No structured data shenanigans while dumping
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parent
4badcdd008
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70f34a9319
@ -73,12 +73,12 @@ namespace Components
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// Sort alphabetically
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// Sort alphabetically
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qsort(indices, dataVector.size(), sizeof(Game::StructuredDataEnumEntry), [](void const* first, void const* second)
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qsort(indices, dataVector.size(), sizeof(Game::StructuredDataEnumEntry), [](void const* first, void const* second)
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{
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{
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const Game::StructuredDataEnumEntry* entry1 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(first);
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const Game::StructuredDataEnumEntry* entry1 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(first);
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const Game::StructuredDataEnumEntry* entry2 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(second);
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const Game::StructuredDataEnumEntry* entry2 = reinterpret_cast<const Game::StructuredDataEnumEntry*>(second);
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return std::string(entry1->string).compare(entry2->string);
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return std::string(entry1->string).compare(entry2->string);
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});
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});
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// Apply our patches
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// Apply our patches
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dataEnum->entryCount = dataVector.size();
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dataEnum->entryCount = dataVector.size();
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@ -117,7 +117,7 @@ namespace Components
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}
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}
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}
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}
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bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet *set, Game::StructuredDataBuffer *buffer, Game::StructuredDataDef *whatever)
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bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet* set, Game::StructuredDataBuffer* buffer, Game::StructuredDataDef* whatever)
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{
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{
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Game::StructuredDataDef* newDef = &set->defs[0];
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Game::StructuredDataDef* newDef = &set->defs[0];
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Game::StructuredDataDef* oldDef = &set->defs[0];
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Game::StructuredDataDef* oldDef = &set->defs[0];
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@ -164,146 +164,150 @@ namespace Components
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// TODO: Since all of the following is zonebuilder-only code, move it to IW4OF or IStructuredDataDefSet.cpp
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// TODO: Since all of the following is zonebuilder-only code, move it to IW4OF or IStructuredDataDefSet.cpp
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AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& filename, bool* /*restrict*/)
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AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& filename, bool* /*restrict*/)
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{
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// Only intercept playerdatadef loading
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if (type != Game::ASSET_TYPE_STRUCTURED_DATA_DEF || filename != "mp/playerdata.def") return;
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// Store asset
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Game::StructuredDataDefSet* data = asset.structuredDataDefSet;
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if (!data) return;
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if (data->defCount != 1)
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{
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{
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Logger::Error(Game::ERR_FATAL, "PlayerDataDefSet contains more than 1 definition!");
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if (ZoneBuilder::IsDumpingZone()) {
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return;
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}
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if (data->defs[0].version != 155)
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{
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Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
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return;
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}
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std::unordered_map<int, std::vector<std::vector<std::string>>> patchDefinitions;
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std::unordered_map<int, std::unordered_map<std::string, std::string>> otherPatchDefinitions;
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// First check if all versions are present
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for (int i = 156;; ++i)
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{
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// We're on DB thread (OnLoad) so use DB thread for FS
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FileSystem::File definition(std::format("{}/{}.json", filename, i), Game::FsThread::FS_THREAD_DATABASE);
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if (!definition.exists()) break;
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std::vector<std::vector<std::string>> enumContainer;
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std::unordered_map<std::string, std::string> otherPatches;
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nlohmann::json defData;
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try
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{
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defData = nlohmann::json::parse(definition.getBuffer());
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}
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catch (const nlohmann::json::parse_error& ex)
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "JSON Parse Error: {}\n", ex.what());
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return;
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return;
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}
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}
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if (!defData.is_object())
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// Only intercept playerdatadef loading
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if (type != Game::ASSET_TYPE_STRUCTURED_DATA_DEF || filename != "mp/playerdata.def") return;
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// Store asset
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Game::StructuredDataDefSet* data = asset.structuredDataDefSet;
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if (!data) return;
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if (data->defCount != 1)
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{
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{
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Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} is invalid!", i);
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Logger::Error(Game::ERR_FATAL, "PlayerDataDefSet contains more than 1 definition!");
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return;
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return;
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}
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}
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for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
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if (data->defs[0].version != 155)
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{
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{
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auto enumData = defData[StructuredData::EnumTranslation[pType]];
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Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!");
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return;
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}
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std::vector<std::string> entryData;
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std::unordered_map<int, std::vector<std::vector<std::string>>> patchDefinitions;
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std::unordered_map<int, std::unordered_map<std::string, std::string>> otherPatchDefinitions;
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if (enumData.is_array())
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// First check if all versions are present
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for (int i = 156;; ++i)
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{
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// We're on DB thread (OnLoad) so use DB thread for FS
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FileSystem::File definition(std::format("{}/{}.json", filename, i), Game::FsThread::FS_THREAD_DATABASE);
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if (!definition.exists()) break;
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std::vector<std::vector<std::string>> enumContainer;
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std::unordered_map<std::string, std::string> otherPatches;
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nlohmann::json defData;
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try
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{
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{
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for (const auto& rawEntry : enumData)
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defData = nlohmann::json::parse(definition.getBuffer());
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}
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catch (const nlohmann::json::parse_error& ex)
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "JSON Parse Error: {}\n", ex.what());
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return;
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}
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if (!defData.is_object())
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{
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Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} is invalid!", i);
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return;
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}
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for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
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{
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auto enumData = defData[StructuredData::EnumTranslation[pType]];
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std::vector<std::string> entryData;
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if (enumData.is_array())
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{
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{
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if (rawEntry.is_string())
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for (const auto& rawEntry : enumData)
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{
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{
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entryData.push_back(rawEntry.get<std::string>());
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if (rawEntry.is_string())
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{
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entryData.push_back(rawEntry.get<std::string>());
