RCon hotfix to prevent listen servers from being stuck on Awaiting challenge...

This commit is contained in:
Louvenarde 2021-07-17 09:49:58 +02:00
parent f534a09e35
commit 781fb5b4f7
2 changed files with 2 additions and 2 deletions

View File

@ -121,7 +121,7 @@ namespace Components
}
bool Network::Address::isValid()
{
return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP && this->address.ip.full != 0);
return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP);
}
void Network::Handle(const std::string& packet, Utils::Slot<Network::Callback> callback)
{

View File

@ -29,7 +29,7 @@ namespace Components
if (!RCon::Password.empty())
{
Network::Address target(addr);
if (!target.isValid())
if (!target.isValid() || target.getIP().full == 0)
{
target = Party::Target();
}