[Friends] First version of working avatars

This commit is contained in:
momo5502
2017-06-05 12:53:26 +02:00
parent 0a5161d956
commit 6cc4fa582a
9 changed files with 325 additions and 267 deletions

View File

@ -394,19 +394,6 @@ namespace Game
return poolEntry;
}
__declspec(naked) void Menu_FreeItemMemory(Game::itemDef_t* /*item*/)
{
__asm
{
pushad
mov edi, [esp + 24h]
mov eax, 63D880h
call eax
popad
retn
}
}
const char* TableLookup(StringTable* stringtable, int row, int column)
{
if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return "";
@ -454,24 +441,6 @@ namespace Game
return gameType;
}
__declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/)
{
__asm
{
push eax
pushad
mov ecx, 590390h
mov eax, [esp + 28h]
call ecx
mov[esp + 20h], eax
popad
pop eax
retn
}
}
const char *DB_GetXAssetName(XAsset *asset)
{
if (!asset) return "";
@ -572,6 +541,219 @@ namespace Game
if(lock) InterlockedDecrement(lockVar);
}
// this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid
void ShowMessageBox(std::string message, std::string title)
{
if (!Game::CL_IsCgameInitialized())
{
Dvar_SetStringByName("com_errorMessage", message.data());
Dvar_SetStringByName("com_errorTitle", title.data());
Cbuf_AddText(0, "openmenu error_popmenu_lobby");
}
}
unsigned int R_HashString(const char* string)
{
unsigned int hash = 0;
while (*string)
{
hash = (*string | 0x20) ^ (33 * hash);
++string;
}
return hash;
}
void SV_KickClientError(client_t* client, std::string reason)
{
if (client->state < 5)
{
Components::Network::SendCommand(client->addr, "error", reason);
}
SV_KickClient(client, reason.data());
}
void Scr_iPrintLn(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data()));
}
void Scr_iPrintLnBold(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data()));
}
int FS_FOpenFileReadCurrentThread(const char* file, int* fh)
{
if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE7FC))
{
return FS_FOpenFileRead(file, fh);
}
else if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE814))
{
return FS_FOpenFileReadDatabase(file, fh);
}
else
{
*fh = NULL;
return -1;
}
}
void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count)
{
if (Components::Dvar::Var("r_loadForRenderer").get<bool>())
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
std::memcpy(buffer, data, 2 * count);
if (storeHere && *storeHere)
{
(*storeHere)->Unlock();
}
}
}
char* Com_GetParseThreadInfo()
{
if (Game::Sys_IsMainThread())
{
return reinterpret_cast<char*>(0x6466628);
}
else if (Game::Sys_IsRenderThread())
{
return reinterpret_cast<char*>(0x646AC34);
}
else if (Game::Sys_IsServerThread())
{
return reinterpret_cast<char*>(0x646F240);
}
else if(Game::Sys_IsDatabaseThread())
{
return reinterpret_cast<char*>(0x647384C);
}
else
{
return nullptr;
}
}
void Com_SetParseNegativeNumbers(int parse)
{
char* g_parse = Com_GetParseThreadInfo();
if (g_parse)
{
g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
}
}
int CL_GetMaxXP()
{
StringTable* rankTable = DB_FindXAssetHeader(ASSET_TYPE_STRINGTABLE, "mp/rankTable.csv").stringTable;
const char* maxrank = StringTable_Lookup(rankTable, 0, "maxrank", 1);
return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
}
void SortWorldSurfaces(GfxWorld* world)
{
DWORD* specular1 = reinterpret_cast<DWORD*>(0x69F105C);
DWORD* specular2 = reinterpret_cast<DWORD*>(0x69F92D4);
DWORD saveSpecular1 = *specular1;
DWORD saveSpecular2 = *specular2;
GfxWorld** gameWorld = reinterpret_cast<GfxWorld**>(0x66DEE94);
GfxWorld* saveWorld = *gameWorld;
*specular1 = 1;
*specular2 = 1;
*gameWorld = world;
R_SortWorldSurfaces();
*gameWorld = saveWorld;
*specular1 = saveSpecular1;
*specular2 = saveSpecular2;
}
void R_AddDebugBounds(float* color, Bounds* b)
{
Game::vec3_t v1, v2, v3, v4, v5, v6, v7, v8;
float* center = b->midPoint;
float* halfSize = b->halfSize;
v1[0] = center[0] - halfSize[0];