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}
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}
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}
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enumContainer.push_back(entryData);
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}
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auto other = defData["other"];
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if (other.is_object())
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{
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for (auto& item : other.items())
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{
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if (item.value().is_string())
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{
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otherPatches[item.key()] = item.value().get<std::string>();
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}
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}
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}
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}
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}
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}
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enumContainer.push_back(entryData);
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patchDefinitions[i] = enumContainer;
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otherPatchDefinitions[i] = otherPatches;
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}
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}
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auto other = defData["other"];
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// Nothing to patch
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if (patchDefinitions.empty()) return;
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if (other.is_object())
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// Reallocate the definition
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auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
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std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
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// Prepare the buffers
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for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
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{
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{
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for (auto& item : other.items())
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std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef);
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{
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newData[i].version = (patchDefinitions.size() - i) + 155;
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if (item.value().is_string())
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{
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// Reallocate the enum array
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otherPatches[item.key()] = item.value().get<std::string>();
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auto* newEnums = StructuredData::MemAllocator.allocateArray<Game::StructuredDataEnum>(data->defs->enumCount);
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}
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std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount);
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}
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newData[i].enums = newEnums;
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}
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}
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patchDefinitions[i] = enumContainer;
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// Apply new data
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otherPatchDefinitions[i] = otherPatches;
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data->defs = newData;
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}
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data->defCount += patchDefinitions.size();
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// Nothing to patch
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// Patch the definition
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if (patchDefinitions.empty()) return;
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for (unsigned int i = 0; i < data->defCount; ++i)
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// Reallocate the definition
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auto* newData = StructuredData::MemAllocator.allocateArray<Game::StructuredDataDef>(data->defCount + patchDefinitions.size());
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std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount);
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// Prepare the buffers
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for (unsigned int i = 0; i < patchDefinitions.size(); ++i)
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{
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std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef);
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newData[i].version = (patchDefinitions.size() - i) + 155;
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// Reallocate the enum array
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auto* newEnums = StructuredData::MemAllocator.allocateArray<Game::StructuredDataEnum>(data->defs->enumCount);
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std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount);
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newData[i].enums = newEnums;
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}
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// Apply new data
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data->defs = newData;
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data->defCount += patchDefinitions.size();
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// Patch the definition
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for (unsigned int i = 0; i < data->defCount; ++i)
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{
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// No need to patch version 155
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if (newData[i].version == 155) continue;
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if (patchDefinitions.contains(newData[i].version))
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{
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{
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auto patchData = patchDefinitions[newData[i].version];
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// No need to patch version 155
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auto otherData = otherPatchDefinitions[newData[i].version];
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if (newData[i].version == 155) continue;
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// Invalid patch data
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if (patchDefinitions.contains(newData[i].version))
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if (patchData.size() != StructuredData::PlayerDataType::COUNT)
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{
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{
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Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} wasn't parsed correctly!", newData[i].version);
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auto patchData = patchDefinitions[newData[i].version];
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continue;
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auto otherData = otherPatchDefinitions[newData[i].version];
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}
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// Apply the patch data
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// Invalid patch data
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for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
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if (patchData.size() != StructuredData::PlayerDataType::COUNT)
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{
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if (!patchData[pType].empty())
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{
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{
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StructuredData::PatchPlayerDataEnum(&newData[i], static_cast<StructuredData::PlayerDataType>(pType), patchData[pType]);
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Logger::Error(Game::ERR_FATAL, "PlayerDataDef patch for version {} wasn't parsed correctly!", newData[i].version);
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continue;
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}
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}
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}
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StructuredData::PatchAdditionalData(&newData[i], otherData);
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// Apply the patch data
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for (auto pType = 0; pType < StructuredData::PlayerDataType::COUNT; ++pType)
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{
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if (!patchData[pType].empty())
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{
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StructuredData::PatchPlayerDataEnum(&newData[i], static_cast<StructuredData::PlayerDataType>(pType), patchData[pType]);
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}
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}
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StructuredData::PatchAdditionalData(&newData[i], otherData);
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}
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}
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}
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}
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});
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});
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}
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}
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}
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}
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@ -129,6 +129,7 @@ namespace Components
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#endif
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#endif
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static bool IsEnabled();
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static bool IsEnabled();
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static bool IsDumpingZone() { return DumpingZone.length() > 0; };
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static std::string TraceZone;
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static std::string TraceZone;
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static std::vector<std::pair<Game::XAssetType, std::string>> TraceAssets;
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static std::vector<std::pair<Game::XAssetType, std::string>> TraceAssets;
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@ -142,7 +143,7 @@ namespace Components
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static iw4of::api* GetExporter();
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static iw4of::api* GetExporter();
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private:
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private:
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static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
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static int StoreTexture(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image);
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static void ReleaseTexture(Game::XAssetHeader header);
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static void ReleaseTexture(Game::XAssetHeader header);
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static std::string FindMaterialByTechnique(const std::string& name);
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static std::string FindMaterialByTechnique(const std::string& name);
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