diff --git a/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp b/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp index c9b6fc8e..b3ea1162 100644 --- a/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp +++ b/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp @@ -20,7 +20,7 @@ namespace Assets void ImenuDef_t::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) { - Game::menuDef_t *asset = header.menu; + auto* asset = header.menu; if (asset->window.background) { @@ -59,14 +59,14 @@ namespace Assets buffer->align(Utils::Stream::ALIGN_4); - Game::ExpressionSupportingData *dest = buffer->dest(); + auto* dest = buffer->dest(); buffer->save(asset); if (asset->uifunctions.functions) { buffer->align(Utils::Stream::ALIGN_4); - Game::Statement_s **destStatement = buffer->dest(); + auto** destStatement = buffer->dest(); buffer->saveArray(asset->uifunctions.functions, asset->uifunctions.totalFunctions); for (int i = 0; i < asset->uifunctions.totalFunctions; ++i) @@ -87,17 +87,17 @@ namespace Assets { buffer->align(Utils::Stream::ALIGN_4); - Game::StaticDvar **destStaticDvars = buffer->dest(); + auto** destStaticDvars = buffer->dest(); buffer->saveArray(asset->staticDvarList.staticDvars, asset->staticDvarList.numStaticDvars); - for (int i = 0; i < asset->staticDvarList.numStaticDvars; ++i) + for (auto i = 0; i < asset->staticDvarList.numStaticDvars; ++i) { if (asset->staticDvarList.staticDvars[i]) { Utils::Stream::ClearPointer(&destStaticDvars[i]); buffer->align(Utils::Stream::ALIGN_4); - Game::StaticDvar *destStaticDvar = buffer->dest(); + auto* destStaticDvar = buffer->dest(); buffer->save(asset->staticDvarList.staticDvars[i]); if (asset->staticDvarList.staticDvars[i]->dvarName) @@ -115,7 +115,7 @@ namespace Assets { buffer->align(Utils::Stream::ALIGN_4); - const char **destuiStrings = buffer->dest(); + const auto** destUIStrings = buffer->dest(); buffer->saveArray(asset->uiStrings.strings, asset->uiStrings.totalStrings); for (int i = 0; i < asset->uiStrings.totalStrings; ++i) @@ -123,7 +123,7 @@ namespace Assets if (asset->uiStrings.strings[i]) { buffer->saveString(asset->uiStrings.strings[i]); - Utils::Stream::ClearPointer(&destuiStrings[i]); + Utils::Stream::ClearPointer(&destUIStrings[i]); } } } @@ -143,7 +143,7 @@ namespace Assets #endif // Write header data - Game::Statement_s *dest = buffer->dest(); + auto* dest = buffer->dest(); buffer->save(asset); // Write statement entries @@ -155,7 +155,7 @@ namespace Assets buffer->align(Utils::Stream::ALIGN_4); // Write entries - Game::expressionEntry *destEntries = buffer->dest(); + auto* destEntries = buffer->dest(); buffer->save(asset->entries, sizeof(Game::expressionEntry), asset->numEntries); // Loop through entries @@ -222,7 +222,7 @@ namespace Assets #endif // Write header data - Game::MenuEventHandlerSet *destset = buffer->dest(); + auto* destset = buffer->dest(); buffer->save(asset); // Event handlers @@ -234,7 +234,7 @@ namespace Assets buffer->save(asset->eventHandlers, sizeof(Game::MenuEventHandler*), asset->eventHandlerCount); // Loop through eventHandlers - for (int i = 0; i < asset->eventHandlerCount; ++i) + for (auto i = 0; i < asset->eventHandlerCount; ++i) { if (asset->eventHandlers[i]) { @@ -244,7 +244,7 @@ namespace Assets #endif // Write menu event handler - Game::MenuEventHandler *dest = buffer->dest(); + auto* dest = buffer->dest(); buffer->save(asset->eventHandlers[i]); // Write additional data based on type @@ -264,7 +264,7 @@ namespace Assets if (asset->eventHandlers[i]->eventData.conditionalScript) { buffer->align(Utils::Stream::ALIGN_4); - Game::ConditionalScript *destConditionalScript = buffer->dest(); + auto* destConditionalScript = buffer->dest(); buffer->save(asset->eventHandlers[i]->eventData.conditionalScript); // eventExpression @@ -307,7 +307,7 @@ namespace Assets buffer->align(Utils::Stream::ALIGN_4); // header data - Game::SetLocalVarData *destLocalVarData = buffer->dest(); + auto* destLocalVarData = buffer->dest(); buffer->save(asset->eventHandlers[i]->eventData.setLocalVarData); // localVarName @@ -354,7 +354,7 @@ namespace Assets while (asset) { // Write header - Game::ItemKeyHandler* dest = buffer->dest(); + auto* dest = buffer->dest(); buffer->save(asset); // MenuEventHandlerSet @@ -367,7 +367,7 @@ namespace Assets if (asset->next) { - // align every indice, besides the first one? + // align every index, besides the first one? buffer->align(Utils::Stream::ALIGN_4); } @@ -379,20 +379,20 @@ namespace Assets #endif } -#define EVENTHANDLERSET(__indice) \ - if (asset->__indice) \ +#define EVENTHANDLERSET(__index) \ + if (asset->__index) \ { \ buffer->align(Utils::Stream::ALIGN_4); \ - this->save_MenuEventHandlerSet(asset->__indice, builder); \ - Utils::Stream::ClearPointer(&dest->__indice); \ + this->save_MenuEventHandlerSet(asset->__index, builder); \ + Utils::Stream::ClearPointer(&dest->__index); \ } -#define STATEMENT(__indice) \ - if (asset->__indice) \ +#define STATEMENT(__index) \ + if (asset->__index) \ { \ buffer->align(Utils::Stream::ALIGN_4); \ - this->save_Statement_s(asset->__indice, builder); \ - Utils::Stream::ClearPointer(&dest->__indice); \ + this->save_Statement_s(asset->__index, builder); \ + Utils::Stream::ClearPointer(&dest->__index); \ } void ImenuDef_t::save_itemDefData_t(Game::itemDefData_t* asset, int type, Game::itemDef_s* dest, Components::ZoneBuilder::Zone* builder) @@ -412,7 +412,7 @@ namespace Assets if (type == 6) { buffer->align(Utils::Stream::ALIGN_4); - Game::listBoxDef_s* destlb = buffer->dest(); + auto* destlb = buffer->dest(); buffer->save(asset->listBox); if (asset->listBox->onDoubleClick) @@ -427,17 +427,7 @@ namespace Assets } } // HexRays spaghetti - else if (type != 4 - && type != 9 - && type != 16 - && type != 18 - && type != 11 - && type != 14 - && type != 10 - && type != 17 - && type != 22 - && type != 23 - && type != 0) + else if (type != 4 && type != 9 && type != 16 && type != 18 && type != 11 && type != 14 && type != 10 && type != 17 && type != 22 && type != 23 && type != 0) { switch (type) { @@ -457,7 +447,7 @@ namespace Assets break; case 12: buffer->align(Utils::Stream::ALIGN_4); - Game::multiDef_s* destdef = buffer->dest(); + auto* destdef = buffer->dest(); buffer->save(asset->multi); for (int i = 0; i < 32; ++i) @@ -500,7 +490,7 @@ namespace Assets AssertSize(Game::itemDef_s, 380); Utils::Stream* buffer = builder->getBuffer(); - Game::itemDef_s* dest = buffer->dest(); + auto* dest = buffer->dest(); #ifdef WRITE_LOGS if (asset->window.name) @@ -587,7 +577,7 @@ namespace Assets buffer->enterStruct("floatExpressions"); #endif - Game::ItemFloatExpression* destExp = buffer->dest(); + auto* destExp = buffer->dest(); buffer->saveArray(asset->floatExpressions, asset->floatExpressionCount); for (int i = 0; i < asset->floatExpressionCount; ++i) @@ -624,8 +614,8 @@ namespace Assets #endif Utils::Stream* buffer = builder->getBuffer(); - Game::menuDef_t* asset = header.menu; - Game::menuDef_t* dest = buffer->dest(); + auto* asset = header.menu; + auto* dest = buffer->dest(); buffer->save(asset); buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);