[Deps]: Downgrade Mongoose (#874)
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2
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@ -17,7 +17,7 @@
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[submodule "deps/mongoose"]
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path = deps/mongoose
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url = https://github.com/cesanta/mongoose.git
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branch = 7.9
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branch = 7.8
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[submodule "deps/protobuf"]
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path = deps/protobuf
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url = https://github.com/google/protobuf.git
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2
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2
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@ -1 +1 @@
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Subproject commit 4236405b90e051310aadda818e21c811e404b4d8
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Subproject commit 0a265e79a67d7bfcdca27f2ccb98ccb474677ec6
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@ -14,6 +14,8 @@ namespace Components
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Dvar::Var Dedicated::SVMOTD;
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Dvar::Var Dedicated::COMLogFilter;
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const Game::dvar_t* Dedicated::com_dedicated;
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bool Dedicated::IsEnabled()
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{
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static std::optional<bool> flag;
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@ -184,8 +186,6 @@ namespace Components
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// Make sure all callbacks are handled
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Scheduler::Loop(Steam::SteamAPI_RunCallbacks, Scheduler::Pipeline::SERVER);
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SVLanOnly = Dvar::Register<bool>("sv_lanOnly", false, Game::DVAR_NONE, "Don't act as node");
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Utils::Hook(0x60BE98, InitDedicatedServer, HOOK_CALL).install()->quick();
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Utils::Hook::Set<BYTE>(0x683370, 0xC3); // steam sometimes doesn't like the server
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@ -249,6 +249,26 @@ namespace Components
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Events::OnDvarInit([]
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{
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SVMOTD = Dvar::Register<const char*>("sv_motd", "", Game::DVAR_NONE, "A custom message of the day for servers");
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SVLanOnly = Dvar::Register<bool>("sv_lanOnly", false, Game::DVAR_NONE, "Don't act as node");
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static const char* g_dedicatedEnumNames[] =
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{
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"listen server",
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"dedicated LAN server",
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"dedicated internet server",
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nullptr,
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};
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// IW5MP Dedicated Server adds another flag. That flag should not exist on this version of IW4
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com_dedicated = Game::Dvar_RegisterEnum("dedicated", g_dedicatedEnumNames, 2, Game::DVAR_ROM, "True if this is a dedicated server");
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// Dedicated only behaviour from IW5MP Dedicated Server.
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if (com_dedicated->current.integer != 1 && com_dedicated->current.integer != 2)
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{
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Game::DvarValue val;
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val.integer = 0;
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Game::Dvar_SetVariant(const_cast<Game::dvar_t*>(com_dedicated), val, Game::DVAR_SOURCE_INTERNAL);
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}
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});
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// Post initialization point
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@ -12,6 +12,8 @@ namespace Components
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static Dvar::Var SVMOTD;
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static Dvar::Var COMLogFilter;
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static const Game::dvar_t* com_dedicated;
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static bool IsEnabled();
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static bool IsRunning();
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@ -425,6 +425,7 @@ namespace Components
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info["status"] = status.to_json();
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info["host"] = host.to_json();
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info["map_rotation"] = MapRotation::to_json();
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info["dedicated"] = Dedicated::com_dedicated->current.value;
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std::vector<nlohmann::json> players;
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@ -97,7 +97,7 @@ namespace Game
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const dvar_t** ip = reinterpret_cast<const dvar_t**>(0x64A1DF8);
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const dvar_t** port = reinterpret_cast<const dvar_t**>(0x64A3004);
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__declspec(naked) void Dvar_SetVariant(dvar_t*, DvarValue, DvarSetSource)
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__declspec(naked) void Dvar_SetVariant(dvar_t* /*dvar*/, DvarValue /*value*/, DvarSetSource /*source*/)
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{
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static DWORD Dvar_SetVariant_t = 0x647400;
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@ -149,6 +149,6 @@ namespace Game
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extern const dvar_t** ip;
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extern const dvar_t** port;
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extern void Dvar_SetVariant(dvar_t* var, DvarValue value, DvarSetSource source);
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extern void Dvar_SetVariant(dvar_t* dvar, DvarValue value, DvarSetSource source);
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extern void Dvar_SetFromStringFromSource(const dvar_t* dvar, const char* string, DvarSetSource source);
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}
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