[ZoneBuilder] Fix command execution
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02741fff00
commit
72efac3a3a
@ -877,16 +877,8 @@ namespace Components
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// and don't spawn into a shell because why not?
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// and don't spawn into a shell because why not?
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if (Flags::HasFlag("stdout"))
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if (Flags::HasFlag("stdout"))
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{
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{
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int numArgs;
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Utils::Hook::Call<void(const char*)>(0x464A90)(GetCommandLineA()); // Com_ParseCommandLine
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &numArgs);
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Utils::Hook::Call<void()>(0x60C3D0)(); // Com_AddStartupCommands
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for (int i = 0; i < numArgs; ++i)
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{
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std::wstring arg(argv[i]);
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if (arg[0] == L'+')
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{
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Game::Cbuf_AddText(0, Utils::String::VA("%s\n", std::string(++arg.begin(), arg.end()).c_str()));
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}
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}
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Utils::Hook::Call<void()>(0x440EC0)(); // DB_Update
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Utils::Hook::Call<void()>(0x440EC0)(); // DB_Update
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Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
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Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
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@ -896,7 +888,7 @@ namespace Components
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}
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}
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// now run main loop until quit
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// now run main loop until quit
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while (1)
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while (true)
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{
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{
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Utils::Hook::Call<void()>(0x440EC0)(); // DB_Update
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Utils::Hook::Call<void()>(0x440EC0)(); // DB_Update
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Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
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Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
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@ -919,7 +911,7 @@ namespace Components
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va_list args;
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va_list args;
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va_start(args, format);
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va_start(args, format);
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vsnprintf_s(buffer, 256, format, args);
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vsnprintf_s(buffer, 256, format, args);
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MessageBoxA(NULL, buffer, "Error!", MB_OK | MB_ICONERROR);
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MessageBoxA(nullptr, buffer, "Error!", MB_OK | MB_ICONERROR);
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va_end(args);
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va_end(args);
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if (!level) ZoneBuilder::Quit();
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if (!level) ZoneBuilder::Quit();
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@ -995,6 +987,23 @@ namespace Components
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Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
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Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
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Utils::Hook::Set<DWORD>(0x64A057, 0x38400000);
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Utils::Hook::Set<DWORD>(0x64A057, 0x38400000);
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// change fs_game domain func
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Utils::Hook::Set<int(*)(Game::dvar_t*, Game::dvar_value_t)>(0x643203, [](Game::dvar_t* dvar, Game::dvar_value_t value)
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{
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int result = Utils::Hook::Call<int(Game::dvar_t*, Game::dvar_value_t)>(0x642FC0)(dvar, value);
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if(result)
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{
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if(std::string(value.string) != dvar->current.string)
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{
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dvar->current.string = value.string;
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Game::FS_Restart(0, 0);
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}
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}
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return result;
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});
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// set new entry point
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// set new entry point
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Utils::Hook(0x4513DA, ZoneBuilder::EntryPoint, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4513DA, ZoneBuilder::EntryPoint, HOOK_JUMP).install()->quick();
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