[FastFiles] Introduce a new IW4x zone format
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@ -54,6 +54,7 @@ namespace Game
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DB_IsXAssetDefault_t DB_IsXAssetDefault = (DB_IsXAssetDefault_t)0x48E6A0;
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DB_LoadXAssets_t DB_LoadXAssets = (DB_LoadXAssets_t)0x4E5930;
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DB_LoadXFileData_t DB_LoadXFileData = (DB_LoadXFileData_t)0x445460;
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DB_ReadXFile_t DB_ReadXFile = (DB_ReadXFile_t)0x445460;
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DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed = (DB_ReadXFileUncompressed_t)0x4705E0;
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DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers = (DB_ReleaseXAssetHandler_t*)0x799AB8;
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DB_XModelSurfsFixup_t DB_XModelSurfsFixup = (DB_XModelSurfsFixup_t)0x5BAC50;
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@ -132,6 +132,9 @@ namespace Game
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typedef void(__cdecl * DB_ReadXFileUncompressed_t)(void* buffer, int size);
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extern DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed;
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typedef void(__cdecl * DB_ReadXFile_t)(void* buffer, int size);
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extern DB_ReadXFile_t DB_ReadXFile;
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typedef void(__cdecl * DB_ReleaseXAssetHandler_t)(XAssetHeader header);
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extern DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers;
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