add revision number
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@ -25,8 +25,8 @@ namespace Components
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// External console
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Utils::Hook::Nop(0x60BB58, 11);
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// Console '%s: %s> ' string - TODO: add buildnumber here
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Utils::Hook::Set<char*>(0x5A44B4, "IW4x: r123> ");
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// Console '%s: %s> ' string
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Utils::Hook::Set<char*>(0x5A44B4, "IW4x: r" REVISION_STR "> ");
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// Internal console
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Utils::Hook(0x4F690C, Console::ToggleConsole, HOOK_CALL).Install()->Quick();
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@ -72,17 +72,17 @@ namespace Components
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// fs_basegame
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Utils::Hook::Set<char*>(0x6431D1, "data");
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// UI version string - TODO: add buildnumber here
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Utils::Hook::Set<char*>(0x43F73B, "iw4x IW4x: r123");
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// UI version string
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Utils::Hook::Set<char*>(0x43F73B, "iw4x IW4x: r" REVISION_STR);
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// console version string
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Utils::Hook::Set<char*>(0x4B12BB, "iw4x IW4x r123 (built " __DATE__ " " __TIME__ ")");
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Utils::Hook::Set<char*>(0x4B12BB, "iw4x IW4x r" REVISION_STR " (built " __DATE__ " " __TIME__ ")");
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// version string
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Utils::Hook::Set<char*>(0x60BD56, "iw4x.IW4x (r123)");
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Utils::Hook::Set<char*>(0x60BD56, "iw4x IW4x (r" REVISION_STR ")");
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// console title
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Utils::Hook::Set<char*>(0x4289E8, "iw4x IW4x (r123): Console");
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Utils::Hook::Set<char*>(0x4289E8, "iw4x IW4x (r" REVISION_STR "): Console");
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// window title
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Utils::Hook::Set<char*>(0x5076A0, "iw4x IW4x: Multiplayer");
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@ -91,7 +91,7 @@ namespace Components
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Utils::Hook::Set<char*>(0x4D378B, "IW4Host");
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// shortversion
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Utils::Hook::Set<char*>(0x60BD91, "4.2.123");
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Utils::Hook::Set<char*>(0x60BD91, VERSION_STR);
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// console logo
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Utils::Hook::Set<char*>(0x428A66, "data/images/logo.bmp");
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@ -36,3 +36,11 @@
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#pragma comment(lib, "Winmm.lib")
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#pragma comment(lib, "Crypt32.lib")
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#pragma comment(lib, "Ws2_32.lib")
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// Revision number
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#define STRINGIZE_(x) #x
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#define STRINGIZE(x) STRINGIZE_(x)
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#define REVISION_STR STRINGIZE(REVISION)
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#define VERSION 4,2,REVISION
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#define VERSION_STR "4.2." REVISION_STR
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