Optimize serverlist.

This commit is contained in:
momo5502 2015-12-28 15:46:08 +01:00
parent b6ee7e3ea8
commit 7804e693c2
2 changed files with 84 additions and 20 deletions

View File

@ -71,27 +71,26 @@ namespace Components
ServerList::RefreshContainer.Servers.clear(); ServerList::RefreshContainer.Servers.clear();
ServerList::RefreshContainer.Mutex.unlock(); ServerList::RefreshContainer.Mutex.unlock();
ServerList::RefreshContainer.SendCount = 0;
ServerList::RefreshContainer.SentCount = 0;
int masterPort = Dvar::Var("masterPort").Get<int>(); int masterPort = Dvar::Var("masterPort").Get<int>();
const char* masterServerName = Dvar::Var("masterServerName").Get<const char*>(); const char* masterServerName = Dvar::Var("masterServerName").Get<const char*>();
ServerList::RefreshContainer.Host = Network::Address(Utils::VA("%s:%u", masterServerName, masterPort)); ServerList::RefreshContainer.Host = Network::Address(Utils::VA("%s:%u", masterServerName, masterPort));
ServerList::RefreshContainer.AwaitingList = true; //Network::Send(ServerList::RefreshContainer.Host, "getservers IW4 145 full empty");
Network::Send(ServerList::RefreshContainer.Host, "getservers 0 full empty\n");
Network::Send(ServerList::RefreshContainer.Host, "getservers IW4 145 full empty");
} }
void ServerList::Insert(Network::Address address, Utils::InfoString info) void ServerList::Insert(Network::Address address, Utils::InfoString info)
{ {
// Do not enter any new servers, if we are awaiting a new list from the master
if (ServerList::RefreshContainer.AwaitingList) return;
ServerList::RefreshContainer.Mutex.lock(); ServerList::RefreshContainer.Mutex.lock();
for (auto i = ServerList::RefreshContainer.Servers.begin(); i != ServerList::RefreshContainer.Servers.end(); i++) for (auto i = ServerList::RefreshContainer.Servers.begin(); i != ServerList::RefreshContainer.Servers.end(); i++)
{ {
// Our desired server // Our desired server
if (i->Target == address) if (i->Target == address && i->Sent)
{ {
// Challenge did not match // Challenge did not match
if (i->Challenge != info.Get("challenge")) if (i->Challenge != info.Get("challenge"))
@ -115,6 +114,16 @@ namespace Components
server.Ping = (Game::Com_Milliseconds() - i->SendTime); server.Ping = (Game::Com_Milliseconds() - i->SendTime);
server.Addr = address; server.Addr = address;
// Check if already inserted and remove
for (auto j = ServerList::OnlineList.begin(); j != ServerList::OnlineList.end(); j++)
{
if (j->Addr == address)
{
ServerList::OnlineList.erase(j);
break;
}
}
ServerList::OnlineList.push_back(server); ServerList::OnlineList.push_back(server);
ServerList::RefreshContainer.Servers.erase(i); ServerList::RefreshContainer.Servers.erase(i);
@ -123,6 +132,40 @@ namespace Components
} }
} }
Logger::Print("Current server count: %d\n", ServerList::OnlineList.size());
ServerList::RefreshContainer.Mutex.unlock();
}
void ServerList::Frame()
{
ServerList::RefreshContainer.Mutex.lock();
// Send requests to 10 servers each frame
int SendServers = 10;
for (unsigned int i = 0; i < ServerList::RefreshContainer.Servers.size(); i++)
{
ServerList::Container::ServerContainer* server = &ServerList::RefreshContainer.Servers[i];
if (server->Sent) continue;
// Found server we can send a request to
server->Sent = true;
SendServers--;
server->SendTime = Game::Com_Milliseconds();
server->Challenge = Utils::VA("%d", server->SendTime);
ServerList::RefreshContainer.SentCount++;
Network::Send(server->Target, Utils::VA("getinfo %s\n", server->Challenge.data()));
// Display in the menu, like in COD4
//Logger::Print("Sent %d/%d\n", ServerList::RefreshContainer.SentCount, ServerList::RefreshContainer.SendCount);
if (SendServers <= 0) break;
}
ServerList::RefreshContainer.Mutex.unlock(); ServerList::RefreshContainer.Mutex.unlock();
} }
@ -132,14 +175,19 @@ namespace Components
Network::Handle("getServersResponse", [] (Network::Address address, std::string data) Network::Handle("getServersResponse", [] (Network::Address address, std::string data)
