Add binding commands to keys for controllers
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@ -206,11 +206,48 @@ namespace Game
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};
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#pragma pack(pop)
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enum KeyCatch_t
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{
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KEYCATCH_CONSOLE = 0x1,
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KEYCATCH_UNKNOWN2 = 0x2,
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KEYCATCH_UNKNOWN4 = 0x4,
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KEYCATCH_LOCATION_SELECTION = 0x8,
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KEYCATCH_UI = 0x10,
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KEYCATCH_CHAT = 0x20,
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KEYCATCH_UNKNOWN40 = 0x40,
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KEYCATCH_UNKNOWN80 = 0x80,
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KEYCATCH_UNKNOWN100 = 0x100,
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};
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enum keyNum_t
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{
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K_NONE = 0x0,
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K_FIRSTGAMEPADBUTTON_RANGE_1 = 0x1, // First Gamepad 1
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K_BUTTON_A = 0x1,
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K_BUTTON_B = 0x2,
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K_BUTTON_X = 0x3,
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K_BUTTON_Y = 0x4,
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K_BUTTON_LSHLDR = 0x5,
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K_BUTTON_RSHLDR = 0x6,
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K_LASTGAMEPADBUTTON_RANGE_1 = 0x6, // Last Gamepad 1
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K_TAB = 0x9,
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K_ENTER = 0xD,
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K_FIRSTGAMEPADBUTTON_RANGE_2 = 0xE, // First Gamepad 2
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K_BUTTON_START = 0xE,
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K_BUTTON_BACK = 0xF,
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K_BUTTON_LSTICK = 0x10,
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K_BUTTON_RSTICK = 0x11,
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K_BUTTON_LTRIG = 0x12,
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K_BUTTON_RTRIG = 0x13,
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K_FIRSTDPAD = 0x14, // First Dpad
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K_DPAD_UP = 0x14,
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K_DPAD_DOWN = 0x15,
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K_DPAD_LEFT = 0x16,
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K_DPAD_RIGHT = 0x17,
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K_LASTDPAD = 0x17, // Last Dpad
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K_DPAD_LEFTRIGHT = 0x18,
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K_DPAD_UPDOWN = 0x19,
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K_LASTGAMEPADBUTTON_RANGE_2 = 0x19, // Last Gamepad 2
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K_ESCAPE = 0x1B,
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K_SPACE = 0x20,
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K_BACKSPACE = 0x7F,
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@ -1104,6 +1141,40 @@ namespace Game
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LOC_SEL_INPUT_CANCEL = 0x2,
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};
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struct field_t
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{
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int cursor;
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int scroll;
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int drawWidth;
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int widthInPixels;
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float charHeight;
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int fixedSize;
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char buffer[256];
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};
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struct KeyState
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{
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int down;
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int repeats;
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const char* binding;
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};
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struct PlayerKeyState
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{
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field_t chatField;
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int chat_team;
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int overstrikeMode;
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int anyKeyDown;
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KeyState keys[256];
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LocSelInputState locSelInputState;
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};
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struct keyname_t
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{
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const char* name;
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int keynum;
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};
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struct clSnapshot_t
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{
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playerState_s ps;
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