v1[1] = center[1] - halfSize[1];
v1[2] = center[2] - halfSize[2];
v2[0] = center[0] + halfSize[0];
v2[1] = center[1] - halfSize[1];
v2[2] = center[2] - halfSize[2];
v3[0] = center[0] - halfSize[0];
v3[1] = center[1] + halfSize[1];
v3[2] = center[2] - halfSize[2];
v4[0] = center[0] + halfSize[0];
v4[1] = center[1] + halfSize[1];
v4[2] = center[2] - halfSize[2];
v5[0] = center[0] - halfSize[0];
v5[1] = center[1] - halfSize[1];
v5[2] = center[2] + halfSize[2];
v6[0] = center[0] + halfSize[0];
v6[1] = center[1] - halfSize[1];
v6[2] = center[2] + halfSize[2];
v7[0] = center[0] - halfSize[0];
v7[1] = center[1] + halfSize[1];
v7[2] = center[2] + halfSize[2];
v8[0] = center[0] + halfSize[0];
v8[1] = center[1] + halfSize[1];
v8[2] = center[2] + halfSize[2];
// bottom
Game::R_AddDebugLine(color, v1, v2);
Game::R_AddDebugLine(color, v2, v4);
Game::R_AddDebugLine(color, v4, v3);
Game::R_AddDebugLine(color, v3, v1);
// top
Game::R_AddDebugLine(color, v5, v6);
Game::R_AddDebugLine(color, v6, v8);
Game::R_AddDebugLine(color, v8, v7);
Game::R_AddDebugLine(color, v7, v5);
// verticals
Game::R_AddDebugLine(color, v1, v5);
Game::R_AddDebugLine(color, v2, v6);
Game::R_AddDebugLine(color, v3, v7);
Game::R_AddDebugLine(color, v4, v8);
}
#pragma optimize("", off)
__declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/)
{
__asm
{
push eax
pushad
mov ecx, 590390h
mov eax, [esp + 28h]
call ecx
mov[esp + 20h], eax
popad
pop eax
retn
}
}
__declspec(naked) XAssetHeader DB_FindXAssetDefaultHeaderInternal(XAssetType /*type*/)
{
__asm
@ -583,7 +765,7 @@ namespace Game
mov edi, [esp + 28h]
call eax
mov [esp + 20h], eax
mov[esp + 20h], eax
popad
pop eax
@ -633,30 +815,6 @@ namespace Game
}
}
// this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid
void ShowMessageBox(std::string message, std::string title)
{
if (!Game::CL_IsCgameInitialized())
{
Dvar_SetStringByName("com_errorMessage", message.data());
Dvar_SetStringByName("com_errorTitle", title.data());
Cbuf_AddText(0, "openmenu error_popmenu_lobby");
}
}
unsigned int R_HashString(const char* string)
{
unsigned int hash = 0;
while (*string)
{
hash = (*string | 0x20) ^ (33 * hash);
++string;
}
return hash;
}
__declspec(naked) void R_LoadSunThroughDvars(const char* /*mapname*/, sunflare_t* /*sun*/)
{
__asm
@ -697,7 +855,7 @@ namespace Game
mov edi, 0
mov esi, [esp + 24h]
push[esp + 28h]
push [esp + 28h]
push 0
push 0
@ -711,26 +869,6 @@ namespace Game
}
}
void SV_KickClientError(client_t* client, std::string reason)
{
if (client->state < 5)
{
Components::Network::SendCommand(client->addr, "error", reason);
}
SV_KickClient(client, reason.data());
}
void Scr_iPrintLn(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x66, message.data()));
}
void Scr_iPrintLnBold(int clientNum, std::string message)
{
Game::SV_GameSendServerCommand(clientNum, 0, Utils::String::VA("%c \"%s\"", 0x67, message.data()));
}
__declspec(naked) void Scr_NotifyId(unsigned int /*id*/, unsigned __int16 /*stringValue*/, unsigned int /*paramcount*/)
{
__asm
@ -778,37 +916,6 @@ namespace Game
}
}
int FS_FOpenFileReadCurrentThread(const char* file, int* fh)
{
if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE7FC))
{
return FS_FOpenFileRead(file, fh);
}
else if (GetCurrentThreadId() == *reinterpret_cast<DWORD*>(0x1CDE814))
{
return FS_FOpenFileReadDatabase(file, fh);
}
else
{
*fh = NULL;
return -1;
}
}
void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count)
{
if (Components::Dvar::Var("r_loadForRenderer").get<bool>())
{
void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count);
std::memcpy(buffer, data, 2 * count);
if (storeHere && *storeHere)
{
(*storeHere)->Unlock();
}
}
}
__declspec(naked) void Load_VertexBuffer(void* /*data*/, IDirect3DVertexBuffer9** /*where*/, int /*len*/)
{
__asm
@ -829,91 +936,40 @@ namespace Game
}
}
char* Com_GetParseThreadInfo()
{
