Merge pull request #819 from diamante0018/develop

[PlayerMovement]: Update dvar name to avoid confusion
This commit is contained in:
Edo 2023-03-08 21:51:31 +00:00 committed by GitHub
commit 7683537f62
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 4 additions and 4 deletions

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@ -15,7 +15,7 @@ namespace Components
const Game::dvar_t* PlayerMovement::PlayerSpectateSpeedScale;
const Game::dvar_t* PlayerMovement::BGBounces;
const Game::dvar_t* PlayerMovement::BGBouncesAllAngles;
const Game::dvar_t* PlayerMovement::BGBunnyHopSlowdown;
const Game::dvar_t* PlayerMovement::BGDisableLandingSlowdown;
const Game::dvar_t* PlayerMovement::BGBunnyHopAuto;
const Game::dvar_t* PlayerMovement::PlayerDuckedSpeedScale;
const Game::dvar_t* PlayerMovement::PlayerProneSpeedScale;
@ -221,7 +221,7 @@ namespace Components
void PlayerMovement::PM_CrashLand_Stub(const float* v, float scale, const float* result)
{
if (!BGBunnyHopSlowdown->current.enabled)
if (!BGDisableLandingSlowdown->current.enabled)
{
Utils::Hook::Call<void(const float*, float, const float*)>(0x4C12B0)(v, scale, result);
}
@ -291,7 +291,7 @@ namespace Components
3.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
"The speed at which noclip camera moves");
BGBunnyHopSlowdown = Game::Dvar_RegisterBool("bg_bunnyHopSlowdown",
BGDisableLandingSlowdown = Game::Dvar_RegisterBool("bg_disableLandingSlowdown",
false, Game::DVAR_CODINFO, "Toggle landing slowdown");
BGBunnyHopAuto = Game::Dvar_RegisterBool("bg_bunnyHopAuto",

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@ -23,7 +23,7 @@ namespace Components
static const Game::dvar_t* PlayerSpectateSpeedScale;
static const Game::dvar_t* BGBounces;
static const Game::dvar_t* BGBouncesAllAngles;
static const Game::dvar_t* BGBunnyHopSlowdown;
static const Game::dvar_t* BGDisableLandingSlowdown;
static const Game::dvar_t* BGBunnyHopAuto;
static const Game::dvar_t* PlayerDuckedSpeedScale;
static const Game::dvar_t* PlayerProneSpeedScale;