AntiCheat refactoring part 1
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@ -24,30 +24,6 @@ namespace Components
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static int FxEffectIndex;
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static char* FxEffectStrings[64];
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static Utils::Hook LoadFxElemDefHook;
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static Utils::Hook LoadFxElemDefArrayHook;
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static Utils::Hook LoadXModelLodInfoHook;
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static Utils::Hook LoadXModelHook;
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static Utils::Hook LoadXSurfaceArrayHook;
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static Utils::Hook LoadGameWorldSpHook;
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static Utils::Hook LoadPathDataHook;
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static Utils::Hook LoadVehicleDefHook;
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static Utils::Hook Loadsnd_alias_tArrayHook;
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static Utils::Hook LoadLoadedSoundHook;
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static Utils::Hook LoadmenuDef_tHook;
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static Utils::Hook LoadFxEffectDefHook;
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static Utils::Hook LoadMaterialShaderArgumentArrayHook;
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static Utils::Hook LoadStructuredDataStructPropertyArrayHook;
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static Utils::Hook LoadPathDataTailHook;
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static Utils::Hook LoadWeaponAttachHook;
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static Utils::Hook LoadWeaponCompleteDefHook;
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static Utils::Hook LoadGfxImageHook;
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static Utils::Hook LoadXAssetHook;
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static Utils::Hook LoadMaterialTechniqueHook;
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static Utils::Hook LoadMaterialHook;
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static Utils::Hook LoadGfxWorldHook;
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static Utils::Hook Loadsunflare_tHook;
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static void LoadFxElemDefArrayStub(bool atStreamStart);
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static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
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@ -55,10 +31,10 @@ namespace Components
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static void LoadXModelLodInfoStub();
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static bool LoadXModel(bool atStreamStart, char* xmodel, int size);
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static bool LoadXSurfaceArray(bool atStreamStart, char* buffer, int size);
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static bool LoadGameWorldSp(bool atStreamStart, char* buffer);
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static bool LoadVehicleDef(bool atStreamStart, char* buffer);
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static bool LoadGameWorldSp(bool atStreamStart, char* buffer, int size);
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static bool LoadVehicleDef(bool atStreamStart, char* buffer, int size);
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static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
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static bool LoadLoadedSound(bool atStreamStart, char* buffer);
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static bool LoadLoadedSound(bool atStreamStart, char* buffer, int size);
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static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
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static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
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