if (Game::Sys_IsMainThread())
{
return reinterpret_cast<char*>(0x6466628);
}
else if (Game::Sys_IsRenderThread())
{
return reinterpret_cast<char*>(0x646AC34);
}
else if (Game::Sys_IsServerThread())
{
return reinterpret_cast<char*>(0x646F240);
}
else if(Game::Sys_IsDatabaseThread())
{
return reinterpret_cast<char*>(0x647384C);
}
else
{
return nullptr;
}
}
void Com_SetParseNegativeNumbers(int parse)
{
char* g_parse = Com_GetParseThreadInfo();
if (g_parse)
{
g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
}
}
int CL_GetMaxXP()
{
StringTable* rankTable = DB_FindXAssetHeader(ASSET_TYPE_STRINGTABLE, "mp/rankTable.csv").stringTable;
const char* maxrank = StringTable_Lookup(rankTable, 0, "maxrank", 1);
return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
}
__declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, int /*format*/)
__declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, _D3DFORMAT /*format*/)
{
__asm
{
pushad
xor edi, edi
mov eax, [esp + 24h] // image
mov di, word ptr [esp + 28h] // width
push [esp + 38h] // format
push [esp + 38h] // flags
push 0
push [esp + 3Ch] // depth
push [esp + 3Ch] // height
mov eax, [esp + 24h] // image
mov edi, [esp + 28h] // width
push [esp + 38h] // format
push [esp + 38h] // flags
push [esp + 38h] // depth
push [esp + 38h] // height
mov ecx, 54AF50h
call ecx
add esp, 14h
add esp, 10h
popad
retn
}
}
void SortWorldSurfaces(GfxWorld* world)
__declspec(naked) void Menu_FreeItemMemory(itemDef_t* /*item*/)
{
DWORD* specular1 = reinterpret_cast<DWORD*>(0x69F105C);
DWORD* specular2 = reinterpret_cast<DWORD*>(0x69F92D4);
DWORD saveSpecular1 = *specular1;
DWORD saveSpecular2 = *specular2;
GfxWorld** gameWorld = reinterpret_cast<GfxWorld**>(0x66DEE94);
GfxWorld* saveWorld = *gameWorld;
*specular1 = 1;
*specular2 = 1;
*gameWorld = world;
R_SortWorldSurfaces();
*gameWorld = saveWorld;
*specular1 = saveSpecular1;
*specular2 = saveSpecular2;
__asm
{
pushad
mov edi, [esp + 24h]
mov eax, 63D880h
call eax
popad
retn
}
}
__declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/)
@ -975,61 +1031,5 @@ namespace Game
retn
}
}
void R_AddDebugBounds(float* color, Bounds* b)
{
Game::vec3_t v1, v2, v3, v4, v5, v6, v7, v8;
float* center = b->midPoint;
float* halfSize = b->halfSize;
v1[0] = center[0] - halfSize[0];
v1[1] = center[1] - halfSize[1];
v1[2] = center[2] - halfSize[2];
v2[0] = center[0] + halfSize[0];
v2[1] = center[1] - halfSize[1];
v2[2] = center[2] - halfSize[2];
v3[0] = center[0] - halfSize[0];
v3[1] = center[1] + halfSize[1];
v3[2] = center[2] - halfSize[2];
v4[0] = center[0] + halfSize[0];
v4[1] = center[1] + halfSize[1];
v4[2] = center[2] - halfSize[2];
v5[0] = center[0] - halfSize[0];
v5[1] = center[1] - halfSize[1];
v5[2] = center[2] + halfSize[2];
v6[0] = center[0] + halfSize[0];
v6[1] = center[1] - halfSize[1];
v6[2] = center[2] + halfSize[2];
v7[0] = center[0] - halfSize[0];
v7[1] = center[1] + halfSize[1];
v7[2] = center[2] + halfSize[2];
v8[0] = center[0] + halfSize[0];
v8[1] = center[1] + halfSize[1];
v8[2] = center[2] + halfSize[2];
// bottom
Game::R_AddDebugLine(color, v1, v2);
Game::R_AddDebugLine(color, v2, v4);
Game::R_AddDebugLine(color, v4, v3);
Game::R_AddDebugLine(color, v3, v1);
// top
Game::R_AddDebugLine(color, v5, v6);
Game::R_AddDebugLine(color, v6, v8);
Game::R_AddDebugLine(color, v8, v7);
Game::R_AddDebugLine(color, v7, v5);
// verticals
Game::R_AddDebugLine(color, v1, v5);
Game::R_AddDebugLine(color, v2, v6);
Game::R_AddDebugLine(color, v3, v7);
Game::R_AddDebugLine(color, v4, v8);
}
#pragma optimize("", on)
}

View File

@ -845,7 +845,7 @@ namespace Game
int CL_GetMaxXP();
void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, int format);
void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format);
void SortWorldSurfaces(GfxWorld* world);
void R_AddDebugLine(float* color, float* v1, float* v2);