[IMapEnts] Use IW4C if available
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@ -15,6 +15,10 @@ namespace Assets
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Game::MapEnts* orgEnts = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).mapEnts;
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Game::MapEnts* orgEnts = Components::AssetHandler::FindOriginalAsset(this->getType(), name.data()).mapEnts;
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// TODO: Get rid of that
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// TODO: Get rid of that
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if (!orgEnts)
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{
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orgEnts = Components::AssetHandler::FindOriginalAsset(Game::XAssetType::ASSET_TYPE_MAP_ENTS, "maps/iw4_credits.d3dbsp").mapEnts;
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if (!orgEnts)
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if (!orgEnts)
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{
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{
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Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_MAP_ENTS, [](Game::XAssetHeader header, void* mapEnts)
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Game::DB_EnumXAssets(Game::XAssetType::ASSET_TYPE_MAP_ENTS, [](Game::XAssetHeader header, void* mapEnts)
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@ -25,6 +29,7 @@ namespace Assets
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}
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}
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}, &orgEnts, false);
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}, &orgEnts, false);
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}
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}
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}
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if (orgEnts)
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if (orgEnts)
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{
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{
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