make dedi patch work on client as well

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FutureRave 2022-01-16 14:08:52 +00:00
parent 5d26af4a28
commit 7794a12b95
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@ -635,11 +635,11 @@ namespace Components
const auto developer = Dvar::Var("developer").get<int>(); const auto developer = Dvar::Var("developer").get<int>();
const auto developer_script = Dvar::Var("developer_script").get<bool>(); const auto developer_script = Dvar::Var("developer_script").get<bool>();
if (developer > 0 && Dedicated::IsEnabled()) if (developer > 0)
Utils::Hook::Set<BYTE>(0x48D8C7, 0x75); Utils::Hook::Set<BYTE>(0x48D8C7, 0x75);
// Seems to always be false, if set to true // Seems to always be false, if set to true
// it will call RuntimeErrorInternal // it will not call Com_Error (Useful for debugging)
if (developer_script) if (developer_script)
Game::scrVmPub->debugCode = true; Game::scrVmPub->debugCode = true;
}); });