocate<Game::LoadedSound>();
if (!sound)
{
Components::Logger::Print("Error allocating memory for sound structure!\n");
return;
}
static Game::LoadedSound* reference = nullptr;
if (!reference)
reference = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOADED_SOUND, "weapons/c4_detpack/c4_drop_dirt1.wav").loadSnd;
memcpy(sound, reference, sizeof(Game::LoadedSound));
sound->sound.data = nullptr;
Utils::Stream::Reader reader(builder->getAllocator(), soundFile.getBuffer());
unsigned int chunkIDBuffer = reader.read<unsigned int>();
if (chunkIDBuffer != 0x46464952) // RIFF
{
Components::Logger::Error(0, "Reading sound '%s' failed, header is invalid!", name.data());
}
unsigned int chunkSize = reader.read<unsigned int>();
unsigned int format = reader.read<unsigned int>();
if (format != 0x45564157) // WAVE
{
Components::Logger::Error(0, "Reading sound '%s' failed, header is invalid!", name.data());
}
while (!sound->sound.data && !reader.end())
{
chunkIDBuffer = reader.read<unsigned int>();
chunkSize = reader.read<unsigned int>();
switch (chunkIDBuffer)
{
case 0x20746D66: // fmt
if (chunkSize >= 16)
{
sound->sound.info.format = reader.read<short>();
if (sound->sound.info.format != 1 && sound->sound.info.format != 17)
{
Components::Logger::Error(0, "Reading sound '%s' failed, invalid format!", name.data());
}
sound->sound.info.channels = reader.read<short>();
sound->sound.info.samples = reader.read<int>();
sound->sound.info.rate = reader.read<int>();
sound->sound.info.block_size = reader.read<short>();
sound->sound.info.bits = reader.read<short>();
// skip any extra parameters
if (chunkSize > 16)
{
reader.seek(chunkSize - 16);
}
}
break;
case 0x61746164: // data
sound->sound.info.data_len = chunkSize;
sound->sound.data = reader.readArray<char>(chunkSize);
break;
default:
if (chunkSize > 0)
{
reader.seek(chunkSize);
}
break;
}
}
if (!sound->sound.info.data_ptr)
{
Components::Logger::Error(0, "Reading sound '%s' failed, invalid format!", name.data());
}
sound->name = _strdup(name.c_str());
header->loadSnd = sound;
}
void ILoadedSound::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) void ILoadedSound::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{ {
AssertSize(Game::LoadedSound, 44); AssertSize(Game::LoadedSound, 44);
@ -22,18 +112,18 @@ namespace Assets
{ {
buffer->pushBlock(Game::XFILE_BLOCK_TEMP); buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
if (asset->mssSound.data) if (asset->sound.data)
{ {
if (builder->hasPointer(asset->mssSound.data)) if (builder->hasPointer(asset->sound.data))
{ {
dest->mssSound.data = builder->getPointer(asset->mssSound.data); dest->sound.data = builder->getPointer(asset->sound.data);
} }
else else
{ {
builder->storePointer(asset->mssSound.data); builder->storePointer(asset->sound.data);
buffer->saveArray(asset->mssSound.data, asset->mssSound.size); buffer->saveArray(asset->sound.data, asset->sound.info.data_len);
Utils::Stream::ClearPointer(&dest->mssSound.data); Utils::Stream::ClearPointer(&dest->sound.data);
} }
} }

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@ -7,6 +7,7 @@ namespace Assets
public: public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOADED_SOUND; }; virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOADED_SOUND; };
virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
}; };
} }

View File

@ -193,18 +193,31 @@ namespace Game
vec2_t knots[16]; vec2_t knots[16];
}; };
struct MssSound struct _AILSOUNDINFO
{ {
char unknown1[8]; int format;
int size; const void *data_ptr;
char unknown2[22]; unsigned int data_len;
char *data; // size = soundSize unsigned int rate;
int bits;
int channels;
unsigned int samples;
unsigned int block_size;
const void *initial_ptr;
}; };
/* 526 */
struct MssSound
{
_AILSOUNDINFO info;
char *data;
};
/* 527 */
struct LoadedSound struct LoadedSound
{ {
const char *name; const char *name;
MssSound mssSound; MssSound sound;
}; };
union SoundData union SoundData