make dedi patch work on client as well
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5d26af4a28
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7794a12b95
@ -635,11 +635,11 @@ namespace Components
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const auto developer = Dvar::Var("developer").get<int>();
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const auto developer = Dvar::Var("developer").get<int>();
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const auto developer_script = Dvar::Var("developer_script").get<bool>();
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const auto developer_script = Dvar::Var("developer_script").get<bool>();
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if (developer > 0 && Dedicated::IsEnabled())
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if (developer > 0)
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Utils::Hook::Set<BYTE>(0x48D8C7, 0x75);
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Utils::Hook::Set<BYTE>(0x48D8C7, 0x75);
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// Seems to always be false, if set to true
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// Seems to always be false, if set to true
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// it will call RuntimeErrorInternal
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// it will not call Com_Error (Useful for debugging)
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if (developer_script)
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if (developer_script)
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Game::scrVmPub->debugCode = true;
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Game::scrVmPub->debugCode = true;
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});
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});
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