{ {
if (!ServerList::RefreshContainer.AwaitingList) return; // Only parse if we are awaiting a list
if (ServerList::RefreshContainer.Host != address) return; // Only parse from host we sent to if (ServerList::RefreshContainer.Host != address) return; // Only parse from host we sent to
ServerList::RefreshContainer.AwaitingList = false;
ServerList::RefreshContainer.Mutex.lock(); ServerList::RefreshContainer.Mutex.lock();
ServerList::MasterEntry* entry = (ServerList::MasterEntry*)data.data(); int offset = 0;
ServerList::MasterEntry* entry = nullptr;
// Find first entry
do
{
entry = (ServerList::MasterEntry*)(data.data() + offset++);
}
while (!entry->HasSeparator() && !entry->IsEndToken());
for (int i = 0; !entry[i].IsEndToken() && entry[i].HasSeparator(); i++) for (int i = 0; !entry[i].IsEndToken() && entry[i].HasSeparator(); i++)
{ {
@ -149,14 +197,24 @@ namespace Components
serverAddr.Get()->type = Game::NA_IP; serverAddr.Get()->type = Game::NA_IP;
ServerList::Container::ServerContainer container; ServerList::Container::ServerContainer container;
container.SendTime = Game::Com_Milliseconds(); container.Sent = false;
container.Challenge = Utils::VA("%d", container.SendTime);
container.Sent = true;
container.Target = serverAddr; container.Target = serverAddr;
ServerList::RefreshContainer.Servers.push_back(container); bool alreadyInserted = false;
for (auto &server : ServerList::RefreshContainer.Servers)
{
if (server.Target == container.Target)
{
alreadyInserted = true;
break;
}
}
Network::Send(container.Target, Utils::VA("getinfo %s\n", container.Challenge.data())); if (!alreadyInserted)
{
ServerList::RefreshContainer.Servers.push_back(container);
ServerList::RefreshContainer.SendCount++;
}
} }
Logger::Print("Parsed %d servers from master\n", ServerList::RefreshContainer.Servers.size()); Logger::Print("Parsed %d servers from master\n", ServerList::RefreshContainer.Servers.size());
@ -165,7 +223,7 @@ namespace Components
}); });
// Set default masterServerName + port and save it // Set default masterServerName + port and save it
Utils::Hook::Set<const char*>(0x60AD92, "localhost"); //Utils::Hook::Set<const char*>(0x60AD92, "localhost");
Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_FLAG_SAVED); // masterServerName Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_FLAG_SAVED); // masterServerName
Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_FLAG_SAVED); // masterPort Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_FLAG_SAVED); // masterPort
@ -185,6 +243,9 @@ namespace Components
{ {
Logger::Print("Server list sorting by token: %d\n", token.Get<int>()); Logger::Print("Server list sorting by token: %d\n", token.Get<int>());
}); });
// Add frame callback
Renderer::OnFrame(ServerList::Frame);
} }
ServerList::~ServerList() ServerList::~ServerList()

View File

@ -49,8 +49,8 @@ namespace Components
bool IsEndToken() bool IsEndToken()
{ {
// End of transmission token // End of transmission or file token
return (Token[0] == 'E' && Token[1] == 'O' && Token[2] == 'T'); return (Token[0] == 'E' && Token[1] == 'O' && (Token[2] == 'T' || Token[2] == 'F'));
} }
bool HasSeparator() bool HasSeparator()
@ -70,7 +70,8 @@ namespace Components
Network::Address Target; Network::Address Target;
}; };
bool AwaitingList; int SentCount;
int SendCount;
Network::Address Host; Network::Address Host;
std::vector<ServerContainer> Servers; std::vector<ServerContainer> Servers;
std::mutex Mutex; std::mutex Mutex;
@ -80,6 +81,8 @@ namespace Components
static const char* GetServerText(int index, int column); static const char* GetServerText(int index, int column);
static void SelectServer(int index); static void SelectServer(int index);
static void Frame();
static unsigned int CurrentServer; static unsigned int CurrentServer;
static Container RefreshContainer; static Container RefreshContainer;
static std::vector<ServerInfo> OnlineList; static std::vector<ServerInfo> OnlineList;