[Script] Remove builtin God, demigod, notarget
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13d1c23b99
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@ -26,11 +26,11 @@ namespace Components
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return true;
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}
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void ClientCommand::Add(const char* name, std::function<void(Game::gentity_s*, Command::ServerParams*)> callback)
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void ClientCommand::Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback)
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{
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const auto command = Utils::String::ToLower(name);
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ClientCommand::HandlersSV[command] = std::move(callback);
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ClientCommand::HandlersSV[command] = callback;
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}
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void ClientCommand::ClientCommandStub(const int clientNum)
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@ -52,7 +52,7 @@ namespace Components
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return;
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}
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Utils::Hook::Call<void(const int)>(0x416790)(clientNum);
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Utils::Hook::Call<void(int)>(0x416790)(clientNum);
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}
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void ClientCommand::AddCheatCommands()
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@ -351,69 +351,6 @@ namespace Components
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void ClientCommand::AddScriptFunctions()
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{
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Script::AddMethod("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
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{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1)
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{
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if (Game::Scr_GetInt(0))
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{
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ent->flags |= Game::FL_GODMODE;
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}
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else
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{
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ent->flags &= ~Game::FL_GODMODE;
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}
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}
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else
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{
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ent->flags ^= Game::FL_GODMODE;
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}
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});
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Script::AddMethod("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
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{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1)
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{
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if (Game::Scr_GetInt(0))
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{
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ent->flags |= Game::FL_DEMI_GODMODE;
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}
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else
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{
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ent->flags &= ~Game::FL_DEMI_GODMODE;
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}
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}
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else
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{
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ent->flags ^= Game::FL_DEMI_GODMODE;
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}
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});
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Script::AddMethod("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
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{
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auto* ent = Game::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1)
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{
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if (Game::Scr_GetInt(0))
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{
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ent->flags |= Game::FL_NOTARGET;
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}
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else
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{
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ent->flags &= ~Game::FL_NOTARGET;
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}
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}
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else
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{
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ent->flags ^= Game::FL_NOTARGET;
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}
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});
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Script::AddFunction("DropAllBots", [] // gsc: DropAllBots();
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{
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Game::SV_DropAllBots();
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@ -7,13 +7,13 @@ namespace Components
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public:
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ClientCommand();
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static void Add(const char* name, std::function<void(Game::gentity_s*, Command::ServerParams*)> callback);
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static void Add(const char* name, const std::function<void(Game::gentity_s*, Command::ServerParams*)>& callback);
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static bool CheatsOk(const Game::gentity_s* ent);
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private:
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static std::unordered_map<std::string, std::function<void(Game::gentity_s*, Command::ServerParams*)>> HandlersSV;
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static void ClientCommandStub(const int clientNum);
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static void ClientCommandStub(int clientNum);
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static void AddCheatCommands();
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static void AddDevelopmentCommands();
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static void AddScriptFunctions();
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@ -296,7 +296,7 @@ namespace Game
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CON_BUILTIN_CHANNEL_COUNT,
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};
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enum entityFlag
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enum
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{
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FL_GODMODE = 0x1,
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FL_DEMI_GODMODE = 0x2